blind_piper

joined 1 year ago
[–] blind_piper@mastodon.online 0 points 7 months ago

@Ashtear @AreaKode No, but while I enjoyed it, I did wonder what the point of the flashbacks was. If (with our eyes opened to the Starborn) we had hit those flashbacks and could see we were being watched by the Pilgrim or something, that would have been interesting. If our dialogue choices with Vlad had some impact on the next or maybe second next NG+, that would have been cool.

The flashbacks felt like padding to me because they were, it turns out.

[–] blind_piper@mastodon.online 0 points 11 months ago

@xmunk @Crikeste "Like" might be too strong, but I don't mind inventory limits. I do think that most games feel too restrictive at the beginning. Starfield character inventory feels so much better (to me anyway) with maxed weightlifting and the weapon holsters effect.

[–] blind_piper@mastodon.online 0 points 11 months ago (1 children)

@canis_majoris @laurelraven I'm not sure that is really true. For one thing, I haven't been killed by clutter in Starfield. I definitely remember multiple deaths by clutter in Skyrim (physics silliness). I also haven't used fast travel and zoned in somewhere up in the sky (although that would be much less lethal in Starfield).

I may just be lucky, however. I haven't encountered most of the Starfield bugs I have seen complaints about.

[–] blind_piper@mastodon.online 3 points 11 months ago

@c0c0c0 @ylai
I am not done with playing the game yet, but that is pretty much my feeling about it as well. It will be interesting to see what changes they might bring to the game when they get around to expansions/dlc.