GNU's Not Unix
aradgus
I made a post about a blender project I am working on from my Mastodon and tagged the Lemmy community. This project is pretty dear to my heart, and I wanted it to be seen by many people, so I made the same post on Reddit.
I got 35 stars on Mastodon + 80 upvotes on Lemmy + many cool comments.
I got literally no upvotes on Reddit. maybe skill issue on my side but the Fediverse is, in my general experience, so much better when it comes to engagement.
hey i use arch btw:3
i strongly disagree. Focusing too early on the fine details rather than the broader shape is a mistake I see lots of beginners make. Sure, there is a place for sculpting these details, but in my opinion, as a beginner, you should not care too much about the details and focus more on getting the big/medium shapes right.
For doing game-ready stuff, I think it's almost always a better approach to do the fabric and surface scratches using a height map or other texture paintingapproaches.
In the end, I want to clarify that this comment may sound more evil than it should have. I totally get that sculpting these details is fun, and in the end, having fun is kind of the whole point of creating art in the first place.
have not watched the whole video but i think your brush strength is 0, will look more into it when iam back at my pc
do you have a video? its kind of hard to guess what could caue this
girl says FOSS not OSS. i think its about the FLOSS part of FOSS, thats most of the time not corpo driven
have you ever used waydroid on postmarket os on an actual mobile device? In my experience it is possible but pretty slow, not good for the battery in day to day use but maybe my device was just to weak
uses postmaket os so no f-droid and fossdroid
there is a guy how does a lot of robot modeling, there he uses a two subdiv workflow that is really good for doing simple and fast hard surface stuff. I think i would do it like that, here a link where the workflow is explained: https://youtu.be/FB8rBDLw3iE
its probably good, that when you have no reference for the head to take a base mesh from https://www.blender.org/download/demo-files/
I used the human base mesh bundle a lot as a reference when i did masks