ahdok

joined 1 year ago
[–] ahdok@ttrpg.network 2 points 8 hours ago

I suppose you can have some extra hair

[–] ahdok@ttrpg.network 99 points 3 days ago (6 children)

Did someone say "Bonus Konsi"?

 

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You can follow this comic series from the start Here. Make sure to start at the bottom (oldest comic) and work upwards.

[–] ahdok@ttrpg.network 10 points 2 weeks ago (1 children)

I think it was something like 10d8, plus poisoned condition until removed.

[–] ahdok@ttrpg.network 19 points 2 weeks ago (3 children)

You could absolutely just put 25 gold pieces in a pile and cast the spell, but Konsi's such a tryhard...

[–] ahdok@ttrpg.network 26 points 2 weeks ago* (last edited 2 weeks ago) (5 children)

I think this largely comes from being a protagonist in a DnD campaign for a long time, especially a roleplay heavy one. DnD characters naturally build a portfolio of exploits that any NPC character would think insane to accomplish.

If you want the true gigachad energy though, the spell she used to contact Talona was Divination, which requires a sacrifice to the deity in question, worth at least 25gp.

Konsi thinks it's good etiquette to make your sacrifice something the deity would approve of. For example, when she contacted Selune, she crafted some art-piece quality functional navigational tools out of silver and used those as the component in the spell.

As Talona is the goddess of poison and decay, Konsi decided that a suitable "sacrifice" would be a bottle of lethal, slow acting poison. She spent a few days gathering appropriate herbs and mushrooms, made the poison, then promptly drank it to sacrifice it.

[–] ahdok@ttrpg.network 76 points 2 weeks ago (1 children)

Here's your bonus Konsi.

 

This comic follows on from the Previous comic which will almost certainly provide context.

You can follow this comic series from the start Here. Make sure to start at the bottom (oldest comic) and work upwards.

Some people suggested that breaking up tall comics into two images within the post body would help readability in their client, so here's that.

We're over the exposition hump now, so hopefully following comics will have smaller/fewer speech bubbles.

[–] ahdok@ttrpg.network 5 points 4 weeks ago

(Please be aware I'm talking about 5.0 here. Everything I say here is wrong for 4.0 and 3.5, and I don't know anything about the new edition.)

It's a little complex.

5e wasn't really designed for multiclassing, the original intention was to disallow multiclassing altogether, and the feature was only added last minute after playtesters complained. They didn't really try to balance it other than trying to make it weak enough that most players would be dissuaded from taking multiclass levels.

The main cost of multiclassing is that it delays your class features for a level, for some classes, such as primary casters, this is a big deal - a wizard doesn't want to wait until level 6 for fireball. For other classes such as rogues and monks, they might not really care as much about higher level features. Once a rogue (played by a player who is minmaxing for power) has reliable talent, they often multiclass into something that'll give them new features (Paladin is quite popular as it increases your damage, gives you a better hit die, and adds new spells and abilities.)

One of the biggest reasons to multiclass, or refrain from multiclass is roleplay - as this is entirely based on a character's narrative and the story being told, the consideration of whether or not to multiclass for story reasons is essentially a personal choice.

For players looking to maximize their power, it's important to consider whether the features you'd be taking in your new class are useful in your campaign. I mentioned Mask of Many Faces, but that's a useless ability in a pure dungeon-crawler style "fight a new monster each week" style campaign.

It's also important to think about the scope of your campaign. Many people look at the level 20 capstone abilities, which can be extremely powerful, and will argue that multiclassing is never good because it locks you out of those abilities - but consider how long you're going to be playing your character and at what levels. Most campaigns that even get to level 20 wrap up after a couple of encounters, so is that exceptional power, for two sessions, better than taking a new feature that will last you for tens of sessions?

Most character classes, especially martials are very front-loaded. The first 5-10 levels contain most of the core features of your class, and before you've unlocked those, it's often tough to justify multiclassing - but once a monk gets access to stunning strike, do they care about other Ki powers? If a campaign is planned to end on an even level, does a full caster care about that last level when they're not getting any new spells?


As a very very rough rule of thumb, full-casters often want to avoid multiclassing altogether, or if they do multiclass, they want to take a single splash level of another class once they have the spells they care about. For most of those classes, that's either level 6 or level 14. Martials are often more flexible, as higher level features often amount to more choice in abilities rather than mechanical power. Swapping to a different class offers different choices, and certain builds can by synergistic.

Rangers always want to multiclass, because ranger sucks. /j

[–] ahdok@ttrpg.network 16 points 1 month ago* (last edited 1 month ago) (4 children)

One level of warlock buys you eldritch blast and mask of many faces.

One level of artificer buys you the ability to cast cure wounds with your spellslots, and the ability to use medium armour.

They're real popular splashes.

[–] ahdok@ttrpg.network 4 points 1 month ago

I did a little digital trickery to make this work. It'd be possible to try and do it with blending pencils, but for a daily drawing challenge I figured it'd be a lot faster to draw the reflection faintly, and then chop it out of the image and add it as a transparent layer.

I'm happy how well it worked!

[–] ahdok@ttrpg.network 7 points 1 month ago

It's close to her record.

[–] ahdok@ttrpg.network 63 points 1 month ago (3 children)

Here's a bonus Konsi

 

Apologies for tall comic again, I don't see a way in the lemmy interface to let me upload multiple images in one post (which would let me break it up.) - in the web interface, if you keep clicking on the image it'll become full size eventually, or you can open in a new tab and zoom in, or look at it at one of my other places

This comic follows on from the Previous comic which will almost certainly provide context.

 

This comic follows on from the Previous comic which will almost certainly provide context.

The spell Konsi's talking about is "Fortune's Favour" - it's level 2, consumes a 100gp pearl to cast, and lets you re-roll a single D20 within the next hour. It's in Explorer's Guide to Wildmount.

It's been a little while due to drawtober, and my website is (mostly) functional again, so if you want to read all the Konsi comics from the beginning, you can do so on my website at this link. Please be advised that these posts are presented in reverse chronological order, so start at the end and work backwards.

 

This is how every party healer feels inside.

 

You can seem 1 foot shorter or taller and can appear heavier or lighter. You must adopt a form that has the same basic arrangement of limbs as you have. Otherwise, the extent of the illusion is up to you.

 

I'm always cleaning up murder scenes... they all say that they want the gore gone.


Okay, jokes are done, continue with your day.

 

This comic follows on from the Previous comic which will almost certainly provide context.

Just enthralled. Completely spellbound. Beguiled, charmed, under your spell.

 

This comic follows on from the Previous comic which will almost certainly provide context.

This is peak political strategy, we all know it.

 

This comic follows on from the Previous comic which will almost certainly provide context.

You might not wanna be famous, but when you're level 10, every organization within a mile is watching what you're doing.

 

This comic follows on from the Previous comic which will almost certainly provide context.

Zero consideration given to the possibility that Konsi realized this herself and said it deliberately.

 

Both of the guards have a handle. If the guard that always lies pulls his handle, then the minecart will divert to the second track. If both guards pull their handle, the prisoners will be released. One of the handles is covered by a wooden box, where half of the wooden planks of the original box have been replaced by new ones cut from a tree that fell when nobody was around. If guard A is taller than guard B, are we getting paid for this quest?

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