ViperActual

joined 1 year ago
[–] ViperActual@sh.itjust.works 10 points 1 week ago (1 children)

Holy moly, I'm not big on politics but I had to look up the clip of this and in addition to the ridiculousness of saying this, he actually talks like how people meme his speech patterns. I thought it was embellishments and exaggerations.

[–] ViperActual@sh.itjust.works 8 points 2 weeks ago (1 children)

Matter bends spacetime. Spacetime tells matter how to move.

Using this logic, you can imagine that above a certain threshold, this can become a feedback loop. These locations are black holes, where enough matter located in a small enough volume of spacetime can create enough distortion to further force more matter into the same volume of spacetime.

[–] ViperActual@sh.itjust.works 9 points 2 weeks ago (2 children)

Before you know it, you'll be juggling which mods work without crashing your game, and figuring out how much you want to destroy your wallet with the DLCs.

[–] ViperActual@sh.itjust.works 52 points 2 weeks ago (5 children)

Stellaris a great game if you enjoy Civilization-style gameplay but at the galactic scale.

[–] ViperActual@sh.itjust.works 37 points 2 weeks ago (1 children)

OP are you a bot?

[–] ViperActual@sh.itjust.works 3 points 2 weeks ago (1 children)

Stars don't burn anything anyway.

[–] ViperActual@sh.itjust.works 3 points 2 weeks ago

The fix could also be a software related issue considering this booster was coming in a bit faster than usual as per Scott Manley's video on the matter. The software change could be as small as keep the other engines lit for a tiny bit longer to correct for any observed flight deviations. Or better flight deviation detection. The difference in speed is small enough that changes to landing event timings could be tweaked by a single second for instance.

[–] ViperActual@sh.itjust.works 3 points 3 weeks ago

I'm still doubtful they will return on Starliner. After all the issues they've discovered since delaying the vehicle's return, it seems like returning on Crew Dragon would simply be the safest option at this point. Political optics be damned, the crew isn't expendable.

[–] ViperActual@sh.itjust.works 4 points 3 weeks ago

Oh wow, so the memes got the look down correctly! 🤣

[–] ViperActual@sh.itjust.works 6 points 1 month ago (1 children)

I've been seeing a few details coming out from this about gas pipelines being a big reason for a push into this particular region of Russia. But things I haven't seen talked about are things like this will cause Russia to have to spread troops thinner from the eastern fronts to handle this incursion. It's also far enough away from Belarus that they don't need to worry about any collateral damage. And most importantly, it's in the general direction of Moscow so it cranks things up a notch in terms of proximity to the general population.

[–] ViperActual@sh.itjust.works 6 points 1 month ago (1 children)

Good luck China. Without reusable rockets, this will be extremely expensive. It's certainly an issue that can be brute forced with spamming more rockets, but each launch won't be as cheap as it could be if you could reuse each rocket.

 

On January 2, 2024, we launched to orbit our first six Starlink satellites with Direct to Cell capabilities. Launch and early tests of the technology were all completed without issue. On Monday, January 8, less than 6 days after launch, we sent and received our first text messages to and from unmodified cell phones on the ground to our new satellites in space using TMobile network spectrum. This validates that our link budget closes, and the system works!

I'm excited for this service as it'll be the most tangible rollout of new technology enabled by SpaceX's rapid launch approach to satellite mega-constellations to most people.

 

Scrolling to the top of a new post screen erased any post body you may have typed if you scroll back down. This only happens if you happen to have a tall image that you've uploaded to post. Normally the entire page displays without scrolling, which is why it may have gone unnoticed.

 

I was looking at the thread for Sync because I was wondering how the same issue might be handled in Connect. Seems like it has the same issue. RIF handled this by having a view more button that displayed child comments in a separate view once the nested levels hit a certain threshold so they weren't smushed against the edge of the screen.

 

Currently, Connect will ask if you'd like to open a clicked URL. You only have yes or no options.

Adding a copy URL button would prevent having to view the page in order to access the copy URL option from there.

Adding the standard share button isn't as useful to me since I'm only trying to share URLs to friends. But I noticed the lack of this when I'd backed out of a page and figured I'd share it. But ended up having to view it again just to do so.

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