USSBurritoTruck

joined 1 year ago
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If you're paying, you can spell his name any way you like.

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[–] USSBurritoTruck@startrek.website 19 points 5 months ago (4 children)

My excitement at having Paul Giamatti in Trek is significantly tempered by the idea that he’s going to be the season villain for “Starfleet Academy”. Unless he’s going to be the hard ass dean of the Academy that doesn’t want to put up Tilly’s students putting Orion pheromones in the environmental system, and kidnapping the Klingon Military Academy’s targ mascot before the big game, I’m not interested in a villain.

So did 'Farscape'.

[–] USSBurritoTruck@startrek.website 3 points 5 months ago (1 children)

Not surprised there wasn’t a close-up on that one; I wouldn’t have recalled that Janeway has a microscope in her ready room.

I think Burnham was referencing Book, not Tyler, when she said she knows what it’s like to lose someone but got him back.

I suppose you could interpret it that way, but I just don’t see it myself.

Book died during the final events of 10C, but they magically zapped him back into existence, if I recall correctly.

Book didn’t die, he was transporting out, and the 10C were able to capture his transporter pattern, and then later resolve it.

Odo definitely identifies as male.

And yes.

[–] USSBurritoTruck@startrek.website 4 points 5 months ago (1 children)

He insisted that even though he is gay, the Sulu he portrayed is straight.

"Unfortunately, it’s a twisting of Gene’s creation, to which he put in so much thought. I think it’s really unfortunate."

Takei was not into it, but I do feel like he was overselling just how much thought Roddenberry put into the side characters in Trek. Sulu didn't even get a given name until "The Voyage Home", a film Roddenberry had nothing to do with.

(In Generations, Sulu is married and has a daughter, Demora, who helmed the Enterprise-B.)

Demora is Sulu's daughter, but there's no mention that Sulu was married, or if he was that it was to a woman.

(and Cho himself is cool being a straight Korean playing a gay Japanese)

Funny you mention the character's nationality, considering that Roddenberry envisioned Sulu as some pan-Asian character on indeterminate nationality. Sulu is not a Japanese name, and Roddenberry chose to name the character after the Sulu sea of the coast of the Philippians.

Please don’t assume that I thought otherwise just because I didn’t explicitly mention every potentiality in that one post.

That was not my assumption. I just can't think of any reason to assume that Sulu is not bi or pan, given what we know about the various iterations of the character.

[–] USSBurritoTruck@startrek.website 8 points 5 months ago (1 children)

Who said anything about revenge?

[–] USSBurritoTruck@startrek.website 3 points 5 months ago (5 children)

Ah, well that question has been answered by others and myself elsewhere in this thread. Sorry for assuming that you might have checked to see if your question was already answered before asking it.

But hey, just for you, I'll repost what I've already said:

Because the police enforce the laws of the state, often with violence. If the law dictates that a person being open about their identity is illegal regardless of the fact their identity harms no one, and everyone involved in their actions consents, than it is the responsibility of the cops to oppress them. One year the cops might march alongside people at pride, and then the laws might change and they’ll be there to bust heads of anyone who shows up the next year. 
 
And yeah, there no doubt exist LGBTQ+ cops, or cops whose friends and/or family whom they love are LGBTQ+, but so long as they wear the uniform they represent an organization used to oppress marginalized and minority communities. 
 
Fundamentally, pride is not just a party, it is a protest.

 
 
 
 

Not my original content.

 

Not my OC, but too good not to share.

 

Yesterday a friend and I got together to play board games, including and we both got our first opportunity to play the Star Trek: Away Missions tactical miniatures board game published by Gale Force 9.

So, let's talk about it!

Concept:

Away Missions is a tactical miniatures game, themed around dustbuster clubs being sent into the wreckage in the aftermath of the Battle of Wolf 359, to recover intel. The base game comes with a Starfleet away team made up of Riker, Shelby, Data, and Worf, and Locutus' Borg Unimatrix featuring Locutus himself and five drones.

There are also four expansions currently:
    • Gowon and three other Klingon warriors
    • Sela and four person Romulan infiltration team
    • The Duras sisters with three other Klingons
    • Picard, Doctor Crusher, Troi, Geordi, and Wesley

Each dustbuster club has it's own unique set of core missions to choose from, and then each faction has additional missions that can be performed during the game as well.
 

Components:

• The assimilated elephant in the room for a lot of people is probably going to be the miniatures. The design of them is very stylized and cartoonish; large heads and chucky bodies. Personally I like them the design, but I've seen plenty of people talking about the game saying that the miniatures are too great a stumbling block for them. To each their own.

I do think the miniature design makes the characters fairly distinctive. They come unpainted, but for the Starfleet characters at least, it would have been very difficult to confuse which one was which. Despite each sculpt having a unique pose and details, the Borg drones are a bit more difficult to tell apart. Each miniature has the character's name in raised letters on the back, but it isn't the easiest thing to read.

• In addition to miniatures, each character had a cardboard sheet representing their abilities, including little holes to accommodate the health pegs. These seem pretty good, if perhaps a bit larger than necessary. The modular board for the game already takes up quite a bit of table real estate, so it would be nice if if these character sheets were a bit smaller.

• The plastic health pegs I mentioned are fine, and kind of a neat weigh to implement health tracking in the game. The only complaint would be that while the rules do talk about playing up to four players, there's not enough pegs to accommodate that many characters. The expansion boxes don't come with extra pegs for the new characters, either.

• The various cardboard tokens are...fine. I like that they're not inexplicably in the shape of Starfleet deltas or what have you like some other Trek board games, but most of them are just a bit of cardboard with a word on it. Purely functional, and it would nice to have it spiced up a little bit.

• Each faction has two decks of cards: missions and support. The card backs for the decks feature of their faction's emblem, so you can place them beside one another to make the whole. That's neat. The cards are readable and the language on all the ones I looked at was fairly clear. I've never been a fan of using stills from movie or television show as art in a game, but I understand why game publishers do it with licenced products.

• The board is modular and double sided, so you can get different configurations of either a Starfleet ship or a Borg cube to run around on. Everything looks good, though by its nature, the details on the cube do seem to blend together.
 

Rules:

So, full disclosure, I forgot to put the rulebook back in the box after scanning through them, and thus when we got to play, we were using the quickstart document, and an online pdf on my phone. That meant a lot of encountering a situation and trying to look it up on a tiny screen, so I know we made mistakes while playing. Probably more than usual for a first time game.

The quickstart document is not, in my opinion, sufficient for learning the game. There is important information left out, and I think that a condensed version of the rules should at least have the basics of play.

The full rulebook wastes a bunch of space with three pages of fiction setting up the backstory of how an engineer on the USS Ahwahnee developed some weapons modifications to fight the Borg at Wolf 359, but she was killed by a hull breach before she was able to implement them. I suppose it's nice to get a bit of a backstory, but for this sort of game, it really doesn't seem necessary.

Anyways, the full rules seem pretty well laid out. There was never a moment where I had a question that I couldn't find the answer to.
 

Gameplay:

• It's a tactical miniatures game, so that means moving figures around the board and getting into fights. Though something I liked about this game is that combat was not the primary driver, at least not for the core missions we choose. I, as the Starfleet player, was trying to repair the ship, and my Borg opponent was attempting to assimilate it, and we got points for actions that furthered those goals.

• The line of sight rules for the game are somewhat simplified compared to other tactical miniatures games I've played, in that if a character can see into a room where an opponent character is, they can see the opponent character. You can't get cover from being positioned behind a corner or anything like that.

• There is a "take cover" action though, so it's not as though characters need to be standing in the clear for anyone to assault them (though we never actually used the action); it's just not a function of the miniature positioning.

• We played with the pre-built starter decks, but both the decks you have for your away team are customizable. I didn't cycle cards a lot even though you can always discard unwanted cars a the start of a round.

• Attacks and skill tests to complete objectives are done with dice pools of d6s. For attacks and opposed skill tests, both players involved roll dice and compare values in descending order. If one player is rolling more dice than the other, all dice that don't have something to compare against don't count, and that's disappointing.

• The game comes with a cardboard tacker to arrange the dice for comparison, and it seems somewhat extraneous. We stopped using it because we're adults who can compare results on a die without needing to line them up in a bit of cardboard.

• The game lasts for three rounds, and then it's done. Which is not particularly climatic if I'm being honest. Both players compare the number points they've scored between mission cards and their core mission, and who ever has the most points wins, even if all their characters have been incapacitated.
 

Conclusion:

I enjoyed the game quite a lot once we started to find a rhythm to the gameplay. I'm very curious to get the other away teams on the board, especially the Duras Sisters.

I also might attempt my first foray into mini-painting with these figures. Probably gonna start with the Borgs.

Components: 9/10
Rules: 7/10
Gameplay: 9/10
Overall: 8/10

 
 
 
 
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