He is quite the master of "Short" form content.
ThunderingJerboa
I would agree unless the carjacker appears to have a gun. Like its not great a 13 year old died but with how weapons are designed. Its quite easy for a 13 year old to end a life (intentionally or not) if armed.
I think their point is they did this in the laziest way. MGS2 and MGS3 are just the HD collection ports they made back in 2012 with maybe some bug fixes. MGS 1 the thing they were working on only goes up to "1080p" with 4:3 resolution. This is just a fundamentally worse collection that is meant to collect as much money as possible seeing as the Legacy collection was just a better package. They are clearly just going to sell a Master Collection Vol 2 with maybe MGS 4, peace walker, and the other ones ( a bit unfortunate we never see ports of portable ops, twin snakes (yes yes its just a worse 1 but I think its still a valid part of MGS history even though its the odd duck), and the MG acid games)
Edit: don't even get me started on some of the content that gets cut out due to licensing issues. We as players will never see Metal gear online 1, Snake vs Ape, and the guy savage stuff from MGS 3 alone. Hell there was also that pro skater mode for MGS 2 that never made it over with the hd collections.
My fucking point was if it truly was as "CPU bound" as you say. Lowering the resolution and graphics will have very minimal impact when most of it trouble is coming from calculating the sim as you claim. There are no settings to significantly decrease the amount of "CPU" work. So I feel you are talking out of your ass for a game you are stanning for that hasn't fucking released and you haven't fucking played yet. Fanboism is a cancer.
Edit: also can you stop spreading the conversation into multiple pointless threads, like Jesus Christ.
I mean if you are using windows couldn't you just snipping tool with print screen?
You would have a point if you couldn't increase your FPS by 20 fps by disable clouds, volumetric fog, lower LOD to the bottom. Also wouldn't the FPS get better with increasing the resolution since you are putting more work on the GPU instead of the CPU?
You don't even have the game and you are shilling for it super hard for some weird ass reason.
Again my literal point was typically poor performance is to the mid range and low range rigs. This is a literal new release that as the fucking title of the fucking post says is
"Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings"
7-12 FPS on top of the line gear is fucking stupid. Even Jedi Survivor wasn't this bad and that was also a game that had "poor" performance for top tier gear.
This is such a silly argument. Sure I can make a game that has a fucking memory leak to "really put your PC to the limit" and render every single tri on a polygon no matter the distance you are looking from but that is just a stupid way of "pushing your pc to the limit". Hell lets make a 30 billion tri model for a generic npc and populate a scene with many of them, that will surely push your pc to the limits. This is just a poorly together hackjob where they know they can just patch it post launch because fools will buy this shit. The devs are working hard on this game but optimization shouldn't just be pushed off to the post launch era of a god damn game.
Because Crysis for its time was breaking barriers in terms of graphics and physics. City skylines 2 doesn't even look that good (graphically). So it just comes down to poor optimization that will get fixed after half a year to a full year of patching. This isn't a great look even though they said "But we said it will perform poorly".
Nope, its pretty rare for games to release in such a horrid state where even top of the line stuff isn't able power through it. Typically its the midrange/low end cards that are stuck with horrid frames and rely heavily on DLSS/FSR (even though that is annoying). The meme of "Can it run Crysis" shows how rare it is for a game at its highest be literally unplayable with modern hardware.
I think its a bit unfair to say they got lazy. They just shifted their development to lower the priority on optimization since even though corporate Game development sucks I don't think I've seen many "lazy" game devs. Many of them work pretty hard jobs for shit pay at least compared to other programming fields (Rough crunch periods, most of their audience hates them, etc)
It is funny or sad depending on how you look at it that the fan modding community has done more for VR in these last few years than most of the big names. Then again it does make sense since there isn't much big money to be earned in the VR space right now. Hell while not a big fan of what Meta is doing with titles, they appear to be the only ones paying out a premium to have games developed for them resulting in a closed garden but for some indie devs, it actually pays the bills.
Can't wait to see what 2024 has for VR since with the release of the Unreal engine universal VR wrapper, we will likely see a boom in VR mods at least for the Unreal scene. Great job to all the mod developer out there putting so much effort into the medium.