Senseless
For King and country!
Again, I'm not talking about the devs, I'm talking about the suits. The higher-ups. The decision makers.
It is correct, that Dan Houser, who was one of the founders of R* and one of the main writers of the GTA series, has left alongside Jamie King, who's also a co-founder of R*. Sam Houser is still president of R* as is Strauss Zelnik the CEO and chairman of T2.
You can exchange as many devs if you want, the direction they're going to won't change because they're not in charge.
Because of the way Rockstar / Take Two handles it. Starting by ignoring everything but consoles for up to two years, to making new content for multi-player only because it's basically a money printing machine to how they handle cheaters/script kiddies (like: not at all, as long as it doesn't involve money cheats), to locking already bought cars away behind another paywall. I like GTA V and I like RDR2, I just don't like those greedy suits that run R* and T2
Have you seen how they massacred the "Remaster" of GTA VC and SA? I was so hyped when I heard the news that they're coming and the end result is in the same level as any generic mobile game.
Most likely. Since I usually play on PC I probably need to wait one to two years for it to be released there.
It's going to be a microtransaction nightmare. I used to love the work they did with Vice City and San Andreas. Even IV and V weren't bad but they've shown what they're about by re-releasing GTA V on three different console generations. Why make something new, if you can make easy money from shark cards? Hopefully I get proven wrong.
If he's not in the jail or in your camp he's either dead (for whatever reason) or might've went back to the druid grove.
I wish this was sarcasm, but I bet if you ask EA or Ubisoft it's exactly what they think. That's the issue if there's a business dude running a game company, not a game developer.
I never played DnD even though we planned to start a group but you know how it is. So far we had three sessions of BG3 and it's a bit chaotic. Different people starting dialogues at the same time, people starting dialogues and no one else is noticing it stuff like that. I enjoy to play just one character and learning it's abilities inside-out but the level of control I have in single player suits me more. That is, if the npcs aren't too stupid to follow me again.
About OT: I'm 12 hours into the co-op campaign and 55 hours into my solo campaign. So far I had some issues where quest markers didn't vanish after the quest was finished, some quest log entries didn't get set to "done" once the quest was finished and at one point a item I needed to progress wasn't where it's supposed to be. Most of the things could be fixed by just reloading or restarting the game. Same goes for HUD Infos that I am silenced, even though I'm not even in combat anymore. Once reloaded it was gone. Sometimes the camera does weird stuff which can make it tricky to go where you want to go, especially if there are multiple floors in a building. All in all it just needs some polishing. Story wise I was just at a point where I thought I really understand what's going on just for the story to broaden so widely that it would've been enough content for three games. Even the companion quests are well written, interesting and unique. Sometimes even intertwined with each other.
I just discussed this with a friend and we were wondering, does this apply specifically to the player avatar? Otherwise you could play until you're lvl 12, get a hireling try it on him/her.
Shoved her off the cliff with eldridge blast + repelling blast invocation. I love that cantrip.