Saledovil

joined 1 year ago
[–] Saledovil@sh.itjust.works 5 points 3 hours ago

Even more obvious in the book, where its mentioned that even the commander can't afford to eat meat whenever he wants.

[–] Saledovil@sh.itjust.works 1 points 5 hours ago

I personally wouldn't trust Trump to return a favor. Elon outlived his usefulness to Trump the moment the election was over.

[–] Saledovil@sh.itjust.works 0 points 17 hours ago

The joke is twofold:

  1. Some people, mostly authoritarian communists, claim that the 'tankie' is being used to describe anybody too far left.
  2. Democrats are by now very right on immigration.
[–] Saledovil@sh.itjust.works 3 points 17 hours ago

Plus the only places that are left to build giant factories are distant from population centers.

You're forgetting about eminent domain. Clearly, giant factory on American soil is a public good, even if it's privately owned. Hence, the government will seize the homes and give the land to the corp. The prices of the houses will fall first, because who wants to buy a house that's going to get bulldozed, reducing the compensation the government has to pay to the homeowners, potentially causing them to be upside down on their mortgages. This will leave them with nothing, or potentially even debt, when their homes get sized.

[–] Saledovil@sh.itjust.works 0 points 4 days ago (2 children)

Did they give you a playbook, or something?

[–] Saledovil@sh.itjust.works -2 points 4 days ago (4 children)

How much are your Mossad handlers paying you to type this?

[–] Saledovil@sh.itjust.works 2 points 4 days ago (1 children)

I think that even if Trump were to win, Musk would loose. Trump seems to loathe Musk, having publicly humiliated Musk before, and then snubbing Twitter after Musk unbanned him, at least for a while. Secondly, Trump has a habit of not paying bills, which probably translates into not returning favors. Trump's alliance with Musk will end once Musk is no longer useful, which will be once the election is over.

In fact, Trump winning might be worse for Musk than Harris winning, because the Democrats probably won't retaliate against him for helping Trump. But Trump, well, for one thing, somebody like Trump might see it as a humiliation that he had to work with Musk. And secondly, electric cars don't fit into the Republican worldview Trump champions.

Looking at a larger scope, capital tends to screw themselves over by aligning themselves with authoritarians. It's easier to hold on to power than it is to seize power, and if all you bring to the table is money, then you won't be needed once power is seized. Because money is something humans made up to facilitate the exchange of resources and labor.

[–] Saledovil@sh.itjust.works 4 points 1 week ago

It's a link aggregator, so generating original content is not really its purpose.

[–] Saledovil@sh.itjust.works 9 points 1 week ago (9 children)

Eh, it's open source, which intrinsically limits the power the devs have over the software.

[–] Saledovil@sh.itjust.works 4 points 2 weeks ago (1 children)

A better idea about what should be done now. Everybody knows that things could be better.

[–] Saledovil@sh.itjust.works 4 points 2 weeks ago (3 children)

Do you have a better idea, though?

 

In the mod "Save our Ship 2" I managed to capture a pirate ship. The large, red ship is the pirate ship, and the small asymmetrical ship is mine. First, the pirates send a boarding party using small personal shuttles. These landed spread out around my ship, allowing my colonists to gang up on the individual pirates ad take them out.

Then I send my guys over to the pirate ship, in an effort to take them out. I had them use the airlock as a chokepoint. The pirates threw themselves at my colonists until they routed. The pirates tried running to the edge of the map in order to escape. A lot of the remaining pirates didn't have space suits at this point, and I had lined up my colonists to shoot the fleeing pirates, so none of them actually managed to reach the edge of the map. Which wouldn't have helped them eitherway, because their in geostationary orbit.

This would be a lot more difficult if the enemy AI wasn't brain dead.

 

Marked as a spoiler because its a monster from Anomaly. The thing is, these things are not scary, because they don't have the AI necessary to capitalize on their invisibility. They act like typical raiders, meaning you can place your tough melee guys in a chokepoint, and they'll come to get their skulls bashed in.

It would probably be better if they instead acted like predatory animals, milling around on the map, and occasionally hunting one of your colonists. If they'd then avoid groups of colonists, while also always attacking in a group themselves, they'd be a truly terrifying monster. Basically, you'd have to hide out in your base, or go out to hunt them. And if you do choose to wait them out, there would be no indication that they've left.

 

Follow up to my last post , the problem has been resolved using a killbox. Admittedly, I had to reload several times before I got it right. So in about 5 out of 6 universes, the colony died.

 

The ongoing toxic fallout means that the sunblocker the mechanoids brought along won't cause any damage for the time being.

 

Game is "Vintage Story". It's similar to Minecraft, but slower paced.

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