Profilename1

joined 1 year ago
MODERATOR OF
[–] Profilename1@sopuli.xyz 5 points 2 weeks ago

Live free or die, birbs

[–] Profilename1@sopuli.xyz 2 points 8 months ago (1 children)

Cool! I think whether or not this works will vary from case to case, but I'm glad you got it working.

[–] Profilename1@sopuli.xyz 1 points 9 months ago

Very handsy boy

[–] Profilename1@sopuli.xyz 4 points 9 months ago

New Mandela effect just dropped.

No, I always remember it being a forge mod, since the 1.15 days at least. Not sure what to tell you. Maybe they discussed Fabric but went with Forge in the early stages? Maybe you're thinking of being frustrated with it not being a Fabric mod and having to install Forge? Maybe you're thinking of another mod entirely?

[–] Profilename1@sopuli.xyz 3 points 9 months ago (1 children)

Hadn't heard of it before, but looks neat! RPG-style packs are cool but sometimes get ignored in the sea of tech and magic packs.

[–] Profilename1@sopuli.xyz 1 points 9 months ago (1 children)

RLCraft is definitely a modpack, ha. Don't be afraid to change packs if you end up getting frustrated, since I've heard that unfair deaths are pretty common. You could also do stuff like turn KeepInventory on.

 

Haven't done one of these in awhile. What's up, peeps?

 

On time as always, our monthly community post!

[–] Profilename1@sopuli.xyz 2 points 10 months ago

Beautiful! Great to see trains in minecraft. I know it's been done before, but Create does it while keeping in the spirit of the game by having you build it however you want in game.

 

Spill it, boys. I know you can't stay away.

[–] Profilename1@sopuli.xyz 3 points 11 months ago (1 children)

PopTop. Railroad Tycoon 2&3 and Tropico 1&2. They got bought by 2K, which eventually killed the studio. The Railroad Tycoon series is dead. Tropico is still around, but I'm not excited about the latest interation. Some of the guys tried to kickstart a new Railroad Tycoon but it didn't fund. Phil Steinmeyer was an underrated developer, though I believe he's retired today.

It's too bad it worked out that way. I think they could have been on the level with Paradox as far as strategy games are concerned, but focusing more on economic games, city builders, and the like. On Steinmeyer's blog he said he didn't think there was demand for heavier games anymore about mid 00s. That might have been true then, but so many games out now prove that wrong.

[–] Profilename1@sopuli.xyz 3 points 11 months ago

I waited for most of them to leave first. I do have a good crossbow tower setup, but the problem is that crossbows aren't effective against undead.

 

It was quite the battle.

 

And it just gets worse

And it just gets worse. I tried to wait them out, but even when they left a few stayed behind, lurking in the treetops:

Undead trees

I knocked over one tree with a ballista, and those creatures left voluntarily. I took about thirty casualties clearing out the second tree.

A year later, the horde returns, and right now I'm ignoring them because there's lots of work inside the fortress that needs done, and I've got a decent tree farm up and going. I'm thinking it's time for Operation FTW, but I'll have to wait until they leave to set up it for the inevitable third return.

[–] Profilename1@sopuli.xyz 1 points 1 year ago

Mini zombies tend to spawn in groups, I find. Probably not many other valid spawn locations if you're getting a bunch of spawns

[–] Profilename1@sopuli.xyz 1 points 1 year ago

Looks cool, best of luck.

[–] Profilename1@sopuli.xyz 2 points 1 year ago

It's like that meme where it's the guy saying he just needs that one piece, and the piece is labeled "a billion dollars"

 

Not sure why it wasn't before, to be honest, but at some point that setting got changed.

 

Tip: If you have visitors wandering around your base, you can go under the knowledge task to see what all books they've read in their lifetime and what kind of books they are. That way, you can search for somewhat unusual types like novels, chronicles, cultural histories, biographies, autobiographies, dictionaries, dialogues, and etc.

I really wish this functionality was on the written objects screen. Right now you just have to go off of the title. This work, unfortunately, wasn't written in my fortress and we don't have a copy of it, either. That said, I do have a pair of autobiographies and some cultural histories.

What I would like to do is figure out a way to reliably make dwarves produce biographies. Unfortunately, I haven't figured out how. The only requirement that I know of for a dwarf to produce a biography is knowledge of the biography topic, which can be obtained either from them reading a book on the subject (easy) to discovering it themselves (very, very hard and random). After that, I don't know if they have to be assigned to a library or not to actually produce the biography.

That sounds simple, but the thing is that dwarves are practically-minded. They seem to prefer to write manuals and guides about topics they know than novels, biographies, and etc. What if you had a dwarf that knew only of biographies and of no other topics, though? They might write one guide on the subject of writing biographies, but will they stop writing guides after that and start writing biographies?

The problem is, once you have a big library, dwarves tend to swarm it and learn about all the topics. It's hard to pick and dwarf that's "unpolluted," so to speak, and I suspect that if they've avoided the library that much, they'll be poor biographers anyway.

One idea I've had is the Dwarven Monastery. We take kids that just turned 18, which haven't had a chance to read books yet, and slap them in a private, sealed off room with writing materials, food, and drink. Toss in a bookshelf and make a tiny library only they can access. Assign them as a scholar, and throw down a book on biographies as inspiration. Then, see what happens.

Note that what kind of books your dwarves write has literally no gameplay impact. This is just for Armok and maybe internet points. Damn it, I want my dwarves to have quality literature!

 

On time as always, our monthly "What Are You Playing?" post! Whatcha all doing, fellow blockheads?

 

Curseforge

Atlauncher

Discord

From the creator of Brass and a couple other reasonably successful modpacks comes an entirely new experience: Rotary Skies!

You wake up and look at your floating rock of dirt. It seems so familiar, somehow, but then a massive meteor screams through the sky overhead. Welcome to Rotary Skies!

Rotary Skies is the authorized Rotarycraft-centered Skyblock modpack. The start seems similar enough, but as soon as you get steel, a whole world of engines, gearboxes, grinders, pumps, and centrifuges opens up!

Work through over eighty quests as you go from cobblestone generators to fusion reactors! The quests guide you but don’t hold your hand. They’ll tell you what you need to do next, but not exactly how. In Rotary Skies, the “how” is the fun part!

There is no sieving in this modpack! What are you, some kind of caveman? No, until our liquefaction machines and centrifuges are up and running, we hunt for ores in the nether, like men (or other strong, mighty genders)!

We also keep bees, and by “keep bees” I mean selectively-breed and genetically-modify bees in our quest for the uberbiene: the ultimate bee! We’ve also got trains and stuff, so that’s cool.

Eventually the day will come where we will obtain the elusive and mysterious Crystal, allowing us to escape from our Sky Island and into pocket dimensions of our own creation, full of resources and incredible creatures.

 

This mod caught my eye. It's similar to a plugin that was on a server I used to play on. Nice to see it as a proper mod instead of a plugin. It's pretty configurable and could be a good addition to the right modpack.

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