Mega

joined 1 year ago
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A new batch of backported fixes for Godot 4.0 is ready for testing! Even if you aren't able to move to Godot 4.1 just yet, we can't leave you without support and improvements.

 

SIGGRAPH 2023 is coming up! Register for the event and join us for sessions that explore how tools like Unreal Engine, Quixel Megascans, and Twinmotion are changing the game for film, TV, and animation.

 

We are ready to share the first batch of improvements coming to Godot 4.2 later this year with the release of the first dev snapshot!

 

Newcore Games explains how it brought together the fast-paced combos of a fighting game, the vast interconnected world of a Metroidvania, and a unique mystical and cybernetic aesthetic to create The Devil Within: Satgat.

 

We are happy to announce that we are going to be hosting the 2023 GodotCon in Munich, Germany.

 

Hot on the heels of its parent release, here's Godot 4.1.1 — the first maintenance release of the 4.1 branch, with more stability and workflow improvements.

 

How an small indie team crafted the otherworldly vision for its first game.

 

When Nike set out to reach the next generation of gamers, the brand dreamed up a virtual sneaker hunt inspired by the iconic Nike Air Max shoe. Find out how Unreal Editor for Fortnite helped the team turn its vision into reality.