InsertUser

joined 6 years ago
[–] InsertUser@en.osm.town 3 points 2 months ago (4 children)

@als @Adderbox76 @openstreetmap

I suspect that's because if you read the post it looks like OP is a beginner and not an experienced editor.

Vespucci, JOSM and level0 aren't getting mentioned either because they aren't the best starting points.

[–] InsertUser@en.osm.town 1 points 2 months ago (1 children)

@thibaultmol @unknowing8343 @openstreetmap

Maybe, but they also seem to be making intermediate standards to make it easier to wean themselves off OSM.

It's not clear yet if that is actually a goal or a side effect.

[–] InsertUser@en.osm.town 8 points 2 months ago* (last edited 2 months ago) (1 children)

@BitSound @openstreetmap
There is no real reason to break things up block by block unless the blocks have unique names or something. It's also a pain to edit when the areas have been glued to the roads.

So yeah, leave them big.

[–] InsertUser@en.osm.town 3 points 2 months ago

@SomeAmateur @Adderbox76 @openstreetmap
I think in its usual setting StreetComplete uploads as soon as you make it (if you have an internet connection). It can also be set to upload when you reach WiFi or manually.

[–] InsertUser@en.osm.town 4 points 2 months ago

@ame @MangoPenguin @pietervdvn
StreetComplete does have a couple of quests for this that default to disabled so you can turn them on if you're interested.

[–] InsertUser@en.osm.town 2 points 2 months ago (1 children)

@Showroom7561 @openstreetmap
Well yeah, if you get some beefy server somewhere else to do the rendering it will be quicker.
I don't know if Organic Maps and the like actually store vector tiles locally to get the speed up or what, but they're clearly doing something better.

[–] InsertUser@en.osm.town 3 points 2 months ago (3 children)

@Showroom7561 @pietervdvn @openstreetmap

This is an offline render, internet speed shouldn't have any effect.

The lack of caching of previously rendered areas is annoying.

[–] InsertUser@en.osm.town 2 points 2 months ago

@mamus @gigachad @openstreetmap

This problem has been getting worse for years, they seem more interested in new premium subscription bloat than having an app that works at a usable speed.

[–] InsertUser@en.osm.town 1 points 2 months ago (2 children)

@cbed @TheFrirish@jlai.lu @mamus @openstreetmap
Something very expensive to maintain, but not very useful. https://en.wikipedia.org/wiki/White_elephant

[–] InsertUser@en.osm.town 4 points 2 months ago* (last edited 2 months ago)

@mamus @openstreetmap
It just getting worse the more they do to it.

It doesn't even seem to have a cache for locally rendered tiles so if you pan to a new area and pan back you get to wait a second time.

[–] InsertUser@en.osm.town 1 points 2 months ago

@woelkchen @openstreetmap Odd that this hasn't made it to the main website yet?

http://merkaartor.be/

[–] InsertUser@en.osm.town -1 points 2 months ago* (last edited 2 months ago)

@NeatNit @openstreetmap
switching topics again are we?

They rolled out a massive new warning type and then didn't have all their apps accept it as OK. That is a deliberate choice. It is their ecosystem from top to bottom, they *chose* not to have the TetheredNet added to the list of allowed warnings in existing installs. If they hadn't wanted to make that choice they should have done the responsible thing and held the rollout until their app supported it.

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