CannonGoBoom

joined 1 year ago
 

-bump wine to latest bleeding edge

-bump dxvk to latest git

-bump vkd3d-proton to latest git (contains additional MH Wilds fix)

-bump dxvk-nvapi to latest git

-import upstream lsteamclient changes

-import upstream vrclient changes

-add xdefiant patch (thanks tperalta82)

-auto-apply DRI_PRIME=1 when more than one gpu is detected. This allows Diablo IV to get passed the grey screen on igpu+dgpu systems.

-add protonfixes for silent hill 3 video playback

-add protonfixes for Horizon Zero Dawn Remastered internet connection (thanks UsernamesAreNotMyThing)

 

-bump wine to latest bleeding edge

-bump dxvk to latest git

-bump vkd3d-proton to latest git (contains additional MH Wilds fix)

-bump dxvk-nvapi to latest git

-import upstream lsteamclient changes

-import upstream vrclient changes

-add xdefiant patch (thanks tperalta82)

-auto-apply DRI_PRIME=1 when more than one gpu is detected. This allows Diablo IV to get passed the grey screen on igpu+dgpu systems.

-add protonfixes for silent hill 3 video playback

-add protonfixes for Horizon Zero Dawn Remastered internet connection (thanks UsernamesAreNotMyThing)

 

Hotfix:

  • Add missing proton script python uuid import (which broke prefix creation)
 

Hotfix:

  • Add missing proton script python uuid import (which broke prefix creation)
 

Proton:

-wine updated to latest bleeding edge

-dxvk updated to latest git

-vkd3d-proton updated to latest git

-dxvk-nvapi updated to latest git

-ICU building + linking imported from upstream

-misc proton script fixes imported from upstream

Protonfixes:

-Audio fix for Mini Ninjas (thanks UsernamesAreNotMyThing)

-Fix typo'd mod support for ES: Oblivion (thanks MaxBosse)

-Disable esync/fsync in Disgaea 4 to prevent crash (thanks UsernamesAreNotMyThing)

Nothing major here, just a refresh of various parts that need updates from git, mostly to add new video playback fixes from upstream proton.

 

Proton:

-wine updated to latest bleeding edge

-dxvk updated to latest git

-vkd3d-proton updated to latest git

-dxvk-nvapi updated to latest git

-ICU building + linking imported from upstream

-misc proton script fixes imported from upstream

Protonfixes:

-Audio fix for Mini Ninjas (thanks UsernamesAreNotMyThing)

-Fix typo'd mod support for ES: Oblivion (thanks MaxBosse)

-Disable esync/fsync in Disgaea 4 to prevent crash (thanks UsernamesAreNotMyThing)

Nothing major here, just a refresh of various parts that need updates from git, mostly to add new video playback fixes from upstream proton.

 

Proton:

  • import upstream makefile changes
  • import upstream proton changes
  • import upstream steam_helper changes
  • import upstream vkd3d-shader changes
  • update wine to latest bleeding edge
  • updated dxvk to latest git
  • update vkd3d-proton to latest git
  • update dxvk-nvapi to e4bad70

Protonfixes:

  • fixed issue with game_titles not being pulled correctly for UMU
  • game_titles are now looked up as part of included umu-database csv instead of trying to send online website api call
  • games run with UMU will now have /mnt,/run/media,/media/, and the user's home folder added as drives u:,v:,w:,x: respectively inside the prefix if they are not empty. This is to allow users to install or import games outside of the prefix more conveniently. A typical scenario for this would be if you have your games pre-installed on a different mounted drive, or somewhere else in your home folder outside of the prefix and you want to add them without reinstalling the game, OR if you want to install the game to one of those mounts instead of the C:\ drive inside the wine prefix. With steam, users don't really have to worry about this because steam handles the drive mounts and the install locations, however we found that outside of steam users were trying to use the Z: drive (which is symlinked to root (/)) -- which is of course containerized and read only, and therefore also unable to provide a proper drive size, resulting in users being told they don't have enough space. With the new drives added into the prefix it should fix this, allowing users to access their mount locations or existing game folders for installation or importing via the new drives instead of Z:.
  • Mod support for various bethesda games has been added (Thanks Root-Core). If a mod executable is found for bethesda games it will launch the mod executable instead of the original: mapping = { '22380': ('FalloutNV.exe', 'nvse_loader.exe'), # Fallout New Vegas '22370': ('FalloutLauncher.exe', 'fose_loader.exe'), # Fallout 3 '377160': ('Fallout4Launcher.exe', 'f4se_loader.exe'), # Fallout 4 '22330': ('OblivionLauncher.exe', 'obse_loader.exe'), # Oblivion '72850': ('SkyrimLauncher.exe', 'skse_loader.exe'), # Skyrim '489830': ('SkyrimSELauncher.exe', 'skse64_loader.exe'), # Skyrim SE '1716740': ('Starfield.exe', 'sfse_loader.exe') # Starfield }.get(game_id, ('', ''))
  • protonfix added for metal gear solid 2 (thanks FranjeGueje)
  • protonfix for Kindom Hearts HD Remix added for steam version (already existed for egs version) (thanks Internetbestfriend)
  • protonfix added for Gothic Playable Teaser (thanks Root-Core)
  • Star Citizen protonfix updated (no longer requires EAC workaround)
 

Proton:

  • import upstream makefile changes
  • import upstream proton changes
  • import upstream steam_helper changes
  • import upstream vkd3d-shader changes
  • update wine to latest bleeding edge
  • updated dxvk to latest git
  • update vkd3d-proton to latest git
  • update dxvk-nvapi to e4bad70

Protonfixes:

  • fixed issue with game_titles not being pulled correctly for UMU
  • game_titles are now looked up as part of included umu-database csv instead of trying to send online website api call
  • games run with UMU will now have /mnt,/run/media,/media/, and the user's home folder added as drives u:,v:,w:,x: respectively inside the prefix if they are not empty. This is to allow users to install or import games outside of the prefix more conveniently. A typical scenario for this would be if you have your games pre-installed on a different mounted drive, or somewhere else in your home folder outside of the prefix and you want to add them without reinstalling the game, OR if you want to install the game to one of those mounts instead of the C:\ drive inside the wine prefix. With steam, users don't really have to worry about this because steam handles the drive mounts and the install locations, however we found that outside of steam users were trying to use the Z: drive (which is symlinked to root (/)) -- which is of course containerized and read only, and therefore also unable to provide a proper drive size, resulting in users being told they don't have enough space. With the new drives added into the prefix it should fix this, allowing users to access their mount locations or existing game folders for installation or importing via the new drives instead of Z:.
  • Mod support for various bethesda games has been added (Thanks Root-Core). If a mod executable is found for bethesda games it will launch the mod executable instead of the original: mapping = { '22380': ('FalloutNV.exe', 'nvse_loader.exe'), # Fallout New Vegas '22370': ('FalloutLauncher.exe', 'fose_loader.exe'), # Fallout 3 '377160': ('Fallout4Launcher.exe', 'f4se_loader.exe'), # Fallout 4 '22330': ('OblivionLauncher.exe', 'obse_loader.exe'), # Oblivion '72850': ('SkyrimLauncher.exe', 'skse_loader.exe'), # Skyrim '489830': ('SkyrimSELauncher.exe', 'skse64_loader.exe'), # Skyrim SE '1716740': ('Starfield.exe', 'sfse_loader.exe') # Starfield }.get(game_id, ('', ''))
  • protonfix added for metal gear solid 2 (thanks FranjeGueje)
  • protonfix for Kindom Hearts HD Remix added for steam version (already existed for egs version) (thanks Internetbestfriend)
  • protonfix added for Gothic Playable Teaser (thanks Root-Core)
  • Star Citizen protonfix updated (no longer requires EAC workaround)
[–] CannonGoBoom@lemmy.world 1 points 1 month ago

Well they are open source, so I guess they will be forked if needed

 

Hotfix build:

Proton:

  • Updated wine to latest bleeding edge -- fixes regression in video playback from 9-14

  • Updated dxvk to latest git -- fixes regression which causes black textures and stuttering on NVIDIA cards.

  • Updated vkd3d-proton to latest git

  • import upstream changes for lsteamclient

  • update xalia to 0.4.4

Protonfixes:

  • Remove deprecated workaround for Total War Rome 2
 

Hotfix build:

Proton:

  • Updated wine to latest bleeding edge -- fixes regression in video playback from 9-14

  • Updated dxvk to latest git -- fixes regression which causes black textures and stuttering on NVIDIA cards.

  • Updated vkd3d-proton to latest git

  • import upstream changes for lsteamclient

  • update xalia to 0.4.4

Protonfixes:

  • Remove deprecated workaround for Total War Rome 2
[–] CannonGoBoom@lemmy.world 1 points 1 month ago (1 children)

Nope. Just had a quick look over the last few release notes. I could be wrong

[–] CannonGoBoom@lemmy.world 5 points 1 month ago (3 children)

Possibly this fix from 9-10: “added EAC fix to allow elden ring to run even if dlc not owned”

 

Proton:

  • Update wine to latest bleeding edge
  • Update dxvk to latest git
  • Update vkd3d-proton to latest git
  • Update dxvk-nvapi to latest git
  • Import upstream proton changes
  • Update mono to 9.3.0
  • Rebase wine-staging

Protonfixes:

  • Added god of war ragnarok SteamDeck=1 workaround (thanks UserNamesAreNotMyThing)
  • Added Star Citizen libcuda nvidia fix (thanks ProjectSynchro)
  • Added fix for Plain Site (thanks iodream)
  • Added fix for Worms: Blast (thanks iodream)
  • Remove deprecated Sleeping Dogs: DE fix
  • winetricks now built from source
  • Elden Ring fix updated (thanks UserNamesAreNotMyThing)
 

Proton:

  • Update wine to latest bleeding edge
  • Update dxvk to latest git
  • Update vkd3d-proton to latest git
  • Update dxvk-nvapi to latest git
  • Import upstream proton changes
  • Update mono to 9.3.0
  • Rebase wine-staging

Protonfixes:

  • Added god of war ragnarok SteamDeck=1 workaround (thanks UserNamesAreNotMyThing)
  • Added Star Citizen libcuda nvidia fix (thanks ProjectSynchro)
  • Added fix for Plain Site (thanks iodream)
  • Added fix for Worms: Blast (thanks iodream)
  • Remove deprecated Sleeping Dogs: DE fix
  • winetricks now built from source
  • Elden Ring fix updated (thanks UserNamesAreNotMyThing)
[–] CannonGoBoom@lemmy.world 16 points 1 month ago

Biblically accurate Galah

[–] CannonGoBoom@lemmy.world 1 points 2 months ago

Barge Arse?

[–] CannonGoBoom@lemmy.world 2 points 2 months ago (5 children)

Yes they still level with you but it’s really not much of a problem anymore

[–] CannonGoBoom@lemmy.world 4 points 2 months ago

On iOS I use Sink it for reddit to get around this

[–] CannonGoBoom@lemmy.world 33 points 2 months ago (6 children)

Archive.org is probably the best and safest way to get it now.

https://archive.org/details/grand-theft-auto-2_20231230

[–] CannonGoBoom@lemmy.world 2 points 2 months ago

Might have to right click and make sure it’s executable, then double click it to install.

[–] CannonGoBoom@lemmy.world 2 points 3 months ago

I’m running the same hardware but I’m on stable. I can’t get past the Konami logo either.

[–] CannonGoBoom@lemmy.world 7 points 3 months ago (2 children)

It’s gotten much better in season 4. First time I’ve managed to level to 100 as well.

[–] CannonGoBoom@lemmy.world 2 points 5 months ago (3 children)

Maxroll.gg has some great leveling and build guides

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