this post was submitted on 29 Apr 2024
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[–] herrcaptain@lemmy.ca 116 points 6 months ago (12 children)

Bethesda has so far stayed quiet about the update's reception, so there's no clue as to whether an official fix or even an option to rollback may be forthcoming.

My bet is they "fix" it in 6 months once most mods have been patched, this breaking them all over again.

[–] FlihpFlorp@lemm.ee 38 points 6 months ago (2 children)

I played Skyrim on and off (mostly off) starting about eeeh idk 4 years ago. Around November and a few months before that I got into the game again and decided to expand my mod list and go deeper into that rabbit hole. I’ve always played modded but it was pretty light stuff and nothing that required the script extender

Then they updated it and broke mods and just kept updating, so i bought oldrim and started again cus i only like to mod games that have stopped being updated for this exact reason

[–] Klear@sh.itjust.works 23 points 6 months ago (1 children)

I only play Skyrim in VR now and there's zero chance they ever update that.

[–] FlihpFlorp@lemm.ee 5 points 6 months ago (1 children)

I would love to play Skyrim vr but my laptop is an absolute powerhouse and doesn’t have the right ports for my vive pro and I use a family desktop that my family uses for sports simulators for VR

the desktop is pretty good but it’s a potato for vr. Capable of running if I turn the settings low enough and long load times :(

I’ve tried adapters that didn’t work and a wireless attachment requires me to open up the laptop and there’s probably no room in there cus laptop

[–] Klear@sh.itjust.works 4 points 6 months ago (3 children)

Well, hope you can get it sorted at some point. I played through it on a 1660 with Quest 2 and it was amazing. The base game is a super lazy VR port, but a couple of mods can make it into one of the best VR games around.

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[–] MonkderDritte@feddit.de 5 points 6 months ago* (last edited 6 months ago) (1 children)

Buy oldies on GoG, so you get control over versions.

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[–] njm1314@lemmy.world 7 points 6 months ago* (last edited 6 months ago) (1 children)

Will they be patched? It's not like it's a current game. Came out like 9 years ago. I imagine a lot of these mods have been abandoned

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[–] BaronVonBort@lemmy.world 73 points 6 months ago
  • Tries to improve game
  • makes everything significantly worse

Yep, classic Bethesda.

[–] KingThrillgore@lemmy.ml 37 points 6 months ago (1 children)

Oh man the Starfield modding scene is going to be a fucking ghost town.

[–] kbin_space_program@kbin.run 55 points 6 months ago* (last edited 6 months ago) (1 children)

It already is. Check it out on Nexusmods. I did so late last week and they couldnt even fill 1 row of new mods this week. Even Morrowind still gets that done.

[–] FenrirIII@lemmy.world 5 points 6 months ago (4 children)

Have they released a creation kit for Starfield yet?

[–] kbin_space_program@kbin.run 4 points 6 months ago

That never stopped any previous Bethesda title from being modded.

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[–] DebatableRaccoon@lemmy.ca 34 points 6 months ago

Bugthesda tried to patch something and fucked it up? Oh no, I am thoroughly shocked. Definitely didn't see that coming.

[–] charonn0@startrek.website 25 points 6 months ago (1 children)

I haven't been having any major problems except for occasional framerate stuttering, but then I don't use that many mods.

My only real complaint is that there's really no new story content, it's just a couple of new locations (Enclave checkpoints like FO3) some new armor and weapon types, and a handful of quests that are pretty much radiant quests with a coat of Enclave paint. Considering the download was like 10GB I was expecting more. If Google is telling me the truth, that's bigger than all the other DLC combined.

[–] all-knight-party@kbin.run 12 points 6 months ago

I thought that it was going to be new Bethesda content, but then it was just workshop content, so it's not substantial.

[–] LodeMike@lemmy.today 21 points 6 months ago (3 children)

Everything I hear about AAA games is just straight garbage

[–] UsernameIsTooLon@lemmy.world 9 points 6 months ago (2 children)

You living under a rock? Ghost of Tsushima, Spider-Man, Elden Ring, God of War, Doom Eternal, RE8, and Tears of the Kingdom are awesome AAAs of just the past 5 years to name a few.

It's just that bad games tend to get more publicity cuz the mob likes to shit on them. Tbh, Cyberpunk wasn't even a terrible game, it just dropped with performance issues that took over a year to mostly fix.

I'll give you that all recent Ubisoft titles have sucked though.

[–] derpgon@programming.dev 5 points 6 months ago

I started to wait a year or two before I try them, that usually means they a) they got most bugfixes, b) additional content and c) they are on sale.

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[–] Omega_Haxors@lemmy.ml 6 points 6 months ago* (last edited 6 months ago)

Because there's a good experience buried under a mountain of extremely bad decisions. If the games lacked potential people wouldn't care.

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[–] Blizzard@lemmy.zip 19 points 6 months ago (1 children)

The title and the article are overdramaric. On PS5 it's working great. The issue looks to be messing with mods (which had been expected), not breaking the actual game.

I'm not sure what exactly is the point of installing this update on PC other than a questline and some cosmetics? As this update was mainly targeted for consoles to increase framerate and resolution - which it did better than I expected - and PC players could already do that without the update.

[–] NOT_RICK@lemmy.world 4 points 6 months ago (2 children)

Works fine for me on Xbox Series X with the exception of a couple of crashes over the course of 3-5 hours. The only issue I see is this should have been an optional upgrade to give the modders time to fix their stuff.

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[–] MonkderDritte@feddit.de 16 points 6 months ago* (last edited 6 months ago)

Damn and the next one for Dragon's Dogma 2.

Those flickering shadows you get whenever a light source moves—like, you know, the sun

🤦‍♂️

[–] AllonzeeLV@lemmy.world 15 points 6 months ago* (last edited 6 months ago) (4 children)

The base game is prettier and more stable in my few playthrough hours with the update.

I miss mods, but this was a significant improvement to the base game imho, especially base visuals, and mods will come.

Honestly the last time I launched the game in an unmodded, un-community patched state, a couple years ago to be fair, it crashed every half hour or so for me from runtime errors, so this feels like a more stable bedrock on which to build.

Just one Bethesda fan's perspective.

[–] paultimate14@lemmy.world 10 points 6 months ago (1 children)

I've seen several articles whining about this patch over the past several weeks. They all have the same vague complaints, but the only real tangible and provable one seems to be that some mods break, and Fallout: London was delayed.

I've seen claims of crashes and FPS drops, but no actual data or testing to back that up. It seems like a classic case of the Internet circling around and making something into a much bigger deal than reality.

Everyone I've seen commenting who has actually tried it themselves seems to have positive feedback. I installed it briefly on the Deck myself to try it out and it seems fine, although I don't care enough to put in hours of proper testing.

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[–] njm1314@lemmy.world 8 points 6 months ago

Really? Cuz I've had multiple issues since the patch. Crashes seem pretty much the same pre and post patch, but I'm having way more issues with freezes on loads and fast travel.

[–] breadsmasher@lemmy.world 4 points 6 months ago

Not to come across as defending bethesdas awful history; having multiple mods can be precarious, especially if you dont manage the load order

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[–] 0xtero@beehaw.org 13 points 6 months ago

Average Bethesda experience I guess

[–] TheMightyCanuck@sh.itjust.works 10 points 6 months ago

It actually fixed a game breaking crash on Xbox so I'm not gonna complain.

I'm just happy to have the wasteland back

[–] Default_Defect@midwest.social 10 points 6 months ago (4 children)

Consider Tale of Two Wastelands if you have the Fallout and modding itches. I've got lifetime nexus premium back in the day so I loaded up a wabbajack playlist and was good to go in less than an hour. Otherwise, it just takes more time to follow a guide.

[–] Ragnarok314159@sopuli.xyz 8 points 6 months ago (1 children)

Be careful with your lifetime. Mine was “cancelled” after trying to do an account restore, and they gave me a few months free to compensate. Wish there was someplace else for mods that wasn’t run by scum.

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[–] MonkderDritte@feddit.de 5 points 6 months ago* (last edited 6 months ago) (2 children)

Does wabbajack now work on linux?

Nobody wants to make a Linux build?

[–] SquirtleHermit@lemmy.world 3 points 6 months ago* (last edited 6 months ago)

It does not. A bit of intense work arounds can kind of make it happen, but many lists just fail.

Best bet it to use a VM of Windows, (or dual boot or whatever). But if you use Virtualbox, dont try to use a shared folder to make moving the mods easy, it just crashes the whole VM. My lazy work around was to use sftp to move the mods after.

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[–] TheDemonBuer@lemmy.world 9 points 6 months ago

I wish I hadn't installed the update. I was hoping it would make the game run better on the steam deck, but it's actually worse. I think they've increased the graphical fidelity, but it's come at the expense of the battery. I found a work around to get the game launcher to come up so I could lower the graphics settings to improve battery life, but that doesn't fix the bugs. They seem to have gotten worse with the update. Never change, Bethesda. Never change.

[–] Cowbee@lemmy.ml 9 points 6 months ago

Happens every time, especially if it has been years since the last update.

[–] CosmicCleric@lemmy.world 7 points 6 months ago* (last edited 6 months ago)

From the article...

The easiest fix is to own the game on GOG, which allows players to roll-back patches, but for Steam owners the process is a whole lot more convoluted.

... and ...

A more straightforward perspective came from the team working on the enormous Fallout: London project, which was due to launch around now but has been delayed while the team works around Bethesda's update. As the project lead says, "[the patch] has, for a lack of a better term, screwed us over."

~Anti~ ~Commercial-AI~ ~license~ ~(CC~ ~BY-NC-SA~ ~4.0)~

[–] DoucheBagMcSwag@lemmy.dbzer0.com 4 points 6 months ago

Hopefully London is around the corner

[–] erwan@lemmy.ml 4 points 6 months ago (1 children)

What's wrong, only that it breaks mods or does it break even for regular usage?

[–] JakJak98@lemmy.world 7 points 6 months ago

Really it breaks f4se which is the script extender for mods.

And it takes me sometimes 45 seconds to a minute to load when returning to the Commonwealth or large buildings like the library or institute.

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