First of all, I'm so happy that someone else is posting in this community! Welcome!
Since you asked for help with this class: I'm not convinced about it. It alternates between features that are borderline useless with others that are utterly broken.
Subliminal Affinity gives you proficiency in two of the best skills of the game and a 2nd level spell for free once a day. Despite that, it doesn't give you any other benefit in battle, so it's very dependant on the type of game that's being run - It will find great use in a social campaign, less so in a campaign focused on combat.
Repose and Partial Delve are barely classifiable as ribbon features. Repose allows you and your party to benefit from a worse long rest in 6 hours. I'm not sure which situation would require me to use this feature instead of spending 8 hours and do a long rest, as normal. Partial Delve is very flavourful, but mechanically speaking, it only allows you to gain the benefits of a long rest after 12 hours, which is worse than just doing a long rest, so I'm not sure what you're trying to achieve here. You could replace the entire shtick with a free cast of Dream, maybe?
Memory Palace is uneventful, but it's good. Charmed and Frightened are two of the most common status conditions in the game, but they aren't overly common. When it matters, you'll be glad to have this feature, but it's not going to break the game by any means.
Dreamcaster is bonkers. It's a save-or-suck effect that completely obliterates an encounter if you're allowed to pull it off. Forcing any number of creatures of your choice to be unconscious for 1 entire minute would allow your party to kill the affected creatures way before they can reroll the saving throw to end it. Sure, most enemies at that level have multiple legendary resistances, but I'm not sure if a feature should be balanced on the fact that it won't realistically land.
The mechanics are unclear: as written, the dream only ends after 72 hours or if you exit it, which means that taking damage outside of the dream (or, potentially, even dying) won't end it. As far as I can see it doesn't even require concentration, nor does it force you unconscious, so you can cast a spell beforehand and the use the feature to put everyone to sleep.
By comparison, Dominate Monster, which is an extremely powerful 8th level spell, requires (alongside an 8th level spell slot, of course) concentration and allows the target to repeat the save every time they take damage.