this post was submitted on 06 Mar 2024
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[–] entropicshart@sh.itjust.works 16 points 8 months ago (2 children)

How about instead of nerfing the items that are absolutely needed for higher level play and instead fix the rest of the shit weapons?! Making everything equally garbage does not solve the problem.

[–] MHLoppy@fedia.io 20 points 8 months ago (3 children)

Patch notes have 3 weapons/stratagems getting nerfed vs 5 weapons/stratagems getting buffed. I don't own the game but it sounds like they're already hitting it from both sides? If they do nothing but buffs there's a huge risk of just powercreeping everything.

[–] entropicshart@sh.itjust.works 14 points 8 months ago (2 children)

The people commenting here do own the game and have hundreds of hours into it, including myself.

The nerfs here described have a much higher impact (railgun shots literally bounce off enemies now) than the buffs to the weapons that were an absolute joke already and still are ineffective.

We did read all the patch notes, we did try all of the changes described, and then we came and expressed our opinion on it. Don’t assume what others have/have not done.

[–] MHLoppy@fedia.io 1 points 8 months ago* (last edited 8 months ago)

Well I think you meant to reply to the other commenter, but in any case what you said included:

instead fix the rest of the shit weapons?! Making everything equally garbage does not solve the problem.

And it sounds like they're already trying to do this with the buffs (though again: I don't own the game). It's the first balance patch - I assume (and hope) that the situation will continue to improve with further updates similar to Helldivers 1 and its many patches.

[–] all-knight-party@kbin.run 4 points 8 months ago

I don't think everybody reads all the patch notes, they just read "nerf" and begin the kneejerk

[–] GoodEye8@lemm.ee 3 points 8 months ago

They nerfed the strongest options (most of which I completely agree with) and then buffed 4 things that were either completely unusable (breaker spray and pray) or borderline unusable (Laser cannon, 120mm barrage and 380mm barrage). All of those are now usable but effectively useless in higher difficulty. The only weapon that got buffed that is useful in higher difficulty is the flamethrower, and my take is that it's going to be the new "meta" weapon that they will eventually nerf because I think that is now stronger than the pre-nerf railgun. As for the nerfs, they primarily targeted gear people used to complete higher difficulties.

On paper it seems like they hit it from both sides, but in practice they made higher difficulties harder. And if you play with randos most of them struggled without even getting close to the highest difficulty, so natually people are annoyed.

[–] Molecular0079@lemmy.world 5 points 8 months ago (2 children)

Agreed. Breaker was the only weapon that felt..."normal" as far as normal goes in other similar games. The rest feel like ineffective peashooters. To hear that its been nerfed is a bit disappointing, ngl.

[–] dvoraqs@lemmy.world -3 points 8 months ago

I think the game is supposed to feel difficult

[–] LagrangePoint@lemmy.world 7 points 8 months ago (1 children)

Players: "Why not just make all of the underpowered weapons actually useful in high difficulty?"

Arrowhead: "Go fuck yourselves, lmao rekt"

[–] soggy_kitty@sopuli.xyz 3 points 8 months ago

Comments like these are exactly why I'm happy I decided to wait six months before playing