this post was submitted on 21 Feb 2024
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Linux

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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).

Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.

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[–] BautAufWasEuchAufbaut@lemmy.blahaj.zone 59 points 9 months ago (2 children)

For others who wonder the same: the announcement is from the 19th this month and they licensed it under Apache 2.0.
This is really cool to see! I hope they are testing the waters for releasing the source engine as free software. I remember Gabe Newell stating that they would consider it if people were interested. Doesn't have to mean anything, but a woman can dream~

[–] excitingburp@lemmy.world 21 points 9 months ago

The biggest hurdle to open sourcing proprietary stuff is often 3rd party code, but we can indeed hope.

[–] _Atlas_@lemmy.world 8 points 9 months ago (1 children)

I don't get it. Is it just audio tweaking tools that developers can use, that they have now made open source?

[–] Fryboyter@discuss.tchncs.de 19 points 9 months ago

It's more than just a simple tool with which you can tweak audio. Some features are listed at https://valvesoftware.github.io/steam-audio/. The tool is mainly intended for the development of games (also under Linux).

And yes, it's basically just about the fact that Steam Audio is now completely open source.

[–] delirious_owl@discuss.online 7 points 9 months ago (1 children)

Is this for streaming video game soundtracks or ??

[–] julianh@lemm.ee 25 points 9 months ago (1 children)

It's a tool for easily creating realistic audio in games. Basically you can give it a 3d environment, and it can bake sound propagation information so that sounds have realistic reverb and filters. They've used it for some of their recent games (most notably Half-Life: Alyx).

[–] Molecular0079@lemmy.world 5 points 8 months ago

God the sound design in Alyx was insanely good. I felt like I was legitimately in City 17 and it was terrifying. It was a really good showcase of what Steam Audio can do.