this post was submitted on 11 Feb 2024
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[–] Xanis@lemmy.world 50 points 7 months ago* (last edited 7 months ago)

Gotta say, this one's preeetty simple:

Game comes out

People play game

People play game a lot

Content runs out

People leave

Time passes poof! more content

People come back

Games usually have a pretty finite lifespan unless and usually only when built from the beginning to maintain playerbase.

[–] PenguinTD@lemmy.ca 49 points 7 months ago

it's viral game what do you expect?

[–] Renacles@lemmy.world 47 points 7 months ago (1 children)

So a lot of people finished the game and are now playing something else.

It's a real shocker, I guess that means that this game without MTX or subscription service is dead. /s

[–] CluckN@lemmy.world 29 points 7 months ago (1 children)

On Saturday, January 27 Palworld peaked at 2,101,867 concurrents, and now on Saturday, February 10, it has 757,508 according to data from SteamDB

Let’s compare that to a recently released AAA game.

Suicide Squad Kill The Justice League has 2,422 concurrent players, while Rocksteady's predecessor Batman Arkham Knight has 2,654 players,

[–] spez_@lemmy.world 9 points 7 months ago

Do a proper comparison

[–] Stern@lemmy.world 28 points 7 months ago

Game of the week is game of the week. Fall Guys, Dave the Diver, and Among Us unavailable for comment.

[–] Kolanaki@yiffit.net 21 points 7 months ago (4 children)

Remember when Valheim was all the rage?

[–] HocEnimVeni@lemmy.world 11 points 7 months ago

Valheim still hasn't even been released yet 😭

[–] kaitco@lemmy.world 8 points 7 months ago (3 children)

Heck, I remember when Fall Guys was all the rage.

[–] nanoUFO@sh.itjust.works 10 points 7 months ago

I remember when it wasn't full of cheaters, didn't require an epic account and only sold items for wins.

[–] CorrodedCranium@leminal.space 2 points 7 months ago* (last edited 7 months ago)

It was all about Shotgun Roulette last week

[–] Zahille7@lemmy.world 0 points 7 months ago

cough Lethal Company cough

[–] dylanTheDeveloper@lemmy.world 2 points 7 months ago (1 children)
[–] DrQuint@lemmy.world 4 points 7 months ago* (last edited 7 months ago) (1 children)

That one is a special case. Yes, it got completely annihilated in numbers by even the goose goose duck clone, but, the thing is, the majority of its userbase just started playing on Mobile (where the game is free) well before the game left its popularity peak. So, the steam numbers are hardly representative of its playerbase, and the app's download count shows it.

PUBG did not have a similar story at the time of its release, but does right now. It's one of the most played games in the world... On chinese phones, so, uh, kind of invisible depending where we're looking for. To put it into perspective: PUBG straight up dethroned the biggest, most profitable shooter in the world Crossfire, by splitting the population, and the takeaway there most people would have is "What the hell is a Crossfire????".

[–] rayquetzalcoatl@lemmy.world 1 points 7 months ago

Oh my god Crossfire!!!! I used to play that so much as a kid, didn't realise it was particularly big though! :o

[–] rbos@lemmy.ca 2 points 7 months ago

Still awesome! Am halfway through an immersive mode playthrough in prep for Ashlands!

[–] Neato@ttrpg.network 14 points 7 months ago

I'd be interested with more content in the early to middle game. More things in the world as well. It feels very empty at times.

[–] Fades@lemmy.world 9 points 7 months ago

How utterly predictable

[–] CorrodedCranium@leminal.space 4 points 7 months ago

I don't think this should surprise anyone

[–] Mango@lemmy.world 2 points 7 months ago (2 children)
[–] FelixMortane@lemmy.ca 6 points 7 months ago

Didn't Among Us peak years after release?

[–] M137@lemmy.world -1 points 7 months ago (1 children)

It's hard to believe you didn't write this comment as some sort of shitty troll attempt. You clearly have no idea what you're talking about. Among us peaked years after It's release and stayed super popular for a long time.

[–] Mango@lemmy.world 2 points 7 months ago

Way to be pedantic.

No surprise lol

[–] ampersandrew@kbin.social 0 points 7 months ago (1 children)

Yeah, you're prone to having one of the biggest drops when you've got one of the biggest peaks. What a garbage article.

Palworld’s next update and early access roadmap are already on the cards, so it’s now up to Pocketpair to keep supporting the game and listening to players to keep them hooked.

NO IT'S NOT. The only thing it's on them to do is to finish it. They sell the game for $30, and this is not a live service game. They don't need to keep anyone hooked.

[–] fishos@lemmy.world -1 points 7 months ago (1 children)

I mean, as it stands now, there's no gameplay other than "build up base", "collect all monsters" and "level up". End game is non-existent. It needs something more or it absolutely will die. There's been a million open world survival games that have come and gone for the same reason. This very well could just be a flash in the pan, largely held up by hype more than anything.

[–] ampersandrew@kbin.social 0 points 7 months ago (1 children)

I can't think of a game that I've played and enjoyed that had an "end game" except rolling credits, and that's totally fine. Flashes in the pan are totally fine. The game can't "die" as long as a single person wants to play it, because it's playable regardless of the presence of the company's servers.

[–] fishos@lemmy.world -2 points 7 months ago

OMG, stfu. No one is talking about "you're still alive as long as someone remembers your name" type bullshit. We mean an active and engaged player base. That's what a games "death" refers to. You are being incredibly obtuse.

[–] gibmiser@lemmy.world -1 points 7 months ago (1 children)
[–] CorrodedCranium@leminal.space 7 points 7 months ago* (last edited 7 months ago)

I mean that's trends for you.

[–] Melkath@kbin.social -1 points 7 months ago (1 children)

Makes sense.

The beginning is fun and really just sucks the life out of you as your are flooded with new mechanics and npcs.

Then the game very quickly shows itself for what it is, an open world game.

It's a glorious grindy repetitive complicated open world game that doesn't hold your hand.

I knew I was in love the moment I started compiling my pal attribute database. 90% of gamers dont like that kind of stuff. They just want to be lead from A to Z.

[–] glimse@lemmy.world 0 points 7 months ago (1 children)

The beginning is fun and really just sucks the life out of you as your are flooded with new mechanics

Uhh are we playing the same game? What new mechanics get introduced that you don't have by level 10?

[–] Melkath@kbin.social -1 points 7 months ago (1 children)

... All of the mechanics of the game.

"The beginning..."

[–] glimse@lemmy.world 0 points 7 months ago (1 children)

I mean I don't see what mechanics you could possibly be overwhelmed by. I'm enjoying it but I think it's biggest flaw is that it's TOO simple

If you feel underwater with 10 mechanics total, there's not many games you can play. The building is basic, the crafting is extremely straight forward, and fighting consists of run, shoot, and roll.

[–] Melkath@kbin.social -1 points 7 months ago (1 children)

Again, didnt say overwhelmed or drowning.

Said sucked the life out of me. Had me engrossed. My first sit down was 4 hours that felt like 5 minutes.

Edit: Cheeky, but I gotta sat it... people who are taking "sucked the life out of me" as a negative statement have never enjoyed a blowjob. At least not a good one.

[–] Zahille7@lemmy.world 0 points 7 months ago (1 children)

Maybe pick something else to say in the future so people won't be confused? Usually "sucked the life out of me" is used for when people feel negatively exhausted after something.

I played literally all night when I first started, I didn't want to stop even when I noticed the sun was up.

[–] Melkath@kbin.social -1 points 7 months ago

I guess that is where the confusion is.

I didn't mean it in a negative way.

Literally said I love the game.