this post was submitted on 25 Jan 2024
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[–] proper@lemmy.world 91 points 7 months ago (2 children)

yet places like ubi and ea can’t seem to make a fun game with their billions.

[–] SnotFlickerman@lemmy.blahaj.zone 69 points 7 months ago* (last edited 7 months ago)

Two words: Management Interference. They are giant companies, with fucking money-men running them.

It's literally the same as Boeing. The only difference is people's lives don't depend on video games.

But in both cases you have a C-Suite that does not give a shit about anything but money. They will cut any corner, piss off any customer, piss off multitudes of employees. They. Do. Not. Give. A. Damn.

As long as their pocketbooks get fatter, they could give a shit what happens.

Like Bobby Kotick, they will all have Golden Parachutes, so it won't affect them.

[–] Ephera@lemmy.ml 16 points 7 months ago

I find it so weird, too, because I always assumed those AAA games failed to be fun, because they include a multitude of different gameplay mechanics, to differentiate themselves from the indies which generally focus on making very few gameplay mechanics extra fun.

But Palworld does exactly the AAA thing, mixing all kinds of genres, with the respective gameplay mechanics to boot, and none of those are individually extraordinary.

I guess, humor and not taking yourself too serious go a very long way. Maybe it's also a matter of things not being as balanced/polished as in AAA games, so anything you unlock could be ridiculously overpowered, which makes it more fun to explore.

[–] TurboHarbinger@feddit.cl 22 points 7 months ago (1 children)

A story for an anime. I can't believe I got scouted by X company!

[–] victron@programming.dev 15 points 7 months ago (1 children)

The title is missing some "into another world". Also the guy gets a sweet harem, and let's throw some truck-kun for shits and giggles.

[–] SkyezOpen@lemmy.world 7 points 7 months ago (1 children)

Guy gets isekai'd into the game before starting work on it, and has to fix the shooting mechanics from inside.

[–] noirnws@lemm.ee 1 points 7 months ago

That's an award winner title in the making!

[–] Kolanaki@yiffit.net 15 points 7 months ago* (last edited 7 months ago) (1 children)

Convenience store workers know a thing or two about guns particularly what it's like to be shot at. At least, in America. Probably not so much in Japan. Or anywhere else.

[–] ours@lemmy.world 5 points 7 months ago

Definitely not in Japan. Outside the army and police, guns in Japan are an extreme rarity. The best you'll be able to find is airsoft enthusiasts.

Anyway actual shooting and video games are very different things. Counter Strike is tremendously successful but the animations of gun handling are (where?) hilariously wrong.

[–] Sheeple@lemmy.world 12 points 7 months ago* (last edited 7 months ago) (2 children)

I'd like to clear up some myths. Not sure why stuff keeps getting perpetuated

[–] nanoUFO@sh.itjust.works 17 points 7 months ago* (last edited 7 months ago) (2 children)

Man why are those images so big lemmy, anyway he has a history with crypto and their last game Craftopia is still in early access. It now has mixed reviews because people are making the assumption that they aren't going to be working on both games. I personally don't see the appeal of palworld, looks like just a mishmash of mechanics.

[–] inlandempire@jlai.lu 9 points 7 months ago* (last edited 7 months ago)

I don't see the appeal either but this is sometimes what works and pushes a field forward : remixing ideas and techniques into something that feels new. Not that it's what happened with palworld since any description of this game must rely on references to other games instead of allowing it to exist on its own.

(Also I'm not talking about the creative drought and inability to create something on their own, which they showcase through their products in terms of art direction... Just that some games were considered innovative because they merged the right ideas together, this applies to other art fields too but it's too late for me to think up an example)

[–] SkyezOpen@lemmy.world 4 points 7 months ago

It's actually very close to ark with vague boss progression and automated base mechanics added. Also much easier to capture things than taming dinos, they don't die AFAIK, and you can carry 5, so basically better QOL and less bad feels overall. Nothing particularly groundbreaking but incredibly satisfying.

Oh and fast travel points make exploring very simple.

[–] SnotFlickerman@lemmy.blahaj.zone 7 points 7 months ago* (last edited 7 months ago)

I'm curious about where this image is from. Wikipedia sources do not name Takuro Mizobe, and I'm struggling to properly translate the Japanese copy of corporate.coincheck.com

Further, they seem to be a subsidiary of Monex Group, which has a fairly decent reputation as a financial services corp.

TinEye turns up no results for this image, so I'd really love to know where it came from.

EDIT: Even further, are we sure there aren't a bunch of people that are named Takuro Mizobe in Japan, and these are both separate, different people who happen to have the same name?

https://jp.linkedin.com/in/takuro-mizobe

Because here's a LinkedIn profile of a Takuro Mizobe who seems to work in financial services but does not seem to be affiliated with Palworld.