this post was submitted on 28 Dec 2023
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Starfield

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[–] _danny@lemmy.world 119 points 9 months ago (3 children)

The worst thing a video game can do is be boring. Buggy games can be fun as you laugh at the absurdity of the physics. That was honestly one of the reasons I stuck with fallout 3, because I loved that you could turn someone supersonic with enough landmines. Even if the game crashes and you lose progress, you can't lose the fun you had playing the game.

I recently replayed fallout 3 after starfield failed to scratch my Bethesda itch, and I realized how much more alive the world felt (and how much less often I saw a loading screen when doing quests).

[–] Wogi@lemmy.world 55 points 9 months ago (1 children)

I am going to make a fallout 3 mod that brings the starfield experience, you can now only fast travel and it adds two loading screens between every location. It will also remove every NPC that isn't strictly quest related and make them immortal. It will also level the wasteland and replace it with a procedurally generated landscape with absolutely nothing to discover in it.

[–] BradleyUffner@lemmy.world 38 points 9 months ago

Don't forget to replace the map view with a field of sparse blue dots floating in a sea of black.

[–] Dirk_Darkly@sh.itjust.works 21 points 9 months ago (5 children)

I think Fallout 3 has the best execution on atmospheric storytelling and plenty of unique, branching quests to compliment that. The takeover of Tenpenny Tower where you let the ferals in will go down as one of the most memorably crazy quests I've played in a game. Completely unrestrained in its brutality. Modern Bethesda is so sanitized and as a result, utterly boring.

[–] MindSkipperBro12@lemmy.world 31 points 9 months ago (2 children)

Wait till you play New Vegas.

[–] Kecessa@sh.itjust.works 13 points 9 months ago (1 children)

Planescape Tournament, Disco Elysium...

[–] kaosof@lemmy.world 12 points 9 months ago

Oh, but what about Planescape Tournament 2003...

On a serious note, both are amazing games, and so is Divinity: Original Sin 2 (and Baldur's Gate 3!) as well.

[–] Dirk_Darkly@sh.itjust.works 7 points 9 months ago (1 children)

I have many times and it's easy to see they made a stronger rpg with better writing, but it's harmed by the setting. Wandering through the desert doesn't hit the same for me as the capital wasteland nor are the stories told by random scenes you can find as compelling.

I know that I'm probably supposed to say that New Vegas is perfect, but I gotta say that Fallout 3 is my favorite. Now if we could have a Fallout 3 made by Obsidian...

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[–] FoxFairline@lemmy.blahaj.zone 85 points 9 months ago (15 children)

I was very confused, when it was nominated in the steam awards for most innovative game. Made me a bit sad when people do not know what great games are out there that only cost 1/5 of a AAA borefest.

[–] kakes@sh.itjust.works 26 points 9 months ago (2 children)

Lol I'll give Bethesda credit for a lot of things, but innovation definitely isn't one of them.

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[–] quams69@lemmy.world 26 points 9 months ago (1 children)

RDR2 was nominated this year for at least one category

It came out years ago, hasn't been updated significantly, and the online component was abandoned. It's a fine game but why the fuck was it in on the ballot for anything? There were a few games this year like that. So weird.

[–] FoxFairline@lemmy.blahaj.zone 10 points 9 months ago

Yeah. Hogwarts legacy and EA football as game of the year is very weird aswell.

Guess there is some brigading in some corners of the internet going on. Or most of the people just have a one dimensional taste in games.

[–] Donut@leminal.space 16 points 9 months ago

I thought it was Steam players colluding to meme about it.. Because it's obviously not true

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[–] EdibleFriend@lemmy.world 70 points 9 months ago (7 children)

Haven't the modders, who in general always fix all of bethesda's bullshit, mostly gotten bored of this game? I know it was big news when the guy behind the big Skyrim multiplayer mod started working on this star field one and then declared the game stupid and quit.

[–] Arbiter@lemmy.world 23 points 9 months ago (2 children)

The mod tools haven’t been released yet.

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[–] Nythos@sh.itjust.works 12 points 9 months ago

One of the people who made Skyrim Together came outright saying that they gave up on making the same mod for Starfield because the game is just shit

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[–] devbo@lemmy.world 30 points 9 months ago (5 children)

its seems like most of those negitive reviews have 60+ hours, some of the top negitive reviews are 250+ hours. the standard for boring seems a little funny to me.

[–] voxelastronaut@lemmy.world 29 points 9 months ago (10 children)

Sunk cost. Some people got so hyped up for it, they felt like they had to like it. Turns out that's not how it works and it's just... Not a great game.

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[–] Kolanaki@yiffit.net 20 points 9 months ago* (last edited 9 months ago)

I think it's a fair shake to play the entire game before giving it a review. A game this size, 100-250 hours seems like enough time to have done everything to confirm it is, indeed, boring as shit.

[–] c0c0c0@lemmy.world 6 points 9 months ago (2 children)

Yeah, I got bored at 360 hours. If course, I'd be bored with virtually everything after 360 hours, but some people must have higher expectations.

[–] Linkerbaan@lemmy.world 7 points 9 months ago (1 children)

Seeing how some people put like 6000 hours into Skyrim they might have.

[–] RickyRigatoni@lemmy.ml 7 points 9 months ago

Bethesda games are games we usually can play thousands of hours over decades and still enjoy. We're only holding them to the standards they set.

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[–] ersatz@infosec.pub 29 points 9 months ago

I didn't find it boring, in fact I enjoyed it a lot. But once you finish all the main+side quests and maybe try out new game + a couple times there's not really any reason to continue. They need to really work at making the planets and their pre-fab buildings more diverse. I can understand it if the structures themselves are pre-fabs based on templates, but having the exact same layout down to dead bodies and storage containers was really bad. Fix that and add in a survival mode that makes resource gathering necessary, and let the modders fill in the gaps with new quests and locations and I'll be back. But probably not for a couple years.

[–] PoopMonster@lemmy.world 22 points 9 months ago

I did the story and enjoyed it, just gotta get over the whole space sim mentality, this is a Bethesda game set in space, and it's decent at that.

However there is 0 fucking chance I'm gonna play though it 10 times just for an Easter egg. Their implementation of new game was kind of disappointing.

[–] Hossenfeffer@feddit.uk 20 points 9 months ago (1 children)

NG+ was a pretty big disappointment. There are a couple of dialogue choices which reference [Starborn] but for the most part you have to play questlines all over again as if you weren't Starborn at all. Seriously, I've lived through this situation seven times already - why can't I cut to the fucking chase that I know exists.

[–] A_Random_Idiot@lemmy.world 9 points 9 months ago

cause that would require effort, and planning, and design.

3 things that were clearly missing during the development of the actual game.

i'm sure they'll release 200 dollars of DLC to fix it all, so don't worry! /s

[–] CodexArcanum@lemmy.world 19 points 9 months ago (1 children)

It certainly seems telling that everytime a news story about Starfield comes up, the picture with it is just a boring headshot of some normal looking person (or occasionally a pic of the ship builder). Bethesda's other games at least had distinct looks, some sense of art and aesthetic that gave them identity, even Oblivion's potato people.

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[–] Luci@lemmy.ca 18 points 9 months ago

I'm holding out to see if the updates this year bring some life into the game, but I have doubts.

[–] Adderbox76@lemmy.ca 14 points 9 months ago (1 children)

I liked it well enough. I didn't even hate the loading screens all that much.

Flying and docking gets really old, really fast. I'd be willing to bet that most of the people who complain that they have a loading screen for docking probably forget that within a few hours into Elite Dangerous they probably just hit the auto-dock key because repeatedly doing it yourself gets boring as hell.

What disappointed me was that there is simply no reason to replay it post-starborn. Sure...some things "might" be a little different. But it's fundamentally the same experience. So if you've completed most of the questlines before moving to the final mission (like I usually do), there is no reason to keep playing the game.

New Universes is just wasted potential. I wanted my post Starborn life to have the ability to jump between universes, like we were able to in that one mission in the research lab. That was great. And it's a power that should definitely exist.

Imagine you jump into a universe where Sam Coe is somehow the leader of the Crimson Fleet, and in order to accomplish a mission in one universe, you need to steal/get something from the Crimson Fleet, and instead of fighting your way through, you are able to go to the Universe where Sam Coe is the leader and use what you know about him to gain his trust so that he gives it to you and you can take it back with you.

THAT is what I wanted post-starborn; the ability to fundamentally change HOW I complete missions I had already done. What I got was...hey, this person dies instead of this person. So frustrating

[–] Stovetop@lemmy.world 4 points 9 months ago* (last edited 9 months ago)

I do wish there was a bit of autopilot to how the ship works.

If I am on my ship on a planet, I would like to be able to pick a destination and have my ship just take me there.

It's not the fast travel itself that is the problem, it's just all the damn steps that are involved with it. You want to go to a space station, but you can't just fast travel there. You have to travel to your ship, then you have to travel into orbit, then you have to the destination planet's orbit, and then you can land.

And often, traveling to your destination's landing site isn't enough, with several key points being a good hike away on foot with no ground transport available to help speed things along. We can use ships to travel between star systems, but asking to put an ATV on board is just too much.

Even if they kept all of the travel steps, just keeping the ship instance loaded while it automatically travels to our final stop would be a huge QoL boon.

[–] tills13@lemmy.world 11 points 9 months ago (3 children)

I really really really liked the game. I have 100% of the achievements. I don't really see the replayability, though... I guess I could go find all the side quests but what's the point? What do people do when they put like 700 hours into a game like this?

[–] andrew_bidlaw@sh.itjust.works 8 points 9 months ago

They fall asleep with a PC on.

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[–] x4740N@lemmy.world 8 points 9 months ago* (last edited 9 months ago)

Yeah it gets pretty repetitive in some areas

I just used mods and a game trainer to make the game more fun and explore places without limitations like in game money or ship fuel

But other then the exploration the game does get pretty boring and it's hard to find good places to explore that aren't bland

Edit: it also misses the same charm skyrim had, people say it doesn't have the same charm because it's a space game but I disagree

[–] MiddledAgedGuy@beehaw.org 7 points 9 months ago

I'm enjoying the game.

I do get the criticism. It does feel like it's missed the mark a bit in terms of what I envisioned for a Bethesda space sim. But it's still fun to me.

[–] Pika@sh.itjust.works 5 points 9 months ago

I can't say much on behalf of the game. I played a total of an hour or so, game was non-appealing and I could tell I wasn't going to like the skill/weapon system. It was just meh on all sides. I can see why it hit mostly negative.

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