this post was submitted on 20 Dec 2023
44 points (97.8% liked)

Patient Gamers

11463 readers
1 users here now

A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

^(placeholder)^

founded 1 year ago
MODERATORS
 

This game has a pretty interesting premise with a story centered around cults and the Cthulhu legend. I don’t know much about either so I was intrigued and since I received this game in a bundle some time ago, I wanted to give it a shot. The game is narratively focused so I’ll talk mostly about theme, art, and story as I go.

I’ll start with the look and feel of the game by saying that I have middling opinions on how this game looks. The textures are good for the most part and convey the atmosphere pretty well. The game falls apart though when it comes to animations. Everybody moves and expresses themselves worse than cardboard. Remember the canned talking animations of Skyrim? It’s that but in a narrative focused game and worse. The characters need to be believable but when someone is talking in a relaxed way while their hands do frantic motions or are frozen in front of them, it breaks a lot of the illusion. However, the rest of the art, atmosphere, and lighting looks pretty good.

When it comes to story, I won’t claim to be a narrative expert. In my playtime, I didn’t get hooked by the story at any point. The characters are trying to do that thing where they provide little detail and are therefore mysterious. That didn’t track well with me and instead they felt dull and shallow. It sucks because some of the dialog is really good but there isn’t enough of it to carry a narrative game. The best bits of story are told to you in cutscene form and this game almost seems like it’s better suited as an FMV game or similar. The biggest benefit to the story though is the multiple choices. I felt my choices were impactful and they don’t let you exhaust dialog for other options. You have one conversation and there is at least an illusion that you could’ve had many more discrete conversations.

The RPG skills are another middling feature as they help a lot of the exploration and conversational aspects of the game out and yet they’re paper thin at the same time. The game has you assigning points and yet I don’t feel that it would’ve played any differently than if I’d just picked skills at the start and nothing afterwards.

Lastly the sound is another 5/10. Sometimes it really sells the horror of a scene. But a lot of the time the same repeated music tracks take me out. And the compression used on the voices is embarrassingly bad. It harms the performances so much that I began tweaking my setup because I thought I had audio issues.

To wrap it up, I wanted to like this game and I still like aspects of it. It’s maybe worth playing if you catch it on sale or get it in a bundle. And since it’s a short experience, some of these gripes aren’t dealbreakers. I just found it to be a disappointing use of the setting and theme and I wish more could’ve been done to immerse me in the game.

If you’ve played it, I’d love to hear your thoughts on it!

all 12 comments
sorted by: hot top controversial new old
[–] Zahille7@lemmy.world 6 points 11 months ago (2 children)

Which Call of Cthulhu? Cause I played the one from 5 years ago or so, and kind of enjoyed it. Like it was fine as a Lovecraftian story and all, but the gameplay was a bit slow. I got one ending, then I just reloaded the save right before the ending and got the other one too.

[–] Lunar@lemmy.wtf 3 points 11 months ago (1 children)

By the description it's that one OP is talking about.

[–] CleoTheWizard@lemmy.world 3 points 11 months ago (1 children)

Can confirm, it’s the one from five years ago. I still enjoyed it btw but it feels much older then 5 years

[–] Zahille7@lemmy.world 1 points 11 months ago (1 children)

I think my favorite parts were hiding from the thing in that museum mission, and the very, very ending where you're up on the cliff looking out at the sea and horizon.

[–] CleoTheWizard@lemmy.world 2 points 11 months ago

Absolutely, there are gem moments in this game. Which makes it kind of tragic that I couldn’t get into it. The art is really good and so is the theme. I just wish the mechanics of the Shambler section and the psych ward were used more.

[–] Lunar@lemmy.wtf 3 points 11 months ago (1 children)

The RPG skills are another middling feature as they help a lot of the exploration and conversational aspects of the game out and yet they’re paper thin at the same time. The game has you assigning points and yet I don’t feel that it would’ve played any differently than if I’d just picked skills at the start and nothing afterwards.

The RPG skills in a few scenes work as skill checks and can lead to different outcomes, impacting the story.

You can get a few playthroughs out of the game fiddling with them and the variations to the story they entail.

[–] CleoTheWizard@lemmy.world 1 points 11 months ago (1 children)

Yep! I enjoyed that factor of the story but like I said, I don’t think there’s much reason to have you picking where to put new points as the story goes. It personally led me to a situation where on a first playthrough I was a jack of all trades, master of few and didn’t have the skill checks required for certain things. Also the skill checks aren’t frequent. The strength skill is pretty useless and the eloquence skill gets used a small handful of times.

[–] Lunar@lemmy.wtf 1 points 11 months ago (1 children)

The strength check is used early on, where you can force yourself way into the warehouse...

[–] CleoTheWizard@lemmy.world 1 points 11 months ago (2 children)

It is but I don’t remember seeing any checks of strength past about the middle of the game. Maybe there was a couple.

[–] Lunar@lemmy.wtf 1 points 11 months ago

I didn't notice many either. There was one or two where you could threaten someone.