A minute of silence for the DE designer, writer, artist and devs that were discarded after the game got popular. π
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Yep...that entire situation is so crappy. The devs deserved better.
I mean yeah, I feel bad but he was kinda hard to work with and other devs didnβt like him but what the company did was scummy.
What is DE designer and what did I miss about them being discarded?
Classic gaming industry IP theft. Investors underhandedly forced the founders/developers out of their own company and stole the IP.
How do you "steal" an IP?
Guy comes into the company and uses illegal, fraudulent methods to take it over. He then demoted the co-owners (and founders) to mere "employees" so they could be fired. The plan was to then sell the company to a big publisher and walk away with all the money.
Ok... But I still not quite get how you take the company over with ilΒ·legal, fraudulent methods.
There's a bunch of articles and videos that go over how it happened. It's not too different from what happened to Interplay back in the day. Here's one overview: https://www.youtube.com/watch?v=k7Xu4GvpN9U
Bought the company/ip then didnβt keep original owners on
Ironic
Thanks for saying it. I was going to bring it up, but I wasn't clear on all the details.
A half life game in 3rd??? Iβm sure we all know what that confirms!
Half-Life 2 Episode 3!
I should get around to playing Disco Elysium one of these days
I should try to complete my current playthough. xD
I passed up the latest Humble Monthly because I know I'll never get around to playing it.
I'm conflicted by this, I struggled to like Disco.
It's okay to dislike things other people like. And ultimately Metacritic ranking doesn't mean shit anyway.
My biggest problem with DE was that I was raised on adventure games like Monkey Island and Quest For Glory. Where you weren't really role playing, but instead clicking through every dialog option just to see what happens. DE isn't a game like that. Instead it felt like you're supposed to choose only the dialog that your character would say, and not necessarily go through every single option. The difference between the classic point and click adventure games just doesn't quite sit right with me for some reason, so I could never quite get into it.
From what I saw, it seems like a really cool game. It just wasn't 100% for me.
Yes, that's why it's called an RPG, which is closer to that.
Thank you. I never understood why DE felt so tedious to the point that I was happy and relieved the character got killed by the union workers' leader (which is very early in the game). But now reading your comment, I finally realise the issue.
I am used to Ace attorney style narratives where I can explore all dialogue options and move on. DE felt tedious because I couldn't go back after a choice and there are so many of them.
Yeah Ace Attorney is another great example. After playing hundreds of games where you just choose all the dialog options and laugh at the responses, it's a bit jarring to play a game where you need to read and pay attention to the dialogue and react in character.
You nailed exactly how I feel π―
DE is a great game, just don't be trapped by the genre. It's a combat-less RPG, basically. You still RP a character, which conveniently starts with amnesia so you can slot in and RP.
I didn't realize that Disco Elysium was up there, what a happy surprise. Absolute masterpiece.
It bums me out that GTAV is anywhere near the top 10, but otherwise I am so happy to see the Top 2 slots going to deep, reactive, old-school-style CRPGs.
To me V was worse than IV and IV was worse than Sleeping Dogs
More people should play Sleeping Dogs. What a fun and enjoyable romp.
If a man doesnt eat whole buns, he's not a whole man