this post was submitted on 15 Aug 2023
198 points (97.6% liked)

PC Gaming

8581 readers
648 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] SchizoDenji@lemm.ee 4 points 1 year ago (1 children)

Thank you. I never understood why DE felt so tedious to the point that I was happy and relieved the character got killed by the union workers' leader (which is very early in the game). But now reading your comment, I finally realise the issue.

I am used to Ace attorney style narratives where I can explore all dialogue options and move on. DE felt tedious because I couldn't go back after a choice and there are so many of them.

[โ€“] jballs@sh.itjust.works 4 points 1 year ago

Yeah Ace Attorney is another great example. After playing hundreds of games where you just choose all the dialog options and laugh at the responses, it's a bit jarring to play a game where you need to read and pay attention to the dialogue and react in character.