It depends on the tone of the setting. Someone who gets their leg broken in a Forgotten Realms game can usually find a small-time priest to cast Cure Wounds on them, preventing most disabilities that aren't from birth. Someone who gets their leg broken in Warhammer Fantasy has to hope within their gimped traveling distance that there's a priest of the correct faith capable of appeasing the gods for the healing to happen, before their detriments become permanent. As such, having a disabled character in a game with more accessible healthcare requires an extra degree of explanation, on top of the PCs' and players' emotional response to someone being so downtrodden. The circumstances of their ailment, who or what was responsible, how they see their ailment and work around it, all are weights on the players' suspension of disbelief that a GM has to take into account that they generally otherwise wouldn't with John Miller, the able-bodied dude who runs the mill with a wife, three kids, and a problem with rats stealing the grain that he mills. It's like a Chekov's Gun in that sort of way, the GM as a storyteller surely wouldn't spend the effort to decide that an NPC has a trait that is notably separate from the default without it being somehow relevant to the plot. The mage asks the party to do a quest for their magical research, a general asks the party to do a quest for national security, and a person in a wheelchair... what desire do you give them that wouldn't be misconstrued as able-ist or a waste of that character trait? It's very difficult, often comes with an air of making some kind of a statement, either that they're a writer capable enough to wear disabled-face without it being offensive, or taking a preachy high-ground telling people a message about human sympathy, determination, and adaptability that they've already been made well aware of by the existence of popular culture.
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I'm gonna devil's advocate this for a second.
Unless you're very poor (which is fair in most fantasy settings there's always poor people) magic kinda negates disabilities.
Like is there no spell that can cure these disabilities?
With that said to have that big of an issue with it just makes you an ass
I'm no Dungeon Master but when a PC has their limb ripped off, isn't the magic that is required to restore the limb kept behind quite a high spellcasting level? And the cost of the materials might be out of reach to more like "Michigan poor" than just "Dharavi poor".
7th level spells, yes. Most people who get to a high enough level to use those spells are busy with politics or preventing world ending horrors.
Im kind of ambivalent on this.
On one hand, ~medieval times, which are usually the general era and technology level the average fantasy setting plays in, have no concept of disability and people who have one are usually ostracized and/or begging in the streets. Blindness may be on the more tolerated side of things, but deformities or developmental abnormalities are definitely not accepted. Also, if there is magic why wouldn’t they use it to cure it?
On the other hand, it’s a fantasy roleplay setting and the primary function is to be fun. So if everyone agrees it shouldn’t be a problem to have a scenario with it, more power to you
I'm dreaming of a VR game with a disabled wizard who is confined to a chair and uses telekinesis or teleportation to move around. That would give the game a lore reason for VR locomotion.
I don't have an issue with it, but that wheelchair does look mismatched to everything else, looks too modern.
Fantasy and sci-fi are designed as alternate realities to this world and usually disabilities are expressed through metaphor rather than literal real world disability. A person can’t use magic so they become the worlds greatest artificer and the like.
I’m all for representation, but what is fantasy without being able to fantasize about not having a disability?
Conversely, why would a person want to fantasize about having a disability? I’m not saying there aren’t valid reasons, but I would imagine most people would be doing it in a performative manner.