this post was submitted on 26 Sep 2023
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Dark Days Ahead Discussion

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Discussion for all things Cataclysm: Dark Days Ahead!

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Changelog for 2023-09-12 to 2023-09-25

These are the new changes over the past week, collated by yours truly with this hacky script :P

Features

  • #68048 - Allow item transform to pick a specified or random variant
    by RenechCDDA
    Summary: "Item transformation can now pick variant items to transform into"
  • #68165 - Add the artifacts category to some artifacts
    by RobertoRobot
    Summary: "Add the artifacts category to some artifacts"
  • #68222 - [Object Creator] Add container-item, ammo-item, entry-wrapper and sealed properties to item group tab
    by snipercup
    Summary: "Add 4 properties to itemgroup entries in the object creator"
  • #68218 - Merchants will tell when they will restock
    by KeremBabaG
    Summary: "Merchants will tell when they will restock"
  • #68244 - [EOC]Inventory itereter
    by lispcoc
    Summary: "[EOC]Inventory itereter"

Content

  • #68040 - Add two new professions (+some items maybe), branch the priest profession
    by KeremBabaG
    Summary: "Add two new professions and branch the priest into two"
  • #68158 - Attack on Typo
    by sadenar
    Summary: "Fixed a lot of random typos, standardized end punctuation of messages for martial techniques to fit the standard of monster attacks"
  • #67960 - Expand Defense Mode and fix a bug
    by MNG-cataclysm
    Summary: "Expand and refine Defense Mode."
  • #68196 - Add special waves to Defense Mode
    by MNG-cataclysm
    Summary: "Add special waves to Defense Mode"
  • #68250 - Adding a couple more Halloween things.
    by LordBarkBread
    Summary: "Adds a couple more Halloween themed clothes"
  • #68248 - Complete mess of vehicle changes
    by GuardianDll
    Summary: "Vehicles now contain heater, and some contain AC"
  • #67809 - Minor typo and grammar fixes
    by kdpullen95
    Summary: "Minor typo and grammar fixes for various pieces of content."
  • #68293 - Balance changes to Defense Mode -- Xedra Evolved compatability
    by MNG-cataclysm
    Summary: "Balance Xedra Evolved waves for Defense Mode."
  • #68225 - Defense Mode: Assault on Precinct 13
    by MNG-cataclysm
    Summary: "Xedra Evolved compatibility for Defense Mode."

Bugfixes

  • #68113 - Bugfix: AIM: insert items into container in corpse
    by inogenous
    Summary: "AIM: Prevent segfault when inserting items into container in corpse"
  • #68101 - Bugfix: Correct NPC topic id for Uyen Tran
    by inogenous
    Summary: "Minor fix for talking to Uyen Tran"
  • #68118 - view recipe: fix nested and or more results
    by Brambor
    Summary: "view recipe: fix nested and or more results"
  • #68116 - Bugfix: AIM: Display correct truncation of container names
    by inogenous
    Summary: "AIM: Display correct truncation of container names"
  • #67997 - Fix visible tiles revealing invisible tiles below
    by Rewryte
    Summary: "Fix visible tiles revealing invisible tiles below"
  • #68131 - Fix furniture & vehicle map memory refresh
    by smileynet
    Summary: "Fix furniture & vehicle map memory refresh"
  • #68142 - Bugfix: Prevent segfault when listening to radio msgs
    by inogenous
    Summary: "Prevent segfault when listening to radio msgs"
  • #68137 - [Object Creator] Add checks to spell properties to prevent crash
    by snipercup
    Summary: "Add checks to spell property widgets to prevent crash"
  • #68124 - Fix overflow when using cash card charges
    by ferociousdork
    Summary: "Fix overflow when using cash card charges"
  • #68194 - Monsters can go down ramps
    by marimarigi
    Summary: "Monsters can't go down ramps"
  • #68193 - Fix segfault when finishing fermentation
    by ferociousdork
    Summary: "Fix segfault when finishing fermentation"
  • #68192 - Wheels with very high durability don't get damaged when they run over nailboard trap
    by Night-Pryanik
    Summary: "Wheels with very high durability don't get damaged when they run over nailboard trap"
  • #68178 - Ki Strike now works with worn equipment
    by Hymore246
    Summary: "Ki Strike now works with worn equipment"
  • #68203 - [MoM] Update and fix inferno grenade
    by Standing-Storm
    Summary: "Update and fix inferno grenade"
  • #68148 - [MoM] Change Enervating Touch damage type
    by Standing-Storm
    Summary: "Change Enervating Touch damage type"
  • #68122 - [MoM] Link anchoring crown recipe to schematic
    by Standing-Storm
    Summary: "Link anchoring crown recipe to schematic"
  • #68232 - Bugfix: Do not path NPCs into wall lights
    by inogenous
    Summary: "Do not path NPCs into wall lights"
  • #68230 - Fix a minor issue in the tied-up fridge and tied-up freezer crafting recipe
    by gettingusedto
    Summary: "Fix the tied-up fridge/freezer reciper where one of the components is 5 long ropes instead of 5 short ropes"
  • #68169 - Hold onto items which donot fit vehicle storage space
    by Leonkoithara
    Summary: "Don't teleport items to the ground if the vehicle storage destination is full"
  • #68258 - Molotovs correctly used liquid accelerant
    by Paprika-H
    Summary: "Molotovs used more flammable liquids"
  • #68247 - [Magiclysm] Move Dust Reborn kcal value to PREVENT_DEATH EoC
    by Standing-Storm
    Summary: "Move Dust Reborn k_cal value to PREVENT_DEATH EoC"
  • #68215 - Anger npc if player asks for equipment
    by Leonkoithara
    Summary: "NPCs get angry when player asks for equipment"
  • #67262 - Remove leather material from tourniquet
    by Paprika-H
    Summary: "Change Tourniquet Materials"
  • #68269 - Fix Free Merchants Broker price calculation of non charge based item
    by lispcoc
    Summary: "Fix Free Merchants Broker price calculation of non charge based item"
  • #68267 - Skip auto sorting unowned items
    by Leonkoithara
    Summary: "Skip auto sorting items that don't belong to you"
  • #68262 - Fix tailoring kit description and adjust sewing kit description.
    by Paprika-H
    Summary: "Adjust sewing/tailoring kit description"
  • #68261 - Bugfix: Prevent empty subject in 'but do no damage' msgs when dealing no damage
    by inogenous
    Summary: "Prevent empty subject in 'but do no damage' msgs when dealing no damage"
  • #68284 - [MoM] Add Incandescent Lance to welding_standard
    by Standing-Storm
    Summary: "Add Incandescent Lance to welding_standard"
  • #68279 - Fix layering on thin sleeved gambesons
    by Paprika-H
    Summary: "Fix thin sleeve gambeson layering"
  • #68297 - Add BIOLOGICALPROOF flag to biological damage immunity, apply it to robots and Nether emanations
    by Standing-Storm
    Summary: "Add BIOLOGICALPROOF flag to biological damage immunity"

Interface

  • #68105 - [Object Creator] Redo spell window layout
    by snipercup
    Summary: "[Object Creator] Redo spell window layout"
  • #68153 - 8 new UI colour themes
    by TheVagrantKnight
    Summary: "8 new UI colour themes"
  • #68139 - Compare recipe result with inventory item
    by inogenous
    Summary: "Compare recipe result with inventory item"
  • #68150 - Multiple-choice prompt when walking into ledges.
    by EvanBalster
    Summary: "Walking into ledges examines them."
  • #68186 - Implement option to display item health bars and item health descriptions at the same time
    by lispcoc
    Summary: "Implement option to display item health bars and item health descriptions at the same time"
  • #68176 - Accessible item insert menu
    by lispcoc
    Summary: "Accessible item insert menu"
  • #68191 - Show insertion failure reasons in Insert menu and AIM
    by Kamayana
    Summary: "Show insertion failure reasons in Insert menu and AIM"
  • #68239 - An alternate sidebar
    by MikkoMMM
    Summary: "An alternate thick sidebar was added."
  • #68171 - Insert new response to more suitable place for the exist topic
    by EIIKaO
    Summary: "talk_topic option for insert new responses at the suitable place to existing topic"
  • #68277 - Select default bodypart when applying bandage
    by inogenous
    Summary: "Select default bodypart when applying bandage"

Mods

  • #68103 - [Magiclysm] Everburning Torch rebalancing
    by Standing-Storm
    Summary: "Everburning Torch rebalancing"
  • #68102 - [Magiclysm] Yet even more spells
    by Standing-Storm
    Summary: "Add yet even more spells to Magiclysm"
  • #68125 - [MoM] Add nospell mutation to the anchoring crown
    by SariusSkelrets
    Summary: "[MoM] Wearing the anchoring crown suppresses your spellcasting as intended"
  • #68128 - [Magiclysm] Add dispel magic spells
    by Standing-Storm
    Summary: "Add dispel magic spells"
  • #68054 - [ Xedra Evolved ] Paraclesian traits and abilities: Sylph and Undine
    by Maleclypse
    Summary: "Xedra Evolved: Sylph and Undine abilities"
  • #68172 - Add new inter-mod content to Defense Mode
    by MNG-cataclysm
    Summary: "Add some new inter-mod content to Defense Mode."
  • #68160 - Isolation protocol Mod
    by John-Candlebury
    Summary: "Create the Isolation Protocol Mod: A traditional roguelike experience"
  • #68145 - [MoM] Survivor house palette additions
    by Standing-Storm
    Summary: "Survivor house palette additions"
  • #68119 - [MoM] Add two psionic animals
    by Standing-Storm
    Summary: "Add two psionic animals"
  • #68187 - [MoM] New powers
    by Standing-Storm
    Summary: "Add more powers to Mind Over Matter"
  • #68112 - [Magiclysm] Triffid and Migo mages
    by Standing-Storm
    Summary: "Add triffid and migo mages"
  • #68206 - Isolation Protocol: Better Danger Clock
    by John-Candlebury
    Summary: "Isolation Protocol: Improve the Danger Clock"
  • #68207 - [Xedra Evolved] Add some mutations to Arvore Paraclesian scenario
    by Standing-Storm
    Summary: "Add some mutations to Arvore Paraclesian scenario"
  • #68159 - [MoM] Add zombie blank
    by Standing-Storm
    Summary: " Add zombie blank to Mind Over Matter"
  • #68140 - [Magiclysm] The Effectifying
    by Standing-Storm
    Summary: "Change some item-based enchantments into effect-based enchantments"
  • #68251 - Isolation Protocol: Perks for all starting professions
    by John-Candlebury
    Summary: "Isolation Protocol: Add unique perks to all starting professions"
  • #68302 - [MoM] Rebalance Fountain of Flames
    by Standing-Storm
    Summary: "Rebalance Fountain of Flames"
  • #68271 - Mods "[Aftershock]Adjustment of overgenerated facilities"
    by hagetawashi
    Summary: "[Aftershock]Adjustment of overgenerated facilities"

Balance

  • #68120 - Climbing Down: Safe Ladders + Risk Level in Prompts
    by EvanBalster
    Summary: "Climbing down stepladders is now safe; climbing down ledges tells you how risky it is."
  • #67990 - Adds Karate manual to Novice Martial Artist starting items
    by Hymore246
    Summary: "Adds Karate manual to Novice Martial Artist starting items"
  • #68200 - Add NO_SPELLCASTING flag to Stunned effect
    by Standing-Storm
    Summary: "Add NO_SPELLCASTING flag to Stunned effect"
  • #68214 - Bulk loading/unloading items into container saves time cost
    by lispcoc
    Summary: "Bulk loading/unloading items into container saves time cost"
  • #68276 - Mozzarella is too darn high!
    by LordBarkBread
    Summary: "Tweaked Mozzarella pricing"
  • #68255 - Pets follow stairs well
    by marimarigi
    Summary: "Improve pets' ability to use stairs"
  • #68291 - Make long stick long
    by Aerin-of-the-Toast
    Summary: "Give long stick reach"
  • #68288 - Almost all weapon techniques now require melee skill.
    by Aerin-of-the-Toast
    Summary: "Most weapon techniques require some melee skill now"
  • #67677 - Feral balance audit
    by Karol1223
    Summary: "Make ferals actually feel like human enemies instead of weaker zombies with range attacks"

Build

  • #68173 - Add object creator to releases
    by snipercup
    Summary: "add object creator to releases"

Infrastructure

  • #68242 - Organize the EOC files for better accessibility
    by MNG-cataclysm
    Summary: "Organize the EOC files for better accessibility."
  • #68265 - JSON-ify rules for climbing down & simplify UX
    by EvanBalster
    Summary: "Add JSON-based system for climbing aids."

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