this post was submitted on 18 Nov 2023
34 points (78.3% liked)

Games

16403 readers
1779 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
top 20 comments
sorted by: hot top controversial new old
[–] Amaltheamannen@lemmy.ml 29 points 10 months ago

The main problems with the game is the extremely bland and boring factions and cultures. And the fact that it seems like most fights are against the same spacers in the same modular tunnels.

[–] DoctorButts@kbin.melroy.org 19 points 10 months ago (2 children)

I was wondering if this quote would look better in context, but nope:

Verified developer Bethesda_FalcoYamaoka jumped into the discussion to defend the mammoth planet-hopper. "Some of Starfield's planets are meant to be empty by design - but that's not boring," the developer says (cheers, Destructoid). FalcoYamaoka continues to say that wandering through the alien landscapes is supposed to evoke feelings of "smallness." The intention is to "make you feel overwhelmed" at the vastness of space.

FalcoYamaoka really just chose to die on that hill, a hill that is most likely on a completely empty planet. It's possible for them to have 100% achieved their design goal of smallness and making a player feel overwhelmed and for it to still be boring.

[–] Blapoo@lemmy.ml 7 points 10 months ago

Yep. It's a pretty weak excuse

[–] TheAndrewBrown@lemm.ee 1 points 10 months ago

I don’t disagree that a true space exploration game should have barren planets (I’d imagine most planets in the universe are barren), but they should be more like set pieces (like how a tree is a set piece in a normal exploration game). And they shouldn’t be included in metrics used to quantify the size of the world.

[–] WarmSoda@lemm.ee 18 points 10 months ago

Are the barren quests and factions by design too?

[–] Globulart@lemmy.world 13 points 10 months ago* (last edited 10 months ago) (1 children)

Having lots of empty planets is realistic to be fair, but realism is unfortunately boring a lot of the time.

Personally I'm a big fan of the game but I've been pining for a Bethesda game for a long time and I will always enjoy a fetch quest where I have to kill bandits. I totally understand the criticism (although I do think it's slightly blown out of proportion because it's Bethesda).

Overall, the game is good. It's not great (yet, anyway) but I'm 30ish hours in and I feel like I'm 10hrs in. The quest line I focused on after getting my bearings seems to be one of the better ones and while I prefer exploring in a skyrim/fallout way I have had plenty of fun just dropping by random planets to see what I can find. It's at least very obvious which planets are boring before you even land on them. Ultimately in real life I think we can be pretty confident that the vast majority of planets and solar systems would be boring as fuck. Starfield needs some aspect of realism so having one or 2 planets or moons/stations per system that are actually worth visiting is a good call in my opinion.

[–] sheogorath@lemmy.world 8 points 10 months ago

Starfield felt much bigger for me when I didn't use fast travel. I used to play Elite extensively so needing to walk back to my ship and take off and then needing to plot a course to my destination makes it feel larger. I agree with you on the you've felt that you're only 10 hours in and then when you checked your playtime you're already 30 hours in.

In my case I just played a couple of faction quests and I'm already 60 hours in. Coming from Armored Core 6 I just basically spent most of my time building ships.

[–] Kolanaki@yiffit.net 12 points 10 months ago

The only way empty, barren planets are not boring is if you put some gameplay on them that's not boring.

Starfield doesn't do that. Even if you're into geology, collecting fake rocks in a game isn't that interesting.

[–] fckreddit@lemmy.ml 11 points 10 months ago

Sticking to that excuse, I see.

[–] DarkMetatron@feddit.de 9 points 10 months ago* (last edited 10 months ago) (2 children)

Starfield is a game about a humanity in the early stages of interstellar travel and colonization, a game without living alien civilizationals. A hard science fiction game with deep roots in realistic science (with the exception of the grav drive and the temples/powers/unity).

It would be utterly unrealistic and unimmersive to have all planets full of interesting landmarks, structures or the like. Sure it could host relics/remains of other civilisations or stuff like that, but that would change the game on a fundamental level and would break the story of the game.

I love that space and most planets are utterly boring in Starfield, because that is the truth about space, it is huge, boring and mostly dead.

But I can understand everyone who thinks that this makes Starfield a boring game, there are lots of games out there that I think are boring (GTA 5 for example) which are loved by huge crowds of people.

[–] WarmSoda@lemm.ee 17 points 10 months ago* (last edited 10 months ago) (1 children)

Having planets with nothing on them isn't a problem.
It's having planets that all have the same exact things on them that's the problem. There's building that have the same exact clutter in the same exact place everywhere, in the same exact layouts, and even the same exact dead bodies in the same exact place and positions.

[–] DarkMetatron@feddit.de 1 points 10 months ago

To be honest this is nothing I really have seen so far but that could be because I don't jump from planet location to planet location in rapid succession. I have hours or even days of real time between visits to those places, so I normally don't remember the layouts of the places or the position of dead body's (especially with all the dead spacers or pirates added).

And that lots of those places have nearly identical layouts is something that I expect, those are often old military facilities, build with layouts defined by military bureaucracy.

And the civilian facilities are all build from the same limited set of easy and cheap available outpost modules, that those are hugely identical is not that far fetched.

[–] Dirk_Darkly@sh.itjust.works -5 points 10 months ago* (last edited 10 months ago) (1 children)

In this same vein I actually want Starfield to be even more immersive. When I take off in search of a new planet, I want to leave my computer on for 700 years while my ship travels through space.

What do you mean that's stupid and boring? It's real.

[–] DarkMetatron@feddit.de -1 points 10 months ago

200 years, at least that's what it took for the generation ship without GravDrive in the game.

[–] RememberTheApollo_@lemmy.world 4 points 10 months ago

Elite:Dangerous players have been telling ourselves this for a while.

[–] Grass@sh.itjust.works 3 points 10 months ago* (last edited 10 months ago)

If starfield was firefly but a game I would already have as many hours as exist between it's release date and now. Instead it was a slog beginning that made me lose interest. People keep saying mods will save it like previous beth games, but fallout and elder scrolls at least hooked early 2000s me (edit: without mods) within the amount of time that present me considers a return window.