Now, 11 years later, it looks like the finish line for Squadron 42 may be in sight, although CIG stopped short of announcing a release window.
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Now, 11 years later, it looks like the finish line for Squadron 42 may be in sight, although CIG stopped short of announcing a release window.
[Cue Laugh Track]
They might as well say they have an unreleasable buggy mess and don't know how to fix it yet. Which for today's standards is saying something.
Can you imagine how embarrassing it would be if this sucks?
There's no way a game announced 10 years ago, is still 'up to date' today. Games have changed. Gaming itself has changed and Squadron 42 will be judged by those modern standards. If it isn't perfect (with the money and time spent on it, it better be at least free of major bugs and with a significant story element etc) then RSI is heading for probably the most embarrassing incident in gaming history.
I’m interested to see how it turned out.
Me too. I look forward to finally experiencing the trailer of the demo in 4-18 years.
So they've finally stopped the feature creep and are ready to start finishing the game. I hope they finish it within 4 years and release it june 10 (in honor of duke nukem 4eva)
I wouldn't count on that necessarily. They're having a live event and saying it's nearly done, but they've been saying that since about 2014. I'll believe it when it's downloading personally.
It's amazing how little I trust announcements like this now. I have been burned so many times by empty promises from game developers that I can't feel hyped anymore.
What I find interesting is that every generation of gamers has a different original hype disappointment moment. For some, it was E.T. next, maybe Daikatana. For me it was Spore.
Spore was a big let-down, but I think that Starbound was the last straw for me. I never bought an early-access game since then.
The ship has sailed