this post was submitted on 14 Oct 2023
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[–] InfiniteLoop@lemm.ee 2 points 1 year ago (1 children)

def checking this one out! i managed to hold off buying it on EGS for the dev to finally announce the steam version, and he’s put effort in to make it steamdeck AND mac friendly :)

also, roadmap says a more sandboxy mode is planned, which I think will be great for longevity (hopefully)

[–] Ashyr@sh.itjust.works 2 points 1 year ago (1 children)

If I'm bad at Factorio, could I tackle this? I really, really just want a modern update on Sid Meier's Railroads, but this could scratch a similar itch.

[–] InfiniteLoop@lemm.ee 2 points 1 year ago (1 children)

i think so. it’s really a very different gameplay loop - mostly you’re laying track and maybe adjusting junctions. the level structure really eases you in, and, for better or worse, there’s no signaling but trains will ghost to avoid collisions (this slows them down, so you’re still rewarded for building good layouts where no ghosting happens)

i think at the very least, you’ll be able to tell if it’s a good fit inside of the 2 hour refund window, or you can watch some early game stuff on youtube

[–] Ashyr@sh.itjust.works 2 points 1 year ago

I went ahead and tried it and absolutely adore it.

It very much feels like Sid Meier's Railroads with modern sensibilities. I'm currently a bit stuck on the first bonus level where you ramp up steel production, but I suspect I'm just missing an obvious way to organize my trains.

I don't have a very good grasp of why I'd want one engine over another or how many cars I should put on a train. For now it's kind of fun to just fiddle around and see what works.

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[–] Fjor@lemm.ee 1 points 1 year ago* (last edited 1 year ago)

I'll totally get this if it comes to GOG,

Should have checked before I spoke! https://www.gog.com/en/game/railgrade