this post was submitted on 14 Oct 2023
21 points (100.0% liked)

Games

16722 readers
412 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] InfiniteLoop@lemm.ee 2 points 1 year ago (1 children)

i think so. it’s really a very different gameplay loop - mostly you’re laying track and maybe adjusting junctions. the level structure really eases you in, and, for better or worse, there’s no signaling but trains will ghost to avoid collisions (this slows them down, so you’re still rewarded for building good layouts where no ghosting happens)

i think at the very least, you’ll be able to tell if it’s a good fit inside of the 2 hour refund window, or you can watch some early game stuff on youtube

[–] Ashyr@sh.itjust.works 2 points 1 year ago

I went ahead and tried it and absolutely adore it.

It very much feels like Sid Meier's Railroads with modern sensibilities. I'm currently a bit stuck on the first bonus level where you ramp up steel production, but I suspect I'm just missing an obvious way to organize my trains.

I don't have a very good grasp of why I'd want one engine over another or how many cars I should put on a train. For now it's kind of fun to just fiddle around and see what works.