Maybe I'm an idiot, but I can't get the stupid mini game in Astral Chain where I have to balance a bunch of boxes and take them to someone without dropping them all. It adds nothing to the story afaik and it pissed me off to a point I just stopped playing altogether.
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Logo uses joystick by liftarn
Psi Ops the Mindgate conspiracy.
Could not beat that pyro bitch
That game was so much fun though! I remember it having a really weird 2 player mode where you each get to control half of the guy.
I'm sure I could beat the piano guy in Luigi's Mansion 3 if I played it enough times, but it's not nearly fun enough for me to stick to it
Every time its the same
„I wonder why I havent played Elite in a while“, then proceed to find myself in the outer rim of the galaxy in enemy powerplay territory with a sidewinder
Helicopter level is nowhere near as bad as everyone says it is.
I remembered it as being hard from being a kid. But every time I've played it since as an adult I've been very surprised that i was able to do it either my first try for that playthrough or at the second or third at most.
Kingdom Come Deliverance is the most notable example of this. The monastery mission is absolutely brutal both by how difficult it's intended to be, and by how broke it is, on a technical level.
It's definitely interesting, but it's so difficult.
Every goddamn PS2 game
Body Harvest airplane mission.
The goddamn blood trail jumping puzzles.
The fucking asteroids in the original Dead Space, fuck those things. Though knowing my luck they were locked to frame rate or some shit which made it difficult on PC.
I think it was the crab boss on the original S/NES blaster master. 3rd or 4th boss. They've since made the game a little more forgiving.
Tutorial.