this post was submitted on 05 Aug 2023
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Guild Wars 2

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As we all probably know, per expansion cycle we will be getting:

  • Three maps,
  • Two strikes,
  • A fractal.

Two first maps will have strike encounters included as a part of the story, so conclusion of those chapters will have satisfying boss fights.

Third map though - is it cursed to be just like Gyala Delve, with bad story instances and no real bosses? Fractal can't be included there, because it's happening usually in the past or some other alternate timeline.

I just feel like this whole expansion structure would be much better with one more strike for this third map. What do you think?

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[–] nefonous@lemmy.world 7 points 1 year ago (1 children)

Well, both HoT and PoF final fights weren't turned in a strike so it doesn't really mean much.

Also where did they say they the strikes will be part of the story of the first 2 maps?

Of course it can't spoil anything from the third map, but it could also be a rift enemy, for example. Or a meta boss like the boneskinner

Especially for the first map, we could have no big boss at all during the story

[–] lorkano@lemmy.world 3 points 1 year ago* (last edited 1 year ago)

I am assuming they will do the same they did in EOD maps - strikes were included in the story, that's how they save resources by reusing those fights. Dragons end was reused two times, in meta, story and in strike. I don't think they will stop doing that. It would make sense to be rift enemy, considering they said they will introduce one more tier of rifts later. That's a good idea. Well we won't have to wait long to find out either way

[–] rando@lemmy.ml 2 points 1 year ago

Current fractal is technically part of story (elaborates more in story). So even if we assume strikes r directly from story instance, fractal is still relevant to story (current form). I personally don't have expectation one way or other, i'll just wait to see what they release on that front.