A new Ori game. :/
Gaming
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
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Diablo 3. Not the one Blizzard released.
Kerbal Space Program crossed with a procedurally generated aerial dogfighting game
A remaster of the original two Thief games of the quality they did with Dead Space.
WoW but with the storytelling of FFXIV
I got 5k hours in WoW up to Cataclysm and 10k+ how in FFXIV (beta tester from 1.0). I think the story telling of WoW up to WoTLK, was told amazingly well and it had a strong point, but BC was even better. Things rapidly declined from Cataclysm and this is why I never got back, whereas I've stuck with FFXIV for 13 years.
I guess this game just doesn’t exist, but remember that tweet of the guy who had a dream about an open world pirate exploration game with Waluigi in it?
That game.
I want to see a sequel to enter the gungeon.
Do you mean something different from Exit the Gungeon?
Exit the Gungeon is basically a different genre using the same IP.
Yes, that game is pretty shallow in comparison.
So, while INFRA already does fully exist, I'd love to see more games like it. It's really hard to describe what INFRA is without major spoilers, but if you've played it then you probably know what I'm talking about.
It's like... take the new Chernobyl game and remove literally all the death states, then fill it to the brim with easter eggs, lore content, secret rooms and pathways, challenging logic puzzles, stuff like that. INFRA ticked all those boxes for me and I have yet to find a game like it.
Every game that I've looked at and been recommended as being "like INFRA" always has some major flaw or some concession that really sets it apart from the original game. INFRA is pretty much all about exploring your surroundings to uncover the plot of the game and even change some of the story if you're vigilant enough about the puzzles. You can literally complete the game just as a walking sim while doing fuck-all, but I think most players will find the intrigue of the story interesting enough to be almost coerced into going down the other fork in the road, so to speak. Like there are sections in every chapter where you have to use your knowledge in civil engineering to repair some sort of machinery using intermediate logic puzzles, but you're always able to just skip it. However, completing these puzzles allows you to unlock the story as the puzzles require exploration. Hope that made sense.
Destroyable environment like Company of Heroes but modern rts setting.
Cities Skylines in the latest Unreal Engine.
Stardew Valley in pretty 3D graphics with no tile system. Valheim comes close but the graphics, while unique, is far from highly detailed.
Teardown multiplayer shooter.
General a lot of single player could use a simple coop that's just playing the game together. It's very rare that coop is more of an addition than a game focus. While often I just wish I could share the fun with friends together. It's sadly because of the complexity of adding coop, vs rewards when it's "just" the same experience but with friends, instead of a competitive like mode where they can sell skins and shit.
I personally always wanted to build a battle ship simulator game with crew system and destructible ships, with harsh survival elements like in the movie Master and Commander. Where you're very close in the action and ships get real impact holes. Most indie games don't come close enough on the realism level I'd like to see. Sea of thieves is somewhat there.
A modern take on the (pre-NGE) Star Wars Galaxies style MMO, mainly the social aspects like player housing and player driven crafting system it had. We have still not seen such a deep crafting and resource system as SWG had in any game since.
While there are still private servers around in abundance, they are all too small to properly support the social aspects properly, and the dated engine really hold it back. A newer game engine and some modern QOL and UI changes is all you really need, and although the Star Wars IP would be great it would be fine with a lesser IP or fully unique setting.
There have been a few indie attempts at this but none have finished development, with the most recent one pivoting to AI and then going dark earlier this year, though to be fair indie MMO have a pretty bad track record for actually completing.
One of us! One of us! One of us!
My fear is we won't ever see it because a game like that gives so much control to the players and the crafting/economy and skill system really stains back end databases.
It would be interesting to see what a modern dev could tack onto the concepts. SWG was weak on quests and end game content. You wouldn't have to make it WoW in that regard, but it could use some of that. Or with the rise of "cozy" games, what extra decorations that could be added.
Hell, take the game system and pull Star Wars out of it. Space games do appeal to the community.
a racing game that feels like mario kart but for pc
So, Tux Kart?
Edit: or more old school, Wacky Wheels (I think I still have a copy somewhere)
A single server MMO like eve online, but with real stakes.
In eve, when you die, you keep your character, most of your assets are safe, either by meta gaming or game mechanics.
You can't *really* harm/steal from characters.
Which reduces the need to work together and defend your character and your assets. Risk aversion and occasional replacement is a valid strategy.
There is more stuff wrong with eve... but the biggest problem is the stakes.
May I introduce you to Ultima Online?
You have some items that are not lost upon death (either by them being special and "blessed" or by you paying some in game gold to insure them (costing you every time you die), but everything else? On your corpse, ready to be taken by the nearest player and even humanoid enemy. More than once have I seen a lich just grab some of my stuff and cackle off back into the dungeon.
Aside from being able to lose stuff on death, there are actual Thievery skills ranging from sneaking to pickpocketing and lockpicking (for stealing from player homes or when you unearth treasure chests). There is a "safe overworld" but many popular private servers have removed that. You might go about your daily business to grab some stuff from the bank teller and next thing you know, a grandmaster thief took your precious sword from your backpack (there are a lot of skill checks involved depending on how many possible witnesses there are (player and NPC), if the thief is invisible, how heavy the item is and such).
I really want to play single-player versions, or at least on my own private server, games like Travian or Ikariam. Basically resource management strategies but without the insane need to be 24/7 online in anticipation of an enemy attack.
Edit: Also a single player tab targetting open world rpg.
I would like to see a (real)guitar-centric music game (like Rocksmith) that allows people to input their own songs/guitar tabs. I've always found the limitations that licensing entails very off-putting.
Edit: just to clarify, I meant being able to look up whatever song you want, and then importing the tabs into the software so that you could play the song using the visual format that Rocksmith has (falling notes fretboard style).
I want Quake, DOOM, and Hunt Showdown to have a baby.
Some kind of mad, fast paced, extraction shooter with crazy weapons in a gritty dystopia. Maybe Bungie will come close with Marathon.
An RPG that utilizes LLMs to interact with NPCs in meaningful ways.
I think that is inevitable, and we will see one in the best future.