this post was submitted on 06 May 2025
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Fuck AI

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AI Art IS dying. In this video, you'll hear how AI art is failing left and right, and it's not doing as well as they say. It's flawed, unethical, legally ambiguous, and that means it's time is almost up. Artists: don't worry about AI art, just persist. I believe in you!

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[–] Wilzax@lemmy.world 39 points 1 day ago* (last edited 1 day ago) (1 children)

But also don't forget to give it a glaze with nightshade before hitting "post"

[–] pelespirit@sh.itjust.works 18 points 1 day ago

Polluting AI while it's trying to steal your art is a must.

[–] jlow@discuss.tchncs.de 33 points 1 day ago (3 children)

Pretty sure the vomit is here to stay. People don't care about that it's shit on all levels, its cheap for them and most don't give a crap about anything else.

[–] aesthelete@lemmy.world 1 points 2 hours ago* (last edited 2 hours ago)

I don't think there's any money long term in producing this crap though. Like is imgflip.com doing big $$$ numbers? Doubt it.

It'll continue to be used where otherwise they'd use a meme gen, low quality photoshop, ms paint, or nothing at all and only while the hype cycle allows them enough free capital to keep losing millions to billions of dollars to run it.

All of the people that are like "but I can run a local AI!" sure...you can, but how many people are actually going to care enough about the type of slop they're generating to learn how to do that either? Not many.

It's roughly equivalent to the amount of people who are going to run their own plex, music server, or other network-connected services. If Netflix went offline tomorrow, most people wouldn't have any kind of backup plan for any of that media. The same applies (even more so IMO) for AI.

[–] SomeoneSomewhere@lemmy.nz 4 points 1 day ago* (last edited 1 day ago)

Yeah; it's 'sufficient' for a lot of purposes. It's like complaining about things being made out of cheap plastic; it's not as good but it's often good enough. There are ethical concerns but they won't generally stop its use.

Using it to make decisions or write actual technical documentations is different. But most art doesn't need to be correct; it's art.

[–] 3dmvr@lemm.ee 9 points 1 day ago

Doesnt matter if its trash and incosistent if it gets millions of views, does bother me how much they use properties they dont own, like superheroes and make bank off it, like damn can 3d artists do that too call it a parody or is just ai allowed to

[–] CrayonDevourer@lemmy.world -5 points 1 day ago (1 children)

~~dying~~ thriving

ftfy

I actually like how it's bringing indy (TRUE INDY; as in single person) titles much higher quality because the programmers don't have to be these multi-talented savants.

You'd be surprised at how much AI you're already gulping down without realizing it's AI, and how many things you're saying are AI, that aren't.

[–] princessnorah@lemmy.blahaj.zone 7 points 22 hours ago (1 children)

Plenty of indie game devs just commission an artist for this. Often with small upfront payments and a deal for a cut of revenue/profits. This just isn't the problem I think you think it is. I also strongly doubt there's been any major indie games that have used AI art, because it would have been news.

I do definitely agree though that there are a lot of things people say are AI that aren't. I did this and was massively wrong once and I've become a lot more cautious about jumping to that conclusion now, lest a real artist be piled on.

[–] CrayonDevourer@lemmy.world -1 points 13 hours ago* (last edited 13 hours ago) (1 children)

I'm in a bunch of amateur game dev communities where it's just teens and 20-somethings with no spare money, and I see it every single hour of every single day.

The whole "cut of the profits" doesn't work for artists, because profits of $0 still mean you're working for free. Most artists won't oblige that kind of work.

Lots of these guys are using AI for the general concept, and then having other AI clean up the original work, either by turning it into 3D models, or using mixamo to add animations, etc. I know at least 8 of the indie games I've bought rather recently on steam use AI in various places, but with someone touching up the work afterwards to hide any defects.

[–] princessnorah@lemmy.blahaj.zone 2 points 13 hours ago (1 children)

Can you give some examples?

[–] CrayonDevourer@lemmy.world -2 points 7 hours ago* (last edited 7 hours ago) (1 children)

Out of fear of this community retaliating against those examples, I'm afraid not. I do have specific games I could mention, but I'm not willing to point them out to a community who would likely harass said developers.

However if you're willing to seek them out, I suggest Godot Developers discord, lots of this going on in Unity/Unreal discord communities as well. AI is being used in a vast number of places to speed up development of artists who would otherwise wade away in tedium to get their jobs done.

[–] 3dmvr@lemm.ee 1 points 6 hours ago (1 children)

I dont belive its a real issue, infinite free assets, they use ai so they can use it as an excuse for when no one buys their mediocre game

[–] CrayonDevourer@lemmy.world -1 points 3 hours ago* (last edited 3 hours ago) (1 children)

Free assets are worthless if they don't match the art style. One of the biggest problems in indie games is assets that don't match. Free assets only go so far.

Then there are things like Suno for creating music. etc. You can deny deny deny all you want if it makes you feel better, but you're already lapping it up without knowing.

Hell, RealtimeSTT is a great library for doing realtime speech to text, giving people with disabilities the resources needed to participate in media they otherwise couldn't.

There's lots of benefit, not all "AI" are LLMs.

We'll be reaching a point soon where foreign film voices are kept, but translated into languages the world-over in the actor/actresses voice, providing unbridled access to media that would have otherwise been unwatched - leading to ever broader cultural reach than before. We're closer than ever to a universal translator using this technology. Even to the point of matching lipsync to non-native languages.

https://www.youtube.com/@Thoisoi2 - is a great example of this. His latest videos dub an AI voice over (using HIS VOICE!), and then he also lipsyncs his footage to the voiceover - because he's not a native english speaker. (he has a THICK russian accent if you watch videos from multiple years ago)

This video in-particular: https://www.youtube.com/watch?v=LsvLkmNq74s

This leads to better understanding, clearer speech, more viewer retention, and unless you know he's doing it - it doesn't bother you at all. But it's a HUGE boon for him and his channel.

Here's one of his earlier video for comparison: https://www.youtube.com/watch?v=TSzgvP0OW-Q

[–] 3dmvr@lemm.ee 0 points 3 hours ago (1 children)

Lmao yall loge sensationalizing tech that isn't anywhere near as good as you claim it is, "we are so close to ..." and its 50 years out from actually being good at best

[–] CrayonDevourer@lemmy.world 1 points 2 hours ago* (last edited 2 hours ago)

I ... quite literally ... showed you it working... flawlessly. Today. Now. The only thing someone needs to do is make the pipeline to do it all automatically. It's literally already possible, right now. You're denying what is right in front of you. This isn't a "in 50 years" thing, this is a ... Netflix will probably have auto-dubbed, auto-lip-sync as an option in their library in the next year or less.

The only thing stopping this from happening would be SAG-AFTRA fighting against the re-dubs because they want their actors to make even more money even though their characters didn't do any extra work.

It's only a matter of time before someone ends up doing it anyways, regardless. This isn't a futuristic fever dream, it's already possible NOW.

Absolutely hilarious that I show you a picture perfect example of its use, and you're counter-claiming that it's a pipe dream and not as good as I say...when the proof is literally right in front of you.