this post was submitted on 11 Mar 2025
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[–] MisterNeon@lemmy.world 159 points 6 days ago (6 children)
[–] Fubarberry@sopuli.xyz 29 points 6 days ago (1 children)

This is the one I always hear these days.

[–] MisterNeon@lemmy.world 9 points 6 days ago

I heard it from the Castle Superbeast podcast.

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[–] AnimalsDream@slrpnk.net 48 points 6 days ago (1 children)

Bullet heaven is likely what will stick. If you don't like that it's also the name of a game, consider that metroidvania contains the name of two games.

[–] Robust_Mirror@aussie.zone 7 points 5 days ago* (last edited 5 days ago) (2 children)

Metroidvania is a stupid name and always has been. I say this with those 2 series being 2 of my favourite and metroidvania being one of my favourite genres.

Bullet heaven isn't too bad though.

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[–] JTskulk@lemmy.world 21 points 5 days ago (1 children)

I've heard "reverse bullet hell", it's decent.

[–] slaneesh_is_right@lemmy.org 9 points 5 days ago

I only heard bullet heaven

[–] TheSpookiestUser@lemmy.world 75 points 6 days ago (1 children)
[–] multiplemigs@sh.itjust.works 14 points 6 days ago

lol saw this on a Steam Review and it is my favorite.

[–] towerful@programming.dev 62 points 6 days ago* (last edited 5 days ago) (3 children)

It's an autoshooter isn't it?
Vampire Survivors would be a rogue-like autoshooter.

Like Backpack Battles is an autobattler.

Edit:
As raised in the comments, actually a rogue-lite as VS has meta-progression.

[–] Telorand@reddthat.com 21 points 6 days ago

I've also heard Autoshooter. Seems as good of a genre name as any.

[–] DragonTypeWyvern@midwest.social 12 points 6 days ago (2 children)

I don't know why people keep calling it rogue like. Rogue-likes have a lot more randomness than an easily manipulated item drop system. I don't know that a random map is a necessity but it certainly needs something along those lines.

[–] BlackAura@lemmy.world 6 points 6 days ago (5 children)

Rogue had you start from scratch with a new character in a random map every time.

Rogue-like games initially meant you start from scratch in a new random world, but you incrementally improve your experience by small buffs you can buy, or changing your starting equipment / skills (sometimes by changing out which character you start as).

Rogue-like has slowly changed to mean "start over regularly but slowly unlock new items/buffs/equipment/characters/etc to help you further explore a world which may or may not be random"

So it applies to games like Risk of Rain (and 2), Balatro, Dead Cells, and Rogue Legacy, just to name a few examples (though 3 of those are 2d platformers with randomly generated worlds if I remember right...).

But yeah it seems to have morphed into a broadly used term for games where you get better over time through purchasing permanent buffs and whatnot (as well as natural skill), but are forced to restart any time you die.

Vampire Survivors and other similar style games have you constantly restarting when you die so I think the term fits as a partial descriptor.

Maybe we could adopt the idle/clicker game term Prestige, but that's more of a voluntary restart when you hit a wall and can't progress, so I don't think it quite works.

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[–] lokiprime@lemm.ee 43 points 6 days ago (2 children)

I thought it was already considered a reverse bullet-hell. But I do like Bullet heaven as well.

[–] AceFuzzLord@lemm.ee 11 points 6 days ago* (last edited 6 days ago)

I've heard from at least one smaller channels that it's a bullet heaven. That's at least what they call this style of game.

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[–] FartsWithAnAccent@fedia.io 36 points 6 days ago (2 children)

They're already called reverse bullet hell?

[–] DragonTypeWyvern@midwest.social 29 points 6 days ago* (last edited 6 days ago) (3 children)

I didn't know that, but it fits. That or bullet heaven.

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[–] Kolanaki@pawb.social 14 points 6 days ago (4 children)

What in the heck is a reverse bullet hell? If a bullet hell is "so many bullets" then I have to image it's like... Not many bullets at all. That sounds too easy.

[–] lvxferre@mander.xyz 24 points 6 days ago

Normal bullet hell (Touhou): the enemies shoot a hell of bullets at you. And your job is to avoid it. Reverse bullet hell (Vampire Survivors): you shoot a hell of bullets at the enemies. And your job is to shoot even more, bigger, stronger bullets.

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[–] Bruhh@lemmy.world 25 points 6 days ago

Other comments said it but I think bullet heaven is perfect

[–] MooseyMoose@lemmy.world 5 points 4 days ago (2 children)
[–] lvxferre@mander.xyz 3 points 4 days ago

Survive-em-up?

Seriously I fucking loved the name.

[–] misk@sopuli.xyz 2 points 4 days ago* (last edited 4 days ago)

This one makes so much sense I’m surprised it’s the first time I hear it.

[–] alphabethunter@lemmy.world 15 points 6 days ago (1 children)

Let's just stick with survivor, or survivor-like. It works fine for roguelikes and soulslikes. No need to force a genre name.

[–] knightly@pawb.social 7 points 6 days ago (6 children)

Survival games are already a thing, though.

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[–] Azzu@lemm.ee 18 points 6 days ago (1 children)

MOBA - massive onslaught bullet arena

[–] VivianRixia@piefed.social 13 points 6 days ago (1 children)

FPS- Frantic Progression Survivor

[–] CileTheSane@lemmy.ca 5 points 6 days ago

RPG - Running, Progressively Gaining

[–] Maggoty@lemmy.world 12 points 6 days ago* (last edited 6 days ago) (1 children)
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[–] Tronn4@lemmy.world 7 points 6 days ago (1 children)
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[–] steeznson@lemmy.world 3 points 5 days ago

This post made me install Vampire Survivors on my phone and it felt like an old flash game I used to play on miniclip during IT classes in school. Some of the assets are completely stolen from OG Castlevania too (I'm sure this has been pointed out before).

Anyway, like 45 mins passed and I have no idea where the time went. I can see this game being good for public transport, waiting rooms, etc.

[–] y0kai@lemmy.dbzer0.com 5 points 5 days ago
[–] JackbyDev@programming.dev 3 points 5 days ago (1 children)

I thought they were auto battlers?

[–] nelly_man@lemmy.world 4 points 5 days ago* (last edited 5 days ago) (1 children)

I think the fact that you move the character around during the battle precludes it from that genre. Auto battles usually have two phases, a shopping or building phase and a battle phase. You prepare for the battle in the former but have no influence on the outcome in the battle phase itself.

[–] JackbyDev@programming.dev 2 points 5 days ago

Yeah, I remembered Super Auto Pets and immediately realized I'd made an enormous mistake.

[–] RightHandOfIkaros@lemmy.world 11 points 6 days ago (1 children)
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[–] GluWu@lemm.ee 8 points 6 days ago

Digital crack

Dragon chaser

Freebase gaming

Addiction "simulator"

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