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Science Fiction

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Lemmy World Rules

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So I am currently rewatching Stargate SG1 and thinking about certain things that always rub me the wrong way when watching or reading SciFi. Now, I know that Stargate in particular doesn't really take itself too seriously and shouldn't be scrutinized too much. It's also a bit older. But there are still some things that even modern SciFi-Worlds featuring outer space and aliens have or lack, that always slightly rub me the wrong way. I would love to hear your opinion.

  1. Lack of any form of camera surveillance technology

I mean, come on, the Goa'uld couldn't figure out a way to install their equivalent of cameras all over their battle ships in order to monitor it? They have forms of video/picture transmitting technology. Star Trek also seems to lack any form of video surveillance. (I'm not up to date with the newest series.) Yes, I get that having a crew member physically go to a cargo bay and check out the situation is better for dramatic purposes. But it always rubs me the wrong way that they have to do that. I would just love to see a SciFi-Series set in space where all space ships are equipped with proper camera technology. Not just some vague "sensor" that tells the crew "something is wrong, but you will still have to physically go there and see it for yourself". I want the captain of a space ship to have access to the 200,000 cameras strategically placed all over the ship to monitor it.

  1. Languages

I have studied linguistics, learned several foreign languages and lived in a foreign country for a while, so my perspective is influenced by that. I always find it weird when everybody "just talks English". Yes, I get that it's easier to write stories in which all characters can just freely interact with each other. But it's always so weird to me when an explorer comes to a foreign planet and everybody just talks their language. At least make up an explanation for it! "We found this translator device in the space ship that crashed on earth". There you go. I love the Stargate Movie where Daniel Jackson figures out how to communicate with the people on Abydos. During the series most worlds will just speak English, with some random words in other languages thrown in. As someone interested in linguistics I love Stargate for how much it features deciphering languages, though I still find it weird when they go to another world and everybody just speaks English.

  1. Humanoid aliens

Especially with modern CGI I would just love to shows get more creative when it comes to alien races. We don't need a person in a costume anymore. Every once in a while you will have that weird alien pop up, but all in all I feel like there's still a lot of potential. Also changes in Human physiology due to different environmental conditions on foreign planets.

That being said, I would also like to mention some SciFi-titles that in my mind stand out for being very creative in this regard:

  • The writing of Julie Czerneda is very creative when it comes to alien species. She was a biologist and uses her knowledge to create a wide variety of alien life forms
  • The forever war (Without spoiling the end, so I'll leave it at that. Just liked it as a creative take on an alien race so different it's incomprehensible to us)
  • I very much appreciate Douglas Adams for the babel fish.
  • I also liked The expanse for including the development of a Belter language and changes in human physiology due to different gravity.

What do you think? Do you know any good examples of SciFi-Worldbuilding, that solve some common inconsistencies?

(Edited because it looked weird :P) Also, I rembered one more thing: I have two serious food allergies and I always cringe when I see characters take some random food from an alien civilisation and eat. It's especially bad right now while rewatching Stargate. SG1 just keeps happily eating and drinking anything that is offered and there are so many scenes of them eating without asking much. Maybe it's just because I can't even do that in my own society and am so used to always asking "What is in it? Can I eat it?" Although some shows have good solutions like standard nutrient packs in a military context or food replicators that create any food you want.

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[–] Jarix@lemmy.world 4 points 8 hours ago

I'm curious how everyone gets here about the languages in the original star wars trilogy?

Secondly, in one of the ex expanded universe series, leia and chewbacca go back to kashyyk and Leia can understand the wookie mayor much better than she can chewbacca.

It's explained that the mayor actually has a speech impediment, which makes him easier to understand than most wookies

[–] Simulation6@sopuli.xyz 2 points 7 hours ago

Star Trek came up with some workarounds/explanations for things they did due to budget or teck limitations. The transporters so they didn't need to shuttle down, artificial gravity, universal translator and the the story line about the parent species that seeded humanoids on many planets (earth, vulcan, etc).

They would also show 'surveillance video' from time to time when the plot needed it, but it never looked like a surveillance cam took it.

[–] turkalino@lemmy.yachts 9 points 14 hours ago (1 children)

To your second point, I think the Universal Translator in Star Trek is the best explanation. Not only does it make for more convenient television, but it seems like such a well thought-out invention that would actually exist in the future. Like why make everyone learn one language and wipe out all the history/culture behind the others when you can just let everyone do their own thing.

[–] Matth78@lemm.ee 5 points 11 hours ago* (last edited 11 hours ago) (1 children)

Best explanation was in Fargate tv shows.

When MC find himself to other side of galaxy in alien spaceships with prisoners escaping he is injected by a little icon robot with nanobot (or something like that) enabling him to understand any language.
Just before he is injected other characters are speaking alien and you don't understand them and gradually (but in a matter of 15/30 secs) after injection you start to hear aliens speaking English. I believe they even specifically speak about the technology.

Look at Species of Farscape #8 – Translator Microbes it is explained better and there is a short video. Too bad you don't see him injected/shot but you got alien explaining how it works.

[–] Person264@lemmings.world 2 points 9 hours ago

Like the Babel fish in H2G2

[–] ocean@lemmy.selfhostcat.com 13 points 20 hours ago

That women can only be scientists or whatever if their father was. They can have no other reason or backstory.

[–] PoopingCough@lemmy.world 7 points 18 hours ago (1 children)

Can't believe no one has mentioned this yet but my big one is physics in microgravity. There are some that do it well (like obv Apollo 13 given how they filmed it, and The Expanse is usually pretty good about it too) and plenty that it doesn't really matter but there's a bunch of movies and tv shows that hang major plot points on poorly thought out physics. The worst offender imo was ironically the movie Gravity, where a major character dies because apparently when two people are tethered to each other in zero-g and the line goes taut they don't just bounce back towards each other, oh no, because there's an extra special force that keeps pulling on the futher person so he has to make some dramatic self sacrifice. I was so sad because that movie looked really amazing from a cinematography perspective and obviously a lot of people loved it regardless but i just couldn't get past how dumb that and a few other scenes were.

[–] smeg@feddit.uk 3 points 16 hours ago

Definitely agree about Gravity. Beautiful to watch, completely unrealistic (which wouldn't have been such a problem if they weren't pitching it as ultra-realistic!)

[–] magnetosphere@fedia.io 27 points 1 day ago (3 children)

This is a common complaint, but it deserves to be mentioned frequently: exploding control panels. This is especially a problem in Star Trek. Are circuit breakers a lost technology?

[–] Canopyflyer@lemmy.world 1 points 5 minutes ago

Not just circuit breakers, but why are high powered circuits being used in the habitable parts of the ship?

Even modern cars no longer run high amperage circuits to the driver's controls. Back in the old days, you turn on the lights, the light switch carried a full 12v and a lot of current to control relays. Today, the light switch and turn signal stalk use a signal circuit to tell a body control module what to do.

The bridge of a Star Trek ship should have control panels running on the future equivalent of 5 volt signal circuits that tells a distant and well shielded control module to switch the ultra high powered circuits.

That leads me to the one thing that has always bothered me about Star Trek and its transporters and replicators. E=MC^2... When a replicator creates food or an object, it would take at least the same amount of energy to make, as it would if the same amount of mass were destroyed in a nuclear reaction. That DOES mean in areas where those devices are installed there ARE ultra high powered circuits (EPS conduits) in the wall. So high powered that they have the equivalent of multiple nuclear explosions flowing through them every second... YIKES.

[–] CoCo_Goldstein@lemmy.world 14 points 19 hours ago (1 children)

"This is especially a problem in Star Trek"

It gets really bad in ST Discovery, especially in the last season. Any time the ship gets into trouble, a cascade of sparks starts falling down. It looks like a waterfall made of sparks. The bridge basically looks like a KISS concert.

[–] magnetosphere@fedia.io 5 points 18 hours ago

The bridge basically looks like a KISS concert.

lol I’ve seen what you’re talking about. It’s a little much.

[–] Waldelfe@feddit.org 5 points 19 hours ago

Exploding anything I would say, though this seems to be a general TV problem. Your device got shaken up a tiny bit? EXPLOSION!

[–] deadbeef79000@lemmy.nz 14 points 21 hours ago* (last edited 21 hours ago) (2 children)

Distance. Almost every SciFi completely fails to represent distance even remotely closely.

This isn't a gripe about FTL, it's a gripe about non-FTL! Fancy FTL avoids the problem.

Star trek does it quite well in most cases, it takes days at warp foo to get anywhere. Voyager took years.

New Star wars butchers it; e.g. The Mandalorian episode with the no lightspeed/hyperspace plot device: oh no it took hours/days to get between star systems. Days! Imagine taking days to travel unfathomable distances!

New Dune (KJA's books) inexcusably get it wrong. Claiming that "slow" travel between systems took months.

The mote in God's eye does it extremely well with its pairs of jump points (shoutout to Mass Effect here too). Sometimes it's quicker to use a jump point to another system, crawl to another (nearer) jump point and then jump back to the first sytem rather than crawl directly across the original system.

It takes light very long time to travel across our solar system, let alone interstellar distances. It's like these writers have never even considered how long a container ship on earth takes to travel and still be viable.

Starships in Star Trek have three systems for propulsion: thrusters, impulse, and warp. Oh, and in my head, nothing exists after Bakula's Enterprise, the era of star ships dogfighting like fighter jets flooding the screen with beam spam "isn't my father's Star Trek" and isn't mine either.

In TOS through ENT, we see;

Warp Drive is the FTL technology in this setting; when at warp the stars themselves seem to whiz by like signs on a highway. The exact details of what warp factor means what actual speed change over time; Warp 10 is and isn't an absolute speed limit, trans-warp drive is a thing USS Excelsior has, and then something only the Borg have...generally the bigger the warp number, the more desperate the plot is. Urgent plot point! Helm, warp 8, engage! Episode is over and the status quo has resumed. Helm, set a course for somewhere, warp 2, engage.

Thrusters are barely able to move the ship and are used for docking maneuvers or when the ship has had the snot beat out of it and nothing works; the thrusters never break so they are always at least barely able to move.

Impluse power is also depicted inconsistently. In plot delivered by dialog, the ship can move at like a quarter of the speed of light under impulse power; they sometimes talk about doing short trips under impulse to the next planet or star system over; yet when we visually see ships maneuvering under impulse, they're acting like watercraft chugging along at 10 or 20 knots, slowly hoving in and out of space dock as if "1/4 impulse power" meant "all ahead slow." If full impulse power moves the ship at 0.25c, leaving space dock under 1/4 impulse should look more like THIS.

I love how the different special effects recontextualizes the actors' performances.

=====

New topic: my favorite sci-fi mode of FTL travel is from the Battletech franchise. Jumpships are able to teleport anywhere within 30 light years of their present position in a matter of seconds, though they're delicate and need to stay pretty far outside of a gravity well for safety, so they tend to hang out far outside the plane of the ecliptic above or below a star, recharging the engine via solar power. The trick is flying to and from the jumpship, which is done on a dropship which spends half the time accelerating at 1G, and half the time decelerating at 1G, because "fusion rockets" can do that.

A journey from Earth (called "Terra" in-universe) to some planet within 30 light years will take a week or so on the dropship on the way to the jumpship, a few seconds in hyperspace, and then a week or so on the dropship on the way down to the planet. Need to go farther than 30 light years? You either have to have set up a series of jumpships ready to do a relay race, or your jumpship has to take half a week to recharge its batteries to jump again.

They even treat communications semi-realistically; there are special space radios called HPGs which kind of use jump drive technology to instantly send a message to another HPG within 50 light years, or you can hand the message to someone who is getting on a dropship, or you have radio as we know it now complete with speed of light delay. And unless Michael Stackpole is writing, it's depicted as pretty consistent. (In one of the Blood of Kerensky books, Stackpole has the Wolf's Dragoons jump into low orbit of Luthien "inside the orbit of our nearest moon" which per established fiction shouldn't have worked for a couple different reasons.)

[–] Waldelfe@feddit.org 4 points 20 hours ago

I've been listening to the audiobook of Dirk Van den Boem "Sternkreuzer Proxima" ("Starcruiser Proxima", couldn't find the actual English titel on a quick search). He has some very good descriptions of the gruelingly long times any maneuver in space takes. Also being cramped in a small space ship with no fresh air, tasteless food rations and not knowing what is going to happen, while your ship and the enemy ship spend the next 50 hours getting in position for their attack.

[–] yesman@lemmy.world 12 points 21 hours ago (1 children)

What annoys me is that science fiction is that some of the biggest writers don't seem to know any women IRL. If Robert Heinlin or Cixin Lu had to write a believable woman character to bring them food and water, they'd be dead in three days.

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[–] limer@lemmy.dbzer0.com 14 points 22 hours ago (1 children)

My main gripe is a lot of plots have too much high stake events solved by improbable happenings?

Why save the earth when one can save a meadow? I would love to see a story about a group of people trying to prevent nano technology from entering a park, and the social backlash when they try.

Why do nearly impossible things within a certain time, when one can have more humble happenings?

Space battles are cool but does the main character have to save the ship, fleet or day? Isn’t it enough to save one’s squad?

[–] Dagwood222@lemm.ee 8 points 22 hours ago

"From Russia, With Love" has, imho, the best script of any of the Bond movies. The McGuffin in the movie is a decoder. No A-bombs pointed at NYC, just a pretty routine Cold War assignment.

[–] ptz@dubvee.org 28 points 1 day ago* (last edited 1 day ago) (6 children)

In and of itself, I don't mind it, but I'm mildly annoyed by most having some form of FTL travel. That's why The Expanse was so refreshing for me.

Like, I get it. Having FTL drive (or comparable ways to go vast distances in short times) allows a larger universe for the characters. It's also, I would imagine, easier to write since the writers wouldn't have to deal with the vast scales, time dilation, and asynchronous events happening in different parts of the galaxy/story.

For comparison, The Expanse worked because it was all within our solar system. In the Revelation Space series (book), humans are doing interstellar travel, but they're in cryo the whole trip, and the journey takes years. The author formerly worked for the ESA and pretty much had to show his work every step of the way to get all the characters together on the same planets at the same time.

So yeah, I get why we don't see that more often (especially in TV series with less accredited writers), but it would be nice to see it once in a while nonetheless.

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[–] lordnikon@lemmy.world 15 points 23 hours ago* (last edited 22 hours ago) (12 children)

Yeah I will say it's fun to point out the plot holes whenever comparing it to the real world. But as you get older you realize. I don't want writers to care about this stuff unless it is in service to the story. That's the problem with a lot of new scifi. Is worrying about this stuff and always calling back to previous series is what bogs down storying telling. If your story is good I don't care about the holes.

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[–] Dagwood222@lemm.ee 22 points 1 day ago (2 children)

One of the funniest episodes of the Men In Black cartoon was J trying to adjust to MIB's 37 hour day.

But it shows a problem; in most sci-fi not only are all the aliens 1.8 meters tall with five fingers and a larynx that can mimic human speech, they all come from world's with a 24 hour day. Actually, to get nerdier, most cultures with a sun would probably have a 24 hour day based on them using circular sun dials. But the length of the hours would vary.

Another thing that annoys me is when an author comes up with a fantastic idea and uses it once. There's a Poul Anderson story I read in high school that I always wanted to see developed. A group of time travelers from 3854 AD go back to meet da Vinci. They get captured by a baron who tortures them into revealing all their secrets.

The baron and his family set up an estate in 20,000 BC and maraud through time.

This story could run six seasons, easily.

[–] teft@lemmy.world 14 points 1 day ago* (last edited 1 day ago) (1 children)

most cultures with a sun would probably have a 24 hour day based on them using circular sun dials

The use of 24 (really its 2 12 part divisions of day and night) is arbitrary. They could really use any numbering system.

The reason we use 12 and 60 is from the babylonians. We think they used base 12 and 60 because of body part counting. Each digit of the hand minus the thumb is divided into 3 parts. That gives you 12 then each finger on the opposite hand gives you 5 of each 12 count giving you base 60. If an alien has different parts, which they will, they wouldn't necessarily use the same numbers.

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[–] Boinkage@lemmy.world 20 points 1 day ago (3 children)

Sounds and non-newtonian physics in space flight. You wouldn't hear rumbling engines or lasers shooting in space. You also wouldn't need to keep burning your thrusters after you've accelerated towards your destination.

[–] angrystego@lemmy.world 7 points 22 hours ago (1 children)

You would hear the engines inside the ship. I always imagine the sound is from the point of view of the crew.

[–] Boinkage@lemmy.world 2 points 12 hours ago

Yeah, it makes sense in interior shots. But exterior shots in space should be dead silent. Just doesn't make any sense.

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[–] Davel23@fedia.io 17 points 1 day ago

Star Trek also seems to lack any form of video surveillance.

In the Star Trek: The Next Generation series premier Encounter at Farpoint, Riker comes aboard later on after several plot-relevant events. To bring him up to speed, he's seated in front of a viewscreen and watches what has happened up to that point, basically the first part of the episode. Of course, this sort of thing is never used in the series again, but it's kind of interesting.

[–] scarabic@lemmy.world 11 points 23 hours ago* (last edited 23 hours ago)

This is why Darmok is peak sci-fi. It discusses what happens when species can’t communicate with one another. It even works within the in-show explanation of the universal translator: the Tamarians don’t just use different vocabulary and syntax. They have an entirely different language model.

[–] vulture_god@lemmy.dbzer0.com 3 points 17 hours ago* (last edited 17 hours ago) (1 children)

Such a great topic, thanks for making this post!

I've heard a lot I agree with already (ditto on the Becky Chambers / Wayfarers rec for alien morphology and culture).

One thing I haven't heard yet (maybe it's not a perfect fit for the question) - poor characterization and an over reliance on world-building / technology. This is how later Neal Stephenson books (Reamde) have felt to me, where the characters feel like flat automotons but there will be pages and pages about some minute technological detail. Consider Phlebas is another offender, although I do think some of the latter Culture books do better. The final mention would be a number of Peter F Hamilton books.

Because this is all a matter of taste, I find this interesting on a more personal level. I've noticed my own preferences change as I get older, away from the neat tech aspects and more on the characters and their respective arcs. And even their arcs don't need to be tied to external plot beats, but can be intensely personal (e.g. Sissex's struggle to understand whether they want to be a parent in Wayfarers). I also really liked Amos's arc in the expanse where we get an idea of where he comes from, and is able to find companionship with Clarissa (who has a pretty good arc herself as well).

It's a very similar dynamic in my fantasy tastes these days as well - my favorite series is Realm of the Elderlings. Whether Sci-fi or Fantasy though, it has been relatively difficult to find books that better align with these tastes. Definitely open to any recs from others!

[–] smeg@feddit.uk 4 points 16 hours ago (2 children)

poor characterization and an over reliance on world-building / technology

Interesting, I think I'd completely disagree! A story can be rubbish at being a story but still be great sci-fi; I think the world-building and technology is generally what makes it sci-fi, the characters, plot etc are an independent thing. I guess needing to nail both of those makes writing really good sci-fi even harder.

[–] vulture_god@lemmy.dbzer0.com 2 points 15 hours ago* (last edited 15 hours ago)

And yeah, getting good characterization and good world building together in the same novel is really hard. Most things I read do a moderately okay job balancing those two, but when it over-indexes on the world-building I struggle to connect with the story being told.

I think the more introspective characterization is a more modern / post-modern trend, so I tend to be a little less picky if I'm reading something like Herbert, Asimov or Heinlein. I just don't think this narrative style was in the zeitgeist yet, but I guess I have higher expectations for more contemporary works.

[–] vulture_god@lemmy.dbzer0.com 2 points 15 hours ago

For sure - it's like jam bands. You can have these incredible musicians improvising together, but I don't have any interest in listening to it. I can appreciate the skill and artistry, but also say "it's not my thing".

[–] kubok@fedia.io 12 points 23 hours ago

Noisy space battles.

[–] MalikMuaddibSoong@startrek.website 9 points 23 hours ago (1 children)

I am mildly annoyed when an action scene essentially pauses so the heroes can have a small dialog scene.

I always find myself wondering: isn’t that bad guy, hull breach, detonation timer etc still there?

[–] Jarix@lemmy.world 2 points 9 hours ago

Beth rewatching a lot of anime lately and this is so painful everywhere

[–] TedDallas@programming.dev 4 points 19 hours ago

Artificial gravity not achieved through acceleration or rotation. That and people don’t explode or instantly freeze when exposed to vacuum.

[–] RagingHungryPanda@lemm.ee 12 points 1 day ago (1 children)

Becky Chambers wrote 4 books that did a really good job of exploring different species getting by with their differences not just in culture, but also in things like how they speak (one species has 5 vocal chords, so you literally cannot speak their language) or 'how does publich transit account for different butt shapes?'

But on to your question on pet peeves:

  • throwing science-y words out there that make no sense is probably my biggest.
  • deus ex-machina - getting saved at the knick of time by something showing up without warning, but that's just bad writing. I actually like how the Orville series removed transporters as a tech. It's actually a bad plot device.
  • but yeah, like you said, things that are obvious but are removed from the show, like cameras
[–] Cocodapuf@lemmy.world 5 points 21 hours ago

Yeah, big shout-out to Becky Chambers, the wayfarer series is truly excellent. I think the second book was my favorite, raising a teenager is frustrating and scary, and it seems that doesn't really change when they're an AI. It also remains a constant when the teen is human and parent is an AI. Brilliant.

[–] MajorHavoc@programming.dev 7 points 22 hours ago (3 children)

The camera thing drives me nuts, because we all know it's generally just going to be what's drives the plot for this story. Which is okay.

But as a privacy nerd, my brain immediately concocts some deeply weird privacy law to explain why main engineering is monitored 24/7 and the front door is somehow not. Then my brain starts trying to come up with the relevant moments in the fictional history why the laws are so broken...

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[–] KingJalopy@lemm.ee 12 points 1 day ago (2 children)

Language drives me nuts too. I believe in Star trek the badges translate in real time? Best explanation I ever saw (read) was hitchhikers guide. The babel fish "eats" language and poops out brainwaves or whatever to the receiver. I probably got the details wrong but it's close enough and hilarious to boot.

Camera thing is another I hate. Obviously for the drama but I mean they can pull up video on the main window of the enterprise to the engineering room, captains room, even other ships but can't see the biggest point of entry??

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[–] Paradachshund@lemmy.today 10 points 1 day ago (2 children)

Making a second comment to answer your actual question:

For me it's when technology is very uniformly high tech. So for example in the real world technology advances but it doesn't advance everywhere at the same speed. There might be high tech versions of things in cities while you still find old or ancient equivalents out in the countryside (or just both types existing alongside each other all over). I really like it when SciFi can capture this nonlinear pace of technological advancement.

[–] angrystego@lemmy.world 6 points 22 hours ago (2 children)

That goes for history as well. In films with nice period-acurate costumes and sets, you rarely see anything old-looking with design from the previous periods.

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[–] Waldelfe@feddit.org 3 points 19 hours ago

That's a good point. Or even poorer parts of the population not being able to afford the newest tech.

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