this post was submitted on 29 Jan 2025
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[–] taladar@sh.itjust.works 25 points 3 days ago

I wonder how many trillions of floors Diablo 1 had if they had used this weird way of marketing No Man's Sky uses.

[–] junkthief@lemmy.blahaj.zone 91 points 4 days ago (7 children)

I don’t want to yuck anyone’s yum, as the review scores keep improving so obviously folks are liking it, but you’re not alone if it still doesn’t click. They keep polishing it and piling on more stuff, but the base game is still rather disjointed and in my opinion, easy to burn out on. Procedural generation doesn’t mean any of the procedurally generated things are going to be interesting.

[–] SupraMario@lemmy.world 21 points 4 days ago (1 children)

Yep, I had my fun on it, but without true PVE it's just another exploration/building game.

[–] MachineFab812@discuss.tchncs.de 9 points 4 days ago (1 children)

You mean PVP? It's got Playter vs Environment in spades.

[–] SupraMario@lemmy.world 9 points 3 days ago (17 children)

No PvE. This being a coop game, it's missing real challenge for pve.

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[–] Tiefkuehlkost@feddit.org 12 points 4 days ago

True, i put something between 100 - 200 hours into it and while they repeatedly add "special stuff" i cant really motivate myself to go back, exploring feels boring after some time and the pve is ok but not good enough to be a motivation in it self, but to be fair im also not the collector type of guy and there may be a dedicated fanbase who enjoys this.

On the other hand not every game has to life for ever and if the average player has 50-100 hour of fun and than never again touches the game than that is also totally fine.

[–] TotalFat@lemmy.world 4 points 3 days ago

I like to pop in every time they drop an expedition. Those let you speedrun the game and get reacquainted with it with not much effort. You also get introduced to whatever new thing they added. It's a bit like playing ARK on a 20x resources 20x taming server so you can just play the game without so much grind.

[–] Psythik@lemmy.world 10 points 4 days ago (1 children)

Yeah seriously, no matter how much they tack on, it still doesn't make the base game fun to play. Nothing more boring than a game that feels like a job.

[–] Cethin@lemmy.zip 2 points 2 days ago* (last edited 2 days ago)

I love Factorio, and many other games some call "job simulators." Done well, games can feel like jobs and be good. The difference is when it feels grindy, or if it feels like you're doing novel things and actually accomishing things. NMS just feels grindy, and like you're doing the same thing over-and-over, without any reason to continue.

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[–] NigelFrobisher@aussie.zone 31 points 4 days ago

When they say “trillions of new planets” they mean one new biome with the plants and rocks in a trillion different places.

[–] Feathercrown@lemmy.world 16 points 3 days ago (2 children)

Why is trillions in quotes? Did they add them or not?

[–] Nibodhika@lemmy.world 15 points 3 days ago (1 children)

I write a planet generator. All of the planets are the same to begin with, so realistically I can only generate "1" planet. Then I add one toggle which is random, if it's on the planet will be completely water. I now have "2" planets. Now I add another toggle for one huge mountain, I can now generate "4" planets (dry,water,dry-mountain,water-mountain). Keep adding toggles, sliders and parameters until you have "trillions" of possible planets and you're done.

The funny thing is that the changes are cumulative, so if I release a game that can generate X planets and I add a binary toggle I can now claim I added X planets to the game. If I add a slider from 0-9 then I added 10X planets. So since No Man's Sky already had a giant number of planets, adding trillions of them could mean something as stupid as they added a new resource to the game so now every planet can have that resource in different amounts.

[–] birbs@lemmy.world 6 points 3 days ago (1 children)

I thought I'd check which 2^N gets you to a trillion, it's N=40. So you can have 40 parameters per planet and add one more, then suddenly you've created an extra trillion planets.

[–] Nibodhika@lemmy.world 4 points 3 days ago

And that's assuming just toggles, if each parameter has 10 levels you only need 12, then add one toggle and you get trillions. Heck, I can name 12 parameters that have at least 10 different values off the top of my head:

  1. Amount of water overall (oceans and lakes)
  2. Amount of mountains
  3. Amount of Forrest on the land
  4. Amount of life forms
  5. Temperature
  6. Amount of moons/rings
  7. Size
  8. Amount of rivers
  9. Whether the landmass is one big continent or multiple small islands
  10. Amount of volcanoes
  11. Amount of caves
  12. Amount of iron (or any other resource)

Congrats, if you now add a does the planet rotate toggle you've created trillions of planets.

[–] surph_ninja@lemmy.world 13 points 3 days ago (1 children)

It’s a procedurally generated universe(s). These systems haven’t all been pre-generated, but will rather be generated to explore when a player visits a system for the first time.

[–] Feathercrown@lemmy.world 6 points 3 days ago* (last edited 3 days ago) (1 children)

Right, but that still counts. Although I guess it's kind of an "if a tree falls in the forest" question. If the world doesn't exist unless you find it, was it really there before?

[–] zqps@sh.itjust.works 5 points 3 days ago (1 children)

The point is rather how meaningful this statement is. It doesn't really matter if your algorithm can come up with trillions of ways to place trees, if it's the same handful of trees it's still gonna feel samey after the third time.

[–] Feathercrown@lemmy.world 2 points 3 days ago
[–] codexarcanum@lemmy.dbzer0.com 66 points 4 days ago

Well that's good, I was just getting close to running out of the old planets.

[–] ICastFist@programming.dev 11 points 3 days ago (1 children)

I'd trade that update for one that fixed the jank combat. I will continue to complain about the gun being auto-holstered after 2 seconds without firing as one of the worst parts of combat, so "line your shot" is a terrible strategy because by the time it's lined, you'll miss due to the animation creating a 1s lag between click and shot.

The almost random targeting of what you'll interact with when holding E is another big annoyance.

Capital ships are a total letdown, too. All they do is sit around motionless in space. Can't destroy anything bigger than a fighter.

[–] Quetzalcutlass@lemmy.world 2 points 1 day ago

Hey, at least they added inventory sorting!

You know, after a decade of people asking for it. And without fixing the several fundamental design flaws that made the inventory a nightmare to use without sorting in the first place.

But at least they thinly papered over one of the game's most hated bits!

[–] Fades@lemmy.world 16 points 4 days ago* (last edited 4 days ago) (1 children)

Just more procedurally generated and boring as fuck “new planets”

[–] Cethin@lemmy.zip 2 points 2 days ago

To be fair, what this really means is that it adds more options for proc-gen. This means planets will be more diverse, which is good. The actual number of them is totally pointless, but it's easier to report in than the tangible effect.

[–] ocean@lemmy.selfhostcat.com 33 points 4 days ago (2 children)

Kind of wild they keep going.

[–] Cethin@lemmy.zip 3 points 2 days ago (1 children)

To be fair, I think most of the more recent changes are just backporting engine upgrades and stuff from the new game they're working in. That's still a lot more effort than just saying that, but it's not like they're developing explicitly for NMS anymore.

It also let's them test the upgrades in a real environment before the new game launches, preventing another mess at launch. It's a smart use of resources, keeping people discussing how well you maintain the old game going into the new game. It's free press, along with probably more sales.

[–] ocean@lemmy.selfhostcat.com 2 points 2 days ago

Thanks for explaining this! :)

[–] barkingspiders@infosec.pub 23 points 4 days ago (5 children)

if all it takes to keep a developer improving their game is to hype it to the moon and then turn it into a meme when it releases then maybe we should do that more often /s

forreal forreal though these game devs are the shit and I'm grateful for all the work they keep putting into this

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[–] Kolanaki@yiffit.net 17 points 4 days ago (5 children)

Isn't the game's universe randomly generated and had nearly infinite worlds since launch? 🤨

[–] LostAndSmelly@lemmy.world 3 points 3 days ago (1 children)

Close, proceduraly generated so psuedo-randomly to ensure that no planets are exactly alike. If you spend enough time in game it does begin to feel a bit like more of the same. Within 24 hours of this update I had already found a few things I had never seen anything similar to in the game.

[–] Nibodhika@lemmy.world 2 points 3 days ago (1 children)

Were they interesting? Or at least enough of a change to make them significant? Or are we talking random rock model here?

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