this post was submitted on 18 Jan 2025
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MMORPG

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Kingdom of Drakkar, the first MMORPG

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Last mmo I attempted was new world at launch, I liked the chopping of the wood at least lol.

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[–] HipsterTenZero@dormi.zone 4 points 2 days ago (1 children)

I've been considering hopping into TurtleWoW. WoW has been dead to me for a good long while now, but I think I might be willing to dip back into my old obsession under new management and with a new direction.

I really enjoyed my time with turtlewow. Only got to lvl 45 but it really felt like they kept the classic vibes while adding new content throughout along with some balancing.

They're launching an Unreal Engine 5 version of the client sometime this year. I'll probably hop back in to try that out

[–] illi@lemm.ee 2 points 2 days ago (1 children)

The wood chopping was sooo great in NW. I would love to return but watching from the sidelines I don't have great confidence for the future...

Otherwise, sadly not much atm. Tried Corepunk and there might be something there, we will see. Only MMO adjecent game I truly look forward to is Soulframe. I managed to get into the pre-alpha and it feels great already.

[–] voracitude@lemmy.world 2 points 1 day ago (1 children)

Tell me more! I've only seen some very early previews, where the movement looked floaty like Warframe but with gameplay too slow to support it. Combat looked kinda clunky. I'm just getting back into Warframe after a long time off, but I love the gameplay loop and I am very curious to see how DE applies the lessons they've learned to a new codebase, instead of what is likely an ancient mess of tech debt that probably makes the infested look like /c/cableporn.

Have you played Warframe? Did you like it? How would you say it compares to Soulframe so far?

[–] illi@lemm.ee 3 points 1 day ago

I played Warframe only a little. Would lovento get into it but I (funilly enouhg) really minded the floatiness of the combat and movement, and the overly fast paced nature. Would like to try again - but while I didn't get too far, it was far enough to now be confused by it to continue. Would need to create new char/reset progres but afaik there is no way to do this?

Anyway, the issue with floatiness of Soulframe got fixed. I didn't actually play before, got invited in November. The combat doesn't feel floaty to me, it has nice weight to it and I quite enjoy it. I didn't play too much - there isn't that much content and I don't want to burn out.

The way the do story is interesting, as there is little guidance and you just stumble on stuff (though they do plan to change this so you don't miss important characters). At first it looks like there is not much to do and it's just proof of concept but if you wander around enough you find there is much more than it seems (still not much in grand scheme of things - it is pre-alpha - but it's more than just proof of concept for sure).

There is an open world you can explore which has some tasks like destroy enemy towers that corrupt stuff, kill patrols and such. Also some exploration features. And from open world you enter randomly generated dungeons tou can run to get resources to craft weapons and class items that change your skills. Dungs have some environmental puzzles and stuff too which are nice.

My understanding is the gameplay loop works very similarly to that of Warframe - but fantasy and more slow paced and deliberate combat. Next update should introduce social hub and some other stuff.

I got some extra codes with the invite, only one got used though - if you are interested I can DM you one to try it yourself.