At least I know exactly where I am, just by how the menu looks
Lemmy Shitpost
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and somehow it's still one of the least shitty feeling megacorp websites
Because it’s actually trying to serve the user, kinda.
How else are you going to give money to them if you can't discover games on sale?
The enshitification way would be to make games hard to find. And then charge game companies for their game to be better discoverable or promoted.
Or putting subscriptions into placed they don't belong. Imagine subscriptions where you have to pay 10 usd/mo just to chat with friends on steam or install mods from the workshop or download a game at a decent speed. All of those things are free that Valve could start charging users for.
I think they don't need to enshittify because they're not publicly traded
You say that, but it applies to any store website, and yet most of them are abysmal.
that's probably because it's not a megacorp, but a private company owned by a single person. not a corporation at all.
there's a big difference. a corporation is owned by a board of investors. those companies are legally obligated to provide maximum return for their investors. corporations have been sued for being "too charitable to their customers" rather than maximize profits. a private company can do whatever it wants at the whims of it's owner. in this case Gabe Newell actually kind of wants to create a decent experience because that's what he believes has created their market dominance. he's right.
corporations like Ubisoft and ea are legally obligated to squeeze you for every penny in their platforms.
Steam UI genuinely fucks, and if you're suggesting it should be homogenized into the bland, emotionless material design full of dark patterns that every other web experience has turned into... then you, sir, can go to hell
Good design doesn't have to be bland, and what does this have to do with dark patterns?
IMO the desktop Steam client as well as the gamescope have some pretty confusing UI. Once you get used to it it's fine but that's the case for any shitty UI. Except Gamescope, which is buggy to traverse by controller (which is what it was designed for lol)
This is why they are actually profitable and roll out new features. Because they don't spend time redesigning old shit every time they have a new design in mind.
I thought it was because they made gambling open to minors and took 30% of all game sales
Gambling? Don't give steam credit for EAs hard work!
I’m talking about gambling, because you can sell the skins for real money with valve. There’s an expectation of a financial prize.
there is a thing called shared front-end components, so each time you need to add a button on an interface, you don't need to recreeate a new one and it looks consistent for the user. And Steam is known for being super slow at rolling out anything.
It's called working software sweaty, you get some design inconsistencies when you focus on creating new stuff led by the development team instead of the human personification of Helvetica
I always get sweaty when working software.
Incoporating multiple styles sounds like more work than it's worth. Can we talk about tech debt?
One of those is bound to tickle your fancy
Steam revamped its UI, it's still not consistent but some elements in this picture are no more
Steam has a bad UI, but at least I can actually find what I’m fucking looking for. I like GOG, but holy shit Galaxy is awful. I ended up having to use the website to look for Icewind Dale because the search function doesn’t actually show you results from the store.
Would it really be better to have as few unique bits as possible? I think that it's great to be able to tell at a glance what part of Steam you're on. It's a program with many features. Then again, you can still use Big Picture Mode if you really want to dumb it down.
This is one of those big “Oh no! Anyways…” kinda moments.
Like someone at Epic or Microsoft or something was like “but Steam’s graphics aren’t as good as our graphics!”
… and?
Some woman did a YouTube vid on this and how she would unify the design. This is a mess
I disagree, I like that the menus, icons, and buttons are visually distinct.
I absolutely hate websites where every button looks the exact same and I can only tell the difference by analyzing the page Terminator style.
Death to ui frameworks, death to bootstrap, long live custom UIs with a design language.
It has awful maintainability if you have to create a new component every time you want a new button, instead of reutilising old code in a way that changing the way one of them works should change all of them. It would also make the devs able to work faster and get to just focus on the main stuff they are working on.
Steam seems to have a lot of different Devs attempting to do their own thing from scratch again and again. And that's bad. I imagine their codebase is an absolute nightmare.
Juxtapposed. She's done videos on a lot of popular apps. I don't agree with a lot of decisions she makes, but her comments seem to love it
If you told me SteamOS is them giving up on fixing desktop Steam and starting over from the hardware up I'd believe you.
The profile page alone is horrific. A single interface designer each week wakes up in cold sweats having dreamt of it and not knowing what they just saw.
it just works, its annoying at first, but nothing really changes, you learn something once and you're set
It still looks fine to me.
If all the buttons and menus all looked the same wouldn't it be a lot harder to find what you're looking for? Wouldn't you want some things to stand out, especially if that's what your users are used to?