So devs used to have extra time just to add multiplayer. My how times change.
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Now every game has to be a multiplayer live service and the campaign/storymode is an afterthought for AAA
Not to mention time crunch for every AAA project
I bought STALKER 2, a masterpiece of post apocalyptic fiction and storytelling.
I was running the game on launch, an old friend calls me up on Discord, and says:
"So how is it?"
I say: "I don't know yet, I just got to the first town past the tutorial."
He says: "No, I mean the multiplayer."
I lost the ability to think for a good 30-60 seconds trying to formulate the right string of words to respond with, from the psychic damage he'd inflicted with the presumption that it was a live service multiplayer game.
I think capitalism has weaponized brain rot into profits. As long as people open their wallets and not their brains, things will continue as planned. We're literally paying for it.
It's funny seeing interviews with the devs and they basically go "We had no idea what we were doing with the N64. How did this succeed?"
Then you find out about stuff like the fully functional ZX Spectrum Emulator in the game and begin wondering too.
That puts the fact that Jet Pac was in DK64 into a different perspective.
So many great memories playing GoldenEye on the rec room big screen TV in my dorm in college in '97 and '98.
Every shitty AAA release under crunch was not only stealing from you, but from gaming as a whole.
Pulling Mountain Dew and dorito fueled all nighters with my friends playing this game are such core memories.
Slappers only!
i wonder if they got into trouble for doing things without being ordered to
Until the sales numbers came in