There's a really interesting discussion in here link (~34:59) around native 4k raster performance and beauty versus AI generated data. Here's a snippet:
yeah it's super interesting it's almost like a paradigm shift and it goes a bit into that discussion about fake frames but what are fake frames is is are all frames fake in a way because they have to be rendered
I would say that cyberpunk frames using dlss including frame generation are much realer than traditional Graphics frames. You know, if you think about all of the graphics tricks like you know like all the different kinds of occlusion, shadows, fake Reflections screen space effects...
Raster in general is just a a bag of fakeness. So like we get to throw that out and start doing path tracing and like actually get real shadows and real reflections and the only way that we do that is by synthesizing a lot of pixels with AI because you know it would just be far too computationally intensive to to do you know rendering without tricks.
So we're we're changing the kinds of tricks we're using and I think at the end of the day we're getting more real pixels with dlss than without it's weird to say.