this post was submitted on 17 Oct 2024
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Cosmic Horror

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A community to discuss Cosmic Horror in it's many forms; books, films, comics, art, TV, music, RPGs, video games etc.

"cosmic horror... is a subgenre of horror fiction and weird fiction that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock... themes of cosmic dread, forbidden and dangerous knowledge, madness, non-human influences on humanity, religion and superstition, fate and inevitability, and the risks associated with scientific discoveries... the sense that ordinary life is a thin shell over a reality that is so alien and abstract in comparison that merely contemplating it would damage the sanity of the ordinary person, insignificance and powerlessness at the cosmic scale..."

For more Lovecraft & Mythos-inspired Cosmic Horror:-!lovecraft_mythos@lemmy.world

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Skyrim, but heavy metal horror. That's how (mostly) solo developer Nate Purkeypile has been pitching The Axis Unseen. And after spending a couple of hours in its Steam Next Fest demo exploring a vast, creepy forest dotted with gargantuan skeletons, while also being hunted down by packs of Werewolves to intense guitar riffs, I can confirm that The Axis Unseen ticks the Skyrim, heavy metal, and horror boxes with ease.

Skyrim's inspiration is immediately obvious when you're first thrust into this mystical open-world, with a trusty bow in hand and the promise of magical powers to come. These similarities perhaps aren't surprising when you learn that Purkeypile is also an ex-Bethesda developer who has worked on the Fallout series, Starfield, and Skyrim itself. While this can make the game look like an ambitious mod for Skyrim at first glance, it doesn't take long for The Axis Unseen's Next Fest demo to unleash its unique folklore-based cosmic horror on you - to terrifying effect...

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