this post was submitted on 17 Sep 2023
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[–] simple@lemm.ee 21 points 1 year ago (2 children)

I'm just worried GTA 6 will have an online focus considering how wildly successful GTA Online has been.

[–] Afrazzle@sh.itjust.works 11 points 1 year ago

I'm convinced that the name may be GTA6 but in reality it will be GTA:O2

[–] ArchmageAzor@lemmy.world 14 points 1 year ago (1 children)

It's taking so long because GTA V through GTA Online is a massive cash cow with infinite pockets.

[–] Corkyskog@sh.itjust.works 8 points 1 year ago (1 children)

Why? It's so boring, I only play it when I want to play car simulator for a half hour. If you try to do any objective that requires you stepping out of your car, looking at a map for 15 seconds or picking a lock, some 13 year old will roll up and frag you with a rocker launcher. Almost no one works together, and there is always at least one or two dudes in every server that are whales and just spend the entire time pissing off everyone that they can. The don't care about missions because they already bought whatever they wanted.

[–] ArchmageAzor@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

Because with one simple purchase of $45.99, you can be that 13 year old with the best and coolest gear in the game!

That's who it panders too, people with short attention spans and easy wallets who will gladly dish out money for immediate rewards. That applies well to 13 year olds with access to their parents credit card

[–] autotldr@lemmings.world 4 points 1 year ago

This is the best summary I could come up with:


The fastest entertainment product in history to make $1bn (£792m), and the most profitable ever made, GTA V has since sold an astonishing 185 million copies and earned publisher Take-Two a reported $8bn (£6.4bn) in revenue.

It was a period that saw GTA - born out of Rockstar's first Dundee, now Edinburgh, studio - transform from quaint 2D recreations of Hollywood-style car chases into a juggernaut, with huge scope and popularity to match.

Red Dead 2 was a huge critical and commercial success, but its release was quickly followed by reports of "crunch culture" that allegedly saw some people work 100-hour weeks to get the game finished.

Schreier reported on the company's culture extensively, and says it was long a place where the attitude was "we're thrilled to be here, we make games for a living, let's sleep under our desks and crunch these things out".

You don't have to look far on streaming websites like YouTube and Twitch to find female gamers playing GTA V's endlessly popular online mode, which lets players create personal avatars with which to commit wanton destruction.

A recent earnings call at publisher Take-Two suggested the company was expecting "record levels of operating performance" in the next financial year - helped by a "significant inflection point" that many hoped was a tease about GTA 6's release date.


The original article contains 1,785 words, the summary contains 222 words. Saved 88%. I'm a bot and I'm open source!

[–] 0_0j@lemmy.world 1 points 1 year ago