this post was submitted on 15 Oct 2024
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Virtual Reality

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This information is shockingly hard to find, and redditors are as confidently, vigorously clueless and unhelpful as always.

A lot of VR mods for flatscreen games are pretty lazily thrown together, so it's on the user to configure everything correctly. There has to be a general recommended number for first person games on the Quest 3's display, right?

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[–] clickyello@lemmy.world 3 points 4 weeks ago* (last edited 4 weeks ago)

I am far from an expert on this but I have a lot of hours logged in VR, it's my understanding that VR mods are usually not very good and even official VR versions of flatscreen games are often borderline unplayable without heavy modding (looking at Skyrim and fo4 mainly with that one) all that being said I don't think the playerbase for VR mods of flatscreen games is large enough for there to be any standard recommendation on this and your best bet is to just fiddle with it until it looks okay to you and keep in mind you'll probably have to fiddle with quite a few things to get it working properly.

although I will reiterate that I may be very wrong about this and if someone comes along with better advice I wouldn't be surprised.

eta: this does not apply to Dr beef mods! I don't even consider those to be mods with how amazingly they transform the games to work in VR, that is all

[–] Romkslrqusz@lemm.ee 2 points 4 weeks ago

I’m sure it’ll vary from person to person since our eyes are all going to be varying distances from the display.

Estimated FOV for the Quest3 is 110 horizontal / 96 vertical so I would start somewhere in that range and tweak it to what feels right for you.

[–] starchylemming@lemmy.world 0 points 4 weeks ago (1 children)

best fov is subjective but it's 90

[–] Squiddick17@lemm.ee 1 points 4 weeks ago

Isn't that more of a flatscreen thing?