this post was submitted on 17 Sep 2023
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Steam

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[–] KingThrillgore@lemmy.ml 144 points 1 year ago (1 children)

Godot wants to thank Unity Technologies for it's generous support

[–] PM_ME_FEET_PICS@sh.itjust.works 22 points 1 year ago (1 children)

The Humble Bundle sale is also helping.

[–] bl4kers@lemmy.ml 9 points 1 year ago* (last edited 1 year ago)
[–] nyoooom@lemmy.world 125 points 1 year ago (2 children)

I feel like that's not how you measure a game engine usage, the large majority probably don't install Godot via Steam, just looking at the numbers it's a very small sample which might not represent game devs in general

[–] Dan@artemis.camp 78 points 1 year ago (2 children)

https://en.wikipedia.org/wiki/Sampling_(statistics)

A doubling of usage amongst steam users is probably representative of a large uptake of Godot overall

[–] MJBrune@lemmy.world 17 points 1 year ago (1 children)

Eh, I feel like the sampling is clearly biased toward those who would install a game engine through a service that auto-updates it. (Novices and hobbyists.)

[–] derpgon@programming.dev 15 points 1 year ago (3 children)

And - thats exactly what that means...? An uptake in GODOT usage would mean novices and newbies are trying it out. Every new user is a newbie.

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[–] Cethin@lemmy.zip 7 points 1 year ago (1 children)

For sure an uptick, but who knows by how much? I agree this is useful for showing something, but it's hard to know what really from this alone.

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[–] MasterNerd@lemm.ee 39 points 1 year ago (1 children)

Can confirm. I use Godot and didn't even know it was on steam

[–] alternative_factor@kbin.social 23 points 1 year ago

It might mean something though, FFXIV is a classic example of a game that almost nobody plays on Steam, but its Steam charts line up somewhat well with the game's increasing popularity especially with Shadowbringers and Endwalker. Of course you have to look at actual data to back that up, but soemtimes it can show trends.

[–] original_reader@lemm.ee 77 points 1 year ago* (last edited 1 year ago) (1 children)

TIL Godot is on Steam. Huh, will you look at that.

[–] ryannathans@lemmy.fmhy.net 9 points 1 year ago (2 children)

What does that even mean? People using gui tools?

[–] MJBrune@beehaw.org 17 points 1 year ago (3 children)

Professional game developers do not want their game engines to automatically update because when you upgrade engine versions things usually break. This happens in Unity, Godot, Unreal, and every other engine or framework I've seen in games. For big changes, this is inevitable. So professional game developers download the engine directly from the provider and not a service that will automatically update the engine version from under your project.

I don't even know why Godot is on steam. Probably to gain more discoverability and popularity.

[–] Piers@beehaw.org 10 points 1 year ago (3 children)

Because if you want professional game developers to exist then you have to be welcoming to them when they are just aspiring game developers. Kids who play lots of games and want to have a fiddle around with tools for making games are much more likely to do so if there is a way to access them that they are familiar with and already associate with gaming.

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[–] vox@sopuli.xyz 7 points 1 year ago (1 children)

godot doesn't break stuff in minor releases, and steam version of Godot has separate release tracks for each version (you can switch between godot 3 and 4)

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[–] jws_shadotak@sh.itjust.works 11 points 1 year ago (2 children)

Yeah there's a couple tools like that on steam. Blender is on it too.

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[–] dylanTheDeveloper@lemmy.world 52 points 1 year ago (6 children)

Does godot support 3D? If so does it support PBR materials? Does it support installing 3rd party plugins like HAVOK? Literately the only things i need.

[–] KSPAtlas@sopuli.xyz 52 points 1 year ago
  1. Yes

  2. Yes

  3. Yes

[–] learningduck@programming.dev 18 points 1 year ago (2 children)

It support 3D, but I think Vulkan is in Godot 4. I'm not sure how mature it's. In Godot 3, it only support OpenGL.

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[–] vox@sopuli.xyz 17 points 1 year ago (1 children)
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[–] cynetri@midwest.social 16 points 1 year ago (1 children)
  1. Yes, not a great as Unity but it's still pretty good especially after they switched to Vulkan over OpenGL. VR performance still could use some work though.
  2. Yes, PBR materials are fully supported. Actually one of the earlier things in 3D that was implemented, and then imoroved
  3. Yes, now I don't know if HAVOK has a Godot plugin but there is a Jolt physics plugin that's designed to be plug-and-play, with a few exceptions (it doesn't suppory soft bodies afaik)
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[–] sveske_juice@lemmy.world 48 points 1 year ago* (last edited 1 year ago) (6 children)

I did not know Godot was on steam. Why would one prefer to use steam instead?

[–] rndll@lemm.ee 28 points 1 year ago (1 children)

I'm assuming for automatic updates. Just like some people do with Blender.

[–] sveske_juice@lemmy.world 29 points 1 year ago (4 children)

Oh yeah for Windows and mac os that makes sense. The problem doesn't exist om linux with package managers :3

[–] rmuk@feddit.uk 11 points 1 year ago

winget install --id=GodotEngine.GodotEngine -e

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[–] flux@lemmy.ml 21 points 1 year ago

I suppose it's the easiest way to try it out.

I wouldn't use it long-term, because you don't want Godot to update without you knowing, if there's something that needs to be changed due to an update. I bet a few people noticed the update from 3.x to 4.x..

I've read it also doesn't come with the C# support, so that's one reason not to use Steam for it if you're interested in testing that side.

[–] muhyb@programming.dev 20 points 1 year ago (2 children)

If you're on Windows, it's an easy way to auto-update. If you're on Linux, there is no need for that.

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[–] WindowsEnjoyer@sh.itjust.works 38 points 1 year ago (2 children)

Just like Linux is default standard for servers, I wish Godot would become a future's stardard of game engine.

Just like hudreds of corpos and many independent individuals commit patches to Linux kernel, I wish the same happens with Godot.

Now that you mention it it's kinda weird it isn't. When our phones, servers, infrastructure, social networks, chat apps and even AI are all open source why are games all still built on proprietary software?

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[–] TalesFromTheKitchen@lemmy.ml 29 points 1 year ago (2 children)

I love seeing more people getting into Godot! It's such a nice game engine with a fun learning curve and the scripting language is mostly hassle free.

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[–] kamen@lemmy.world 27 points 1 year ago (1 children)

... and I assume that's just the instances installed through Steam.

[–] ninchuka@lemmy.one 15 points 1 year ago (2 children)

yup, thats steamDB, I do wonder how many devs installed it via DL from the site or other ways

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[–] cyborganism@lemmy.ca 26 points 1 year ago (2 children)
[–] captain_aggravated@sh.itjust.works 86 points 1 year ago (1 children)

The free, open source game engine everyone should have been using and contributing to this whole time but noooOOOooo.

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[–] learningduck@programming.dev 41 points 1 year ago (3 children)

It's an open source game engine. People tend to consider it as a replacement for Unity when it come to 2D game development.

[–] vox@sopuli.xyz 33 points 1 year ago* (last edited 1 year ago) (13 children)

hey it's 3d is pretty decent too!
you won't be making aaa games with it anytime soon but it's really good for 99% of tasks

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[–] Piers@beehaw.org 8 points 1 year ago

For indie game development in general as of Godot 4.

[–] Irishred88@lemmy.world 15 points 1 year ago (5 children)

Unrelated question: is it pronounced go-DOT as in polkadot, or go-DOH, like the actress Gal Gadot?

[–] Ategon@programming.dev 12 points 1 year ago* (last edited 1 year ago)

Theres no official pronounciation

The most common ones are guh-dough & go-dough (+ other variations) with the t silent, but the lead developer as well as a bunch of others call it go-dot and some people put the d in the first syllable instead to do things like god-oo

Q&A with devs talking about it

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[–] ICastFist@programming.dev 14 points 1 year ago

While the numbers themselves are just a small fraction of actual usage (as I guess most people using it don't do it thru steam), it doubled in about a week.

What would be an "educated" guess of steam/non-steam users ratio? 1:50? 1:100?

[–] dumdum666@kbin.social 9 points 1 year ago (1 children)

Awesome- hopefully more money will get put into the development fund as well. It is rather small yet.

[–] SoBoredAtWork@lemmy.world 11 points 1 year ago (2 children)

I forget who and I'm too lazy to search, but a company just announced a recurring $10,000/month donation to Godot. A few others are donating too. So they do have some monetary support!

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