this post was submitted on 17 Sep 2023
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[–] dylanTheDeveloper@lemmy.world 52 points 1 year ago (5 children)

Does godot support 3D? If so does it support PBR materials? Does it support installing 3rd party plugins like HAVOK? Literately the only things i need.

[–] KSPAtlas@sopuli.xyz 52 points 1 year ago
[–] learningduck@programming.dev 18 points 1 year ago (1 children)

It support 3D, but I think Vulkan is in Godot 4. I'm not sure how mature it's. In Godot 3, it only support OpenGL.

[–] fred@lemmy.ml 5 points 1 year ago (1 children)

What are some of the best-looking games in Godot?

[–] learningduck@programming.dev 2 points 1 year ago

Sonic Color Ultimate.

[–] vox@sopuli.xyz 17 points 1 year ago (1 children)
[–] nora@slrpnk.net -1 points 1 year ago

Tbh that's a pretty horrible example. It was a rushed product full of graphical glitches, including rapidly flashing lights. This is true especially on the switch. Idk if it's improved since launch but shit was rough early on.

[–] cynetri@midwest.social 16 points 1 year ago (1 children)
  1. Yes, not a great as Unity but it's still pretty good especially after they switched to Vulkan over OpenGL. VR performance still could use some work though.
  2. Yes, PBR materials are fully supported. Actually one of the earlier things in 3D that was implemented, and then imoroved
  3. Yes, now I don't know if HAVOK has a Godot plugin but there is a Jolt physics plugin that's designed to be plug-and-play, with a few exceptions (it doesn't suppory soft bodies afaik)
[–] uis@lemmy.world 3 points 1 year ago* (last edited 1 year ago)
  1. Shaders are still GLSL or SPIR-V. Nothing changes in terms of quality.
[–] uis@lemmy.world 5 points 1 year ago (1 children)

Not sure why would you use HAVOK instead of Bullet, but yes

[–] dylanTheDeveloper@lemmy.world 5 points 1 year ago* (last edited 1 year ago)

Already have experience with it mostly. It's what I used and what I'm use to when it comes to physics engines