Internal forums are older than Slack. What’s so novel about Nintendo’s approach?
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
They can "like" posts, which I found pretty novel in a business environment. It lets the employees vote on what's important.
Slack and Teams have emoticons for reactions which serve the same purpose.
In my experienced, it's never used in a voting manner, it's mostly to acknowledge and smiley faces (usually always from the same people). Serving the same propose isn't the same as being tailored for that purpose. For instance, I don't recall being able to order posts by amount of emoticons on teams although I don't know if you can do this with Nintendo's version, I'm just assuming. The actual bulletin part of teams where you can post things gets barely any use in my experience.
Tbh I'm not a big fan of teams in general. I don't have much experience with slack though.
Eh, we use them for voting, but only when the post specifically calls for using them for voting.
As does Google chat. It's been standard for years now.
So to make development faster and make sure they didn't waste time, they spent their time reinventing slack/teams/SharePoint/etc.
It sounds like if Nintendo were a person, they'd have ADHD. This also explains how for every generation, their flagship console looks like a completely new thing. They're just getting understimulated and bored.
Looking at the slides in the original Japanese source, this tooling also has a whole lot of analysis options and can pull/push game data/positioning both to and from a real Switch or something along those lines. Integrating that much custom features into an off-the-shelf tool would probably take just as long.
It was Miiverse.
All that sharing of friend codes must have been difficult.
Every company I've worked at for at least the last decade or so has an internal social media thing of varying quality.
Facebook even wraps up its own product for internal use.
Admittedly engineering always generally ignores it and we just use slack
Miitomo?
Wasn't this what Salesforce was supposed to be?
Salesforce is (unsurprisingly) tailored towards sales teams, not necessarily dev teams. They've been branching out into more of a "full business solution" but the dev stuff isn't really a strong competitor with the bigger names like Atlassian.
Slack (which, admittedly, was acquired by Salesforce) is probably the closest comparison to this.
Jira is from the people of Atlassian??
Yeah. It's got all kinds of problems but at its core it "basically works" in a way that Salesforce hasn't quite figured out, at least for a developer's workflow.