this post was submitted on 31 Jul 2024
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Pixel Dungeon

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The higher on the list the better the enemy. The more in the left the better. Height has priority over length, tho. I am ranking Yog-Dzewa as if it didn't spawn any minions at all. Ranked those separately.

What are your thoughts?

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[–] Track_Shovel@slrpnk.net 4 points 3 months ago (1 children)

Wait you can fight the rat king?

[–] Vencedor@lemmy.world 6 points 3 months ago

Na u actually can't but it might count as an enemy internally or smth dunno didn't check. Found it in the template, so put it in the best tier.

[–] felixwhynot@lemmy.world 4 points 3 months ago (1 children)

I kinda don’t mind the eyeballs any more since I figured out how to step out of their beam and they can drop water. But yeah I’ve definitely been killed by them before too

[–] Vencedor@lemmy.world 6 points 3 months ago (1 children)

Same, but when multiple appear, or they shoot you off screen, or you just can't dodge it you just want them gone. Also, why a magic driven character has the most hp out of every enemy in the demon halls? And who does it have a (really big) damage reduction (yes, it is damage reduction, not defense, as magic attacks are also affected by it) when charging? I just hate that guy, so unfair most of the time

[–] bjoern_tantau@swg-empire.de 2 points 3 months ago

Back when I was still learning the game I would just rush through the demon halls without fighting any enemies. Good times.

[–] Sylvartas@lemmy.world 2 points 3 months ago (2 children)

As a noob I hate the sneks and their random dodge streaks

[–] buo@lemmy.world 6 points 3 months ago (1 children)

A way to deal with them is to have them follow you to a door. Once you go through the door and they enter it, you're guaranteed to hit. They usually die on the first hit. Just make sure you know what's behind the door :-)

[–] Sylvartas@lemmy.world 2 points 3 months ago

Thanks, I had no idea ! Even though I accidentally did it a few times

[–] Vencedor@lemmy.world 4 points 3 months ago

Pro tip: use the looking glass icon on an enemy to know how to kill it

[–] RootBeerGuy@discuss.tchncs.de 2 points 3 months ago (2 children)
[–] bjoern_tantau@swg-empire.de 8 points 3 months ago

Hiding as always to fuck you up when you let your guard down.

[–] gezginorman@lemmy.world 1 points 3 months ago

and there is no OOF Thief as well, since they have a special place in hell

[–] felixwhynot@lemmy.world 2 points 3 months ago (1 children)

Monks maybe underrated they can fuck you up with the multi attack

[–] Vencedor@lemmy.world 2 points 2 months ago

I usually play a upgrade-a-plate-armor-up-to-plus-one-two playstyle, so they don't bother me as much in that aspect. Now, the focus feature speaks by itself. Yes, I throw ranged weapons at them if they are distanced to break their focus, but still.

[–] buo@lemmy.world 2 points 3 months ago

I'd put the gnoll shamans and the dwarf warlock in a new tier at the bottom. I hate those guys.

[–] krakenfury@lemmy.sdf.org 2 points 3 months ago (1 children)

I'd put the swarm of flies in the top tier, since they're your first opportunity to farm health potions.

[–] Vencedor@lemmy.world 1 points 2 months ago

Yes, but their annoyingness and the fact that they have half the health of an evil eye... B tier

[–] leftascenter@jlai.lu 1 points 2 months ago* (last edited 2 months ago) (1 children)

Gnoll trickster is just chill. Literally chill behind a door and whack it every 3-4 turns when it opens the door. And it appears in an easy already emptied level, unlike Scorpios where finding a door to chill is hell in the first place.

[–] Vencedor@lemmy.world 1 points 2 months ago

Yes, but that strat is very luck dependent. You have to be lucky enough so it actually walks through the door and not, idk, roam through the level without touching your door.