It's mindless chaos. This is a trend across most MP FPS games. TF2 has 2fort and turbine, also tiny maps of pure chaos.
I enjoy it when I want to play but I don't want to commit to being hyper competitive.
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It's mindless chaos. This is a trend across most MP FPS games. TF2 has 2fort and turbine, also tiny maps of pure chaos.
I enjoy it when I want to play but I don't want to commit to being hyper competitive.
It's weird that you make that comparison. I have been an avid 2fort fan since og TF and feel like that map at least had some breathing room to get away from the constant grenades spam and chaos. It might not have been much but there was at least a chance to stop for a split second and figure out what the hell is going on.
I think being able to choose whether I wanted to jump into a 24/7 2fort server or not also helped with the feeling of "this map is trash why are we even here" less than it does in modern games where you only have skill-based matchmaking and voting based upon randos.
I love a good 2fort battle with people I know and have been playing with for years.
When I played COD (whatever the last one was before this most recent release) I loved playing shipment for laughs. Hide in a corner and setup claymores while aiming my shotgun down sight. Stupid stuff like that. I'd be 10-30 by the end but I'd have so much fun. To me it's almost like an arcade mode.
I don't think you understand what chaos in terms of gameplay means. Chaos comes from unpredictability. On maps like shipment unpredictably goes out the window.
"What's gonna happen if I round this corner?" "Prefiring" "What's gonna happen if I stay in this spot?" "Grenades." "What's gonna happen if I rush?" "Spawnflip"
That's it, there's all there is to this map. That's no chaos that's pretty much as deterministic as it gets. What people mean by chaos is "If I 5 kills, I chain killstreak and big number on scoreboard."
Those style of maps make the gameplay into a frenzy, turns the twitch shooting skill requirement up, drops the tactical planning.
Yeah that might be the thing that isn't jiving well with me. It just feels like chaos. There's nothing tactical about mashing the fire button and spinning in a circle. Definitely a skill issue.
Cause they like it?
Why do you like/dislike chocolate ice cream?
Gripping points. Thank you for your contribution.
Not gonna lie, i loved Shipment for the easy 50+ kill count. When i played OG shipment, (this new one isn't as good as the OG) it was very high kill counts: 60+ for top of the board, 30+ average. Which is the best way to progress weapons ranks. Then switch over to that other map I'm blanking on, to progress the specific kill type counters like crouched kills or longshots or mounted. 2 months of that and double weapon xps, would get you the final weapon camo.
Haven't played CoD in a year though because i realized that's all i wanted to play to unlock better stuff for weapons. Not even to play other maps or gametypes for those new weapons.
That i see enemies. On larger maps i run around for a minute only to get killed from behind or something. On shipment there are only so many places an enemy can be. Also it's a good map to run melee on.
I can only speculate on why but speaking from over a decade of experience, leave it to the respective gaming communities to always pick the worst, most uninspired maps every time.
I think it has something to do with the saying in game development "Given enough time players will distill the fun out if every game.".
If a map gets you kills fast it will be always picked above anything else. It doesn't even have to be a guarantee, the prospect alone for getting a high kill count is enough. This results in either very small maps being favored (Nuketown, Shipment) or maps with critical chokepoints (Operation Locker (BF4), Metro (BF3,BF4)), Fort de Vaux (BF1)). Also maps that allow for cheap non-counterable tactics to get kills like Base Rape (Suez (BF1)), Vehicle Camping (Golmund (BF4)), Spawn Camping (Piccadilly, (MW2019)), etc..
Generally, every map that rewards unsportsmanlike behavior will be a community favorite.
If I ever were to release a video game I would never allow for map voting. As a player, I'd rather play maps that I dislike every once in a while instead the same 5 maps every time. And as a developer, why should I bother to invests tens of thousands of dollars to make a DLC with maps, if they are never going to be played anyway. The cherry on top is, the community still has the audacity to complain if a DLC has less maps than the last one, but then never play them anyway.