this is bs as it will trickle down and I install games on several devices while only playing one device at a time dependent on situation.
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This fee is for devolopers, not end users.
This is true, but the comment was about it affecting gamers, and it is expected to affect end-users.
Unity's new fees will be applied retroactively to all games already on the market that cross its revenue and install thresholds, and to all to all games regardless of price - raising questions around the viability of free game giveaways, game demos, bundles, and more - and there's concern developers may now face charges for pirated game installs. There are also questions around how the changes will complicate the logistics of being on services like Game Pass.
"... Most indies simply don't have the resources to deal with these kind of batshit logistics. Publishers are less likely to take on Unity games, because there's now a cost and an overhead,"
Wow, that is fucking bs, retroactive charges is such a bait-and-switch feeling.
shit. I did not even take in the retroactive part. Is that even legal???
IANAL but surely not?
Yep, I definitely misread HubertManne's comment. My bad. Thanks for clearing it up.
I have a (pipe) dream of some day developing a game. I have only done baby steps and research here and there so far. Unity was one of my main contenders for engine, if not the top choice, mostly due to the licensing. If this new deal goes through, I couldn't possibly consider using unity.
They have the big footgun all loaded up and ready to fire.
After i saw Cities Skylines 2 is still sticking with unity its put me right off as Paradox is already bad enough at DLC hopefully this isnt for big releases. Its put me off the game though and ive done 1000 odd hours on CS1