this post was submitted on 12 Sep 2023
100 points (100.0% liked)

Gaming

30545 readers
229 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game's story continues in an interesting path. Are there any games like this?

Asking because in IRL TTRPG's, a lot of DM's will find reasons to keep the story going, no matter how ludicrous because I mean.. that's why you're there. Do games do this? What are some that do?

(page 2) 21 comments
sorted by: hot top controversial new old
[–] pamymaf@kbin.run 3 points 1 year ago

Pathologic 2, it's a Russian horror game. There are real, permanent repercussions for dying and loading a save won't help you get rid of them. Sadly saying too much is a huge spoiler, but there's actually a storyline that's revealed with each death. Your deaths also affect the physical world.

[–] algorithmae@lemmy.one 2 points 1 year ago

Rogue Legacy has this as its whole gimmick. The second one is pretty good!

[–] PowerSeries@lemmy.ca 2 points 1 year ago

Monaco is a fun example where stealth frequently fails and yet, you just have to scramble to do something and ruuuun. You can end up hiding and trying again but short of getting everyone killed, it's hard to get a game over. Your friends can revive you, as long as they don't get caught and killed themselves.

It's a good mechanic where it's more "let's go save Dave" then "thanks Dave now we need to restart".

No I don't know any Dave's, names have been changed to protect the guilty.

[–] skullgiver@popplesburger.hilciferous.nl 2 points 1 year ago* (last edited 11 months ago)

[This comment has been deleted by an automated system]

[–] Smoke@beehaw.org 1 points 1 year ago

Bioshock games (and System Shock before them) have in-game systems for reviving protagonists after death. Sometimes they're Quantum Reconstructors that need to be turned on in each level to use them, sometimes they're Vita-Chambers ready to use, sometimes it's your all-in-one utility companion Elizabeth with a medical bag. In all cases you're free to continue the fight after your death, though sometimes with penalties like restored enemy heath or monetary costs.

[–] sculd@beehaw.org 1 points 1 year ago

Assassin's Creed. They are basically games inside games.

[–] fidodo@lemm.ee 1 points 1 year ago

Getting over it?

load more comments
view more: ‹ prev next ›