this post was submitted on 14 Jul 2024
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[–] makingStuffForFun@lemmy.ml 190 points 2 months ago* (last edited 2 months ago) (4 children)

Valve is an online store first and foremost. Apples and oranges. The rest are playing catchup, as they've seen gabe get rich and fat, and they want in on that.

[–] weeahnn@lemmy.world 165 points 2 months ago (3 children)

they've seen gabe get rich and fat

Hey, that's not true! Gabe's lost a lot of weight in recent times.

[–] grrgyle@slrpnk.net 53 points 2 months ago (1 children)

Yeah let's keep this civil

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[–] AngryCommieKender@lemmy.world 8 points 2 months ago

Gaben made a deal with the devil, $10,000,000 for every pound lost! That's the real story here!

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[–] Pacmanlives@lemmy.world 12 points 2 months ago

Me and Gabe be like

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[–] JulesTheModest@sh.itjust.works 89 points 2 months ago

I think that is one reason why Valve has remained dominant in this space for over 20 years.

[–] the_post_of_tom_joad@sh.itjust.works 81 points 2 months ago (2 children)

I suspect wolfire is a useful idiot with a larger company funding this lawsuit. Whether or not the antitrust case has legs, this will cost valve money which is a win for whoever they may be.

Just conjectue o course. I know though that if steam were destroyed tomorrow only terrible more expensive garbage would come in its place.

So go go gaben

[–] ozymandias117@lemmy.world 23 points 2 months ago

If Wolfire kept up Humble Indie Bundle instead of it being sold to IGN and losing any semblance of "indie" I'd take the complaint more seriously

I do really like Lugaru, but still

[–] quarterlife@lemmy.sdf.org 14 points 2 months ago* (last edited 2 months ago) (10 children)

I am very ashamed that I own a single wolfire title.

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[–] Kecessa@sh.itjust.works 76 points 2 months ago (2 children)

Don't need that many employees to run a store, programmers/IT and marketing and you're good to go. Employees wouldn't count contractors either so they probably have a lot more "employees" than that.

[–] MudMan@fedia.io 98 points 2 months ago* (last edited 2 months ago) (1 children)

Not only that, Valve has done a TON of work to outsource as much of the process of running Steam off to the users and developers. Self-publishing, a minimum of manual moderation, automated greenlight processes, automated ratings, database tags, controller configs...

Their entire business model is to make money with as little effort as possible. I've been saying for ages that people vastly underestimate how ruthlessly profitable their business is. We didn't have the numbers, but we roughly knew this is what was going on.

[–] Kecessa@sh.itjust.works 61 points 2 months ago (25 children)

Gabe owns six yachts, people should always keep that in mind when praising him, he's not the friend of the average Joe, he just realized there's profit to be made by not pissing people off, but he's still making enough profit from us to be a billionaire while the majority of people live paycheck to paycheck.

[–] MajorHavoc@programming.dev 83 points 2 months ago

he just realized there's profit to be made by not pissing people off

It's weird that I'm nostalgic for the good old days when the ultra rich understood that

[–] otp@sh.itjust.works 29 points 2 months ago (16 children)

he just realized there's profit to be made by not pissing people off

I'm okay with this. Same deal with Costco's founders and CEOs. It'd be nice if billionaires didn't exist, but they do, and most of them made their profits while pissing everyone off.

I'll praise the ones that at least try to do some "good" for people. Even if their "good" is "Let's make obscene amounts of money by charging affordable prices and being the 'good guy' in the industry".

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[–] grrgyle@slrpnk.net 18 points 2 months ago (2 children)

Holy shit Gabe Newell is a billionaire (it's just at the second paragraph). This does change my view of him and steam. So uncool.

[–] Zahille7@lemmy.world 75 points 2 months ago (13 children)

The dude's the CEO of the most successful online gaming platform ever. Yeah, he's gonna be a billionaire.

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[–] pleb_maximus@feddit.de 21 points 2 months ago (2 children)

What did you expect? He owns Valve who has the place to buy video games on PC with Steam.
But you'll be hard pressed to find a store front that is not owned by a billionaire or some publicly traded corporation.

[–] Zahille7@lemmy.world 11 points 2 months ago (1 children)

cough GoG cough

I'm agreeing with you, btw.

[–] pleb_maximus@feddit.de 12 points 2 months ago (1 children)

GoG

or some publicly traded corporation

CD Projekt is a publicly traded corporation.

[–] Zahille7@lemmy.world 7 points 2 months ago

Exactly. Even with their DRM-free practices and such and how people want to advertise so much for them here on Lemmy, they're still a publicly traded multibillion dollar company.

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[–] jerkface@lemmy.ca 14 points 2 months ago (3 children)

Could use a few to develop a new linux distribution for entirely new markets and use cases, design and manufacture innovative cutting edge consumer hardware, and count to three.

[–] Kecessa@sh.itjust.works 10 points 2 months ago (2 children)

I'm surprised they didn't really try to make Steam OS a real distro for regular PCs, but at the same time there's no real money to be made...

[–] almost1337@lemm.ee 20 points 2 months ago (1 children)

They tried that first, it didn't go so well.

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[–] Blackmist@feddit.uk 63 points 2 months ago (6 children)

Well that explains why they don't make many games.

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[–] NaoPb@eviltoast.org 45 points 2 months ago (1 children)

And one of their employes doesn't have depth perception.

[–] Murdoc@sh.itjust.works 13 points 2 months ago

I'm sure that he can perceive the depth that the shaft of that valve is drilling into his eye socket when you turn it. That should count for something.

[–] john89@lemmy.ca 32 points 2 months ago (4 children)

You legitimately don't need a lot of employees to make a good product or have a successful company.

I genuinely believe a lot of the bloat in modern companies comes from hiring people just to hire them, not because they add any significant value to either the company or customers.

[–] whoisearth@lemmy.ca 27 points 2 months ago (1 children)

I want to add to this that valve is also very clearly an anomaly in todays business environment. They are not striving for infinite growth but methodical, strategic steady growth.

[–] theitalianweeb@feddit.it 10 points 2 months ago (1 children)

That in my mind is how you grow a company, maximising returns for investors is a good idea only for the investors, it deviates the company from the objective which is providing a solution to a problem. It seems to me that Valve despite all the criticism it receives for the high fee on the sales of copies is doing a terrific job on resolving that problem. Also, extending the market to Linux is not a monetary driven decision at all, but it buys back the fidelity of many customers which gain a new feature without any repercussion on stock prices, which are non existent since there aren’t any investors to obey to. The hope is that Gabe will continue on this way and when the problem of passing the baton will present itself, it will be dealt with the future of the company and the industry at large in mind.

[–] averyminya@beehaw.org 6 points 2 months ago (2 children)

It seems to me that Valve despite all the criticism it receives for the high fee on the sales of copies is doing a terrific job on resolving that problem.

The only issue I have with this is that Valve seems to be the only company that gets this critique, yet they seem to provide way more services for said 30% fee.

Apple started charging 30% on everything over two decades ago with iTunes, which continued into their app store in 2008. They only recently started a "small business program" that is application based, reportedly unresponsive to the users, and by default still charges 30% to app developers making under $1m in revenue. So, instead of making it based on how much you earn, they force you to apply and ignore you, effectively still making it a 30% base rate. IMO, sort of predatory since they don't really advertise the program. I feel like if it mattered to them, they would automatically apply the rate to >$1m revenue, instead of making it per-app (or dev account) application based and letting users sit in limbo wondering if they were accepted or not.

Google takes 30% as well, also having introduced a 15% on the first million of revenue for subscription based payments, so if I understand correctly, it's not even individual sales getting that lowered rate. Oh, but don't worry, in case you were worried music streaming services can go as low as 10% rates, so if you have a datacenter that you can stream licensed music to app users over well hey, you're in luck little guy!

Microsoft actually moved down from 30% entirely to 12%, it looks like. They don't really offer much, so good on them for that. Know your worth, am I right? But it's only for PC sales, which seems kind of odd considering the hassle it can be to apply and develop for the Xbox. So, not as good, but still alright. Meanwhile, Sony and Nintendo... (30%). Hm, odd that it never seems to be raised as an issue for the consoles, oh well.

All of these were pushed by Epic who was mad they couldn't make more money off their mobile game, except Microsoft which I think just followed suit. But from the backend when you look at what each of these services offer for their costs... It's a bit laughable that Valve is the one getting critiqued for this point when they offer at least double the amount of services to the publisher/developer. In short, these fees cover the cost of a bunch of background junk as well as to generate some revenue for the store selling it, but don't offer much else in terms of support for the users or the developers. Meanwhile the Steam Overlay can completely change your controller scheme, use community templates, access to per-game notes, all of which can be transparently overlaid on your game if you want, and the Steam Workshop for internal modding/community content, in addition to whatever other peripheral things like cloud saving, in-home/remote streaming and remote play together, the recently added recording feature, and generating as many Steam keys as the dev wants for certain purposes.

I just do a double take everytime I see it not being directed at the companies that actually do seem to be abusing their fees and don't offer nearly as much feature presence. Like Valve seems to be attempting to innovate, even if they are just taking ideas from things like Moonlight, and Parsec. They didn't lock it down either, you can jank it up by playing Non-Steam games or emulated games via Remote Play Together with your friends. Ever wanted to relive the days of DoubleDash? Did Slippi not exist in this timeline and you wanted to play Smash Melee with a friend?

Like, there's things to complain about for Valve. But is the 30% for what they offer really unreasonable, especially when compared to current competitors? I personally don't think so. If Epic wants to start making their launcher as fully fledged as Steam is then we can talk. Until then, when I see this argument presented I have a hard time reading it as anything but "big Valve bad" with the subtle implication that Epic is the saving grace of the gaming industry. Otherwise, Epic is able to offer 12% because they don't host nearly as much for the user, and have had to actively rely on Valve for things like community support, VR support, and don't have basic things like repair game installations, or re-installing a game in its folder (you know, to prevent having to redownload 90+gb every time their launcher breaks the game). It's also hard to see them as a good guy when they also have had shady practices, such as not paying out devs per claim during the "Free Claim" giveaways, but rather only upon when the user actually downloads the game. In addition to that, they just throw tons of money at you to make it exclusive, then they ghost you and good luck getting any actual support from them if you need something.

Tl;Dr hypocrisy of picking what 30% fees are okay and which are screwing over game developers, I look at it from the perspective of received services for said fee.

P.S. to OP of comment, I am merely responding to you, I know your comment isn't saying that Valve or any of these companies are at fault for it. Franky, I don't think 30% is an issue if the fee that's taken has fair returns for it, and I think this whole fandango is only an "issue" at all because of mad old Tim Sweeny.

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[–] Blackmist@feddit.uk 8 points 2 months ago

They're not beholden to investors, so the company can be exactly as big as Gabe thinks he can manage.

[–] NikkiDimes@lemmy.world 8 points 2 months ago* (last edited 2 months ago)

Prior to the mass layoffs of late, companies like Google and Facebook used to hire developers just so their competition could not.

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[–] JackbyDev@programming.dev 19 points 2 months ago

This is like comparing Spotify and Taylor Swift.

[–] bitfucker@programming.dev 15 points 2 months ago (4 children)

I personally think that if valve with their size managed to make a game and maintain their infrastructure for other publishers to use, wtf did the competitor do this whole time?

[–] john89@lemmy.ca 17 points 2 months ago

wtf did the competitor do this whole time?

It's definitely a cultural problem. Companies like EA are completely clueless on the needs or desires of the average gamer. Their idea is to shape those needs and desires how they see fit. It's why they spend so much on advertising and viral marketing rather than making good products.

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[–] AAA@feddit.org 9 points 2 months ago (3 children)

Well, they don't develop any games. You don't require a lot of people to run a store.

"Their" last game, Counter Strike Global Offensive, is 12 years old, and was developed by a contractor: Hidden Path Entertainment. Ony then Valve took over to maintain it. And anyone familiar with the current situation around the game (CS2) knows how much "development" is going on there.

[–] KillingTimeItself@lemmy.dbzer0.com 18 points 2 months ago (4 children)

ok well this is just wrong.

HLA definitely counts, and CS2 IS the current game their working on and making.

HLA was also an extrememly popular game.

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[–] KillingTimeItself@lemmy.dbzer0.com 7 points 2 months ago (2 children)

a non game development company not developing games is smaller than a game development company that develops games?

That's weird...

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